I can confirm this works with DLC 5, and infantry visual tweak with inferno infantry mods enabled together. Set infantry visual tweak to load order 1 and inferno to 10, leave tweaks at 9, and they will all work. PGI infantry mod also needs to be enabled at 0.
I'm happy this changes how quickly they detect mechs. There is no way that infantry didn't notice the the 50 ton centurion walking towards him while firing 4 different lasers at his friends.
So what does the scary version do? do they all have rocket launchers and do 1 chip damage like base game, or do the guys with rifles also damage you now?
recommend to mix it with few mods : fist we all love & use YAML , use this load order : Inferno Infantry - turns the infantry's from small ants into real NPC's with SRMs that hunt & shoot - so its a Game Changer ! Infantry Tweaks - if Inferno Infantry installed will give big change to the battlefield with flying SRM1 all over the place (Inferno Infantry on top of it let it overwrite) Poor Man's Battle Armor - be or fight vs mechs with the size of infantry - but with jump jets & Build it they way u like Clan Invasion Mod (YAML Compatible) - find the Pirate Battle Armors - i love it , (Unreal kick s) Staying Infantry Bodies - shoot AC20 into group of infantry's see them fly & Land all over - (Addictive:) ECM Towers using AMS with this mods list its 70% must have - just a tip Have fun Big Thanks o7
I'd say that would be difficult. AI has a problem prioritizing the right targets anyway. If they could target infantry then they may never target the big hurts. Unless there is a way to force them to only ever target infantry when there are absolutely NO other bigger targets
Maybe set detection range for the AI to 100m for infantry. Can that be done? That way as they come across them, they'd shoot the squishy bois nearby like any other target. Makes sense. Who wants them little guys running up attaching satchel charges and shooting SRMs into your underbelly?
I am Infantry Master! You too must learn the ways of Infantry!
Here's the load order for these mods with the first overriding those after and it needs to come 1st in the load order. Also, Mechshader and WeaponShader sometimes do not work depending on load order. Mine wouldnt work at the bottom, so I had to place at the top and disable MechShader.
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secondary question, can I even have nexus and steam mods on the same game?
is it a dmg increase?
Inferno Infantry - turns the infantry's from small ants into real NPC's with SRMs that hunt & shoot - so its a Game Changer !
Infantry Tweaks - if Inferno Infantry installed will give big change to the battlefield with flying SRM1 all over the place
(Inferno Infantry on top of it let it overwrite)
Poor Man's Battle Armor - be or fight vs mechs with the size of infantry - but with jump jets & Build it they way u like
Clan Invasion Mod (YAML Compatible) - find the Pirate Battle Armors - i love it , (Unreal kick s)
Staying Infantry Bodies - shoot AC20 into group of infantry's see them fly & Land all over - (Addictive:)
ECM Towers
using AMS with this mods list its 70% must have - just a tip
Have fun
Big Thanks o7
Unless there is a way to force them to only ever target infantry when there are absolutely NO other bigger targets
Here's the load order for these mods with the first overriding those after and it needs to come 1st in the load order. Also, Mechshader and WeaponShader sometimes do not work depending on load order. Mine wouldnt work at the bottom, so I had to place at the top and disable MechShader.
1.) Infantry Color_No_Glow
2.) Inferno Infantry
3.) Infantry Tweaks (or the Armies version)
4.) Infantry Outline
They will all play well and work when you load them this way.