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File credits
cszolee79 for the original Yet Another Weapon and its source files. KurtImmortal for the Zulu Short Range Rifles mod. Rumia for the new market icons and the RAC/2 and 5 market models. LittleTex115 for the updated artillery smoke trail asset, helping me with ideas and setup for some of the new weapons, and working to solve the infamous Streak missile crash. Merlock for helping solve the Streak missile crash and the Arrow IV lock-on issue. Also created the blueprints that contained the fixes for them. Furo for the awesome new title card. Daystar and Wayz for testing all attempts to fix the lock-on only missile bug. YAML Community for making me aware of bugs and issues that needed attention.
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Changelogs
Version 3.3o
Hot Fix - Fixed LPPC-X not getting *any* stats applied while in single mode.
Version 3.3n
Hot Fix - Fixed audio issues with the Plasma Rifle and Improved Clan Plasma Cannon (from the YAWC Addon). - Updated the Rotary AC emitter. - Updated HUD for more YASVE support.
Version 3.3m
Hot Fix - More backend YASVE/YAWE updates.
Version 3.3l
Minor Update - Updated the MML Emitter to support upcoming improvements in YASV Eternal's RISC MMLs. - Updated backend work on YAWE and YASVE support in the HUD. - Burst-Fire LBX projectiles changed again to improve performance. - PPC-X single-shot mode swap has been nerfed. Damage and cooldown have been changed to match the stats of the standard PPC variant they're based on.
Version 3.3k
Hot Fix - Fixed Thunder LRM mode-swap. Thunder LRMs only use 1 ammo type now between modes which is regular LRM ammo. - Updated some weapon tier bonuses that I missed previously. - Updated Weapon HUD Panel to properly update mode-swapping missile weapons if they are also one-shots. - Corrected Tier 2 UAC/20 using the Burst-Fire stats instead of its own.
Version 3.3j
Hot Fix - Further optimization on the Burst LBX projectiles. - Fixed Light Precision AC text (again). - Fixed damage effects on the Light Precision AC/20. - Fixed tier bonuses across all weapons.
Version 3.3i
Minor Update - Updated projectile for the Burst LBX's Cluster mode to improve performance. - Slight optimization/adjustment to the MML emitter. - Finished more YAWE backend work.
Version 3.3h
Hot Fix - Corrected ammo explosion damage.
Version 3.3g
Hot Fix - Added a redundancy so that mode-swapping weapons (LBX/MML/Thunder LRM) will only play the ammo depleted/toggle audio for the player only. - Fixed ammo pricing, capacity, and salvage chances across all weapons. - Light Precision AutoCannon ammo descriptions fixed and no longer say it's just for regular Precision AutoCannons. - Updated the LBX Alternate Ammo mod option. Player and lancemates will be affected by it properly now. Other AI will use the weapons as they did before and don't require both types of ammo if the mod option is active. - Changed audio on the Hypervelocity ACs. AC/2 and 5 use Light Rifle sounds. AC/10 uses Medium Rifle audio. AC/20 uses Heavy Rifle audio.
Version 3.3f
Hot Fix - Fixed heat values on the Burst-Fire LBX and Ultra AutoCannons. - Buffed spread on Rotary AutoCannon 10 and 20. - Improved performance on the LAMS emitter.
Version 3.3e
Hot Fix - Updated HUD check for YAWE to not include the Legacy version.
Version 3.3d
Hot Fix - Fixed SNPPC having the incorrect damage in tri-bolt mode.
Version 3.3c
Hot Fix - Fixed HUD not updating ammo count when swapping to Solid mode when using the LB-X Alternate Ammo mod option.
Version 3.3b
Hot Fix - Updated descriptions for the Heavy Rocket Launchers to show their ammo counts.
Version 3.3a
Hot Fix - Updated HUD elements to properly track when one-shot/internal ammo bin weapons have been expended and can no longer be used. Internal bin weapons now show ammo counts that reflect the ammo they store not the exact number of shots they have. - HUD elements have also been repositioned to make more space for the text. - LB-X weapons will no longer get stuck in the wrong fire mode when using the Alternate Ammo mod option and a mode swap is attempted.
Version 3.3
Minor Update - Fixed Thunder LRM mode swap not working properly. - Added new mod option that allows for alternating LB-X AC ammo types. If turned on, Cluster mode will use regular LB-X ammo while Solid mode will now require standard AC ammo. - Updated weapon list HUD for better readability and general clean-up. UAC shot counters and mode text now have clearer borders and new text for the RAC heat and PPC Capacitor charge is now placed over the cooldown bar. - Added new audio for the Plasma Rifle. - Fixed Plasma Rifle ammo name. - One-shot weapons will now appear properly in the HUD. They will display no ammo or cooldown bar and when fired will appear like weapons that have no ammo remaining. - Backend support for the upcoming YAWE revamp has been added. - Gatling Machinegun now has the same range as the Light Machine Gun and now uses the Rotary AC overheat mechanic.
Version 3.2d
Minor Update - Fixed the TT Slot Size for Artillery Weapons mod option. You can once again shove a Long Tom Artillery onto your mech. - Corrected weights on the Heavy Flamer Arrays. - Added One-Shot Missile mechanic. If a mech is loaded with any weapon classed as an SRM, LRM, MML, ATM, MRM, or TBolt without any ammo it will have exactly one volley to fire before being unusable similar to the Rocket Launchers.
Version 3.2c
Minor Update - Finally fixed a bug in the original YAW that makes the UAC shot counter not work correctly. The system for it has been entirely overhauled and will now function as intended.
Version 3.2b
Hot Fix - Fixed audio for the PPC-X mode swap that was causing the firing sound to become too quiet/mute.
Version 3.2a
Minor Update - Fixed text for the CAP -X PPCs to show proper mode swapping and capacitor charge on the weapon panel. - Fixed the Mod Options section being missing. - Fixed the -X PPCs being disabled by default.
Version 3.2
Minor Update - Burst-Fire weapons no longer consume ammo for every round within the burst. Ammo capacity for affected weapons has been adjusted to reflect the change. - Fixed broken materials on the Thumper's market model. - All "-X" type PPCs can now swap between a cluster and single-shot mode. - New mod option added to disable all "-X" type PPCs.
Version 3.1
Minor Update - Corrected a critical interaction between the Weapon HUD panel and Capacitor PPCs that caused major performance issues and, in some cases, crashes. - Fixed RAC/10 and RAC/20 intro dates to match their ammo. - Adjusted damage changes in the SNPPC's mode swaps.
Version 3.0
Major Update - New weapons: Artillery Piece/Cannon, Precision Light AutoCannons*, Burst LB 2/5/10/20-X AutoCannons, Rotary AutoCannon 10/20, Railgun, Assault Laser, Continuous Beam Laser, (ER/Heavy) Flamer Array x2/x3/x4, Improved TAG, Arrow IV Air-Defense, LRM 5/10/15/20 Thunder, (Inferno) Heavy Rocket Launchers, (ER/Improved) Micro (Pulse/X-Pulse) Laser, COIL-L/M/S/MC - Added exception for Inferno missiles to deal proper damage to turrets. - Overhauled and updated artillery projectiles to deal more consistent damage and reduce performance impact (Thanks to LittleTex115). - Added updates from YAW's Alpha build (currently in YAML discord) for the Projectile emitter and Weapon HUD for future-proofing. - Removed Tri-Bolt SNPPCs. Snub-Nose PPCs now have an alternate fire mode that does the same thing instead as originally planned. - Added new market models and icons for the following: Arrow IV, Gatling Machine Gun, Flamer Array (x2/x3/x4), ER Flamer Array (x2/x3/x4), Railgun, RAC/10, RAC/20, Artillery Piece, Artillery Cannon, Mini Gauss, Plasma Rifle, and COILs (L, M, and S). - Pushed back the intro date of the Inferno LRMs to 3050 to match the TT Incendiary LRM's intro date. - Corrected prices on multiple weapons and their ammunition. - All Solid Shot LB/X have been disabled and will not spawn on the markets. - Added compatibility for Tex's Revamped Machine Guns. - Added new mod options: Disable Addon Weapons, Disable Individual Weapon Tiers, Ballistic Cooldown Multiplier, Missile Cooldown Multiplier, Disable Clan LRM Damage Ramp-Up, Trace Cooldown Multiplier, Machine Gun Rate of Fire Multiplier, Enforce TT-Based Artillery Sizes, Set Mine Lifetime, and Destroy All Mines (debug). - Expanded Weapon Panel HUD to show new weapon mode swaps found in this mod and the Clan Addon and Fixes. - Fixed Capacitor PPCs not responding to cooldown bonuses or quirks. - Mode swapping weapons always force a cooldown when switching between modes. - Heavy optimization of emitters and projectiles to reduce general strain on the game. - IS ER Small Laser now uses it's own stats instead of YAWC's Clan ER Small Laser's (they are reversed in the original mods). - Updated all PPC projectiles to match updates made to the vanilla PPC projectiles in DLC 6. - Short and long names for weapons are now truly short and long names. These are to match changes made in Assorted Fixes and Yet Another Obscure Weapon. - Added heat damage buffs to all Tier 2-5 Flamers. - Added standalone audio for the Laser AMS, Railgun, and Assault Laser. - Hyper Laser's "damage ramp-up mechanic" has been removed as it never worked in the first place. It has been buffed to do much more damage per second while also producing more heat.
Version 2.3f
Hot Fix - Corrected issues with the Plasma Rifle's projectile's interaction with turrets and added its missing muzzle effects.
Version 2.3e
Hot Fix - IH Gauss ensured to have no ballistic drop off damage. - Fixed LAC/10 velocity. - Updated CAP PPC Cooldown correction to properly adjust heat generated based on tier level.
Version 2.3d
Hot Fix - Added support for mode swap HUD element for the YAWC Addon Improved LRMs and SRMs. Also added extra shot counters (up to 10) for UAC-based weapons to utilize. - Fixed damage stats on the AutoCannons. - MagShot Gauss price is now equal to half of the Clan AP Gauss. - Fixed audio assigned to LBX weapons. - Fixed Light AC/10 and 20 not having any valid ammo. - Fixed MML spread stats. - Removed mech tonnage restrictions on the Long Tom, Sniper, and Thumper. The Thumper Artillery Piece can no longer be mounted to arms while the Sniper Artillery Cannon is now able to following in line with TT rulings.
Version 2.3c
Hot Fix - Fixed Arrow IV descriptions to remove mentions of NARC/TAG targeting requirements.
Version 2.3b
Minor Update - Added Explosive NARC and iNARC, Short Burst ER Medium and Small Lasers, and Improved MXP and SXP Lasers. - iNARC has the same missile spread buff setup as the Assorted Fixes' NARC. - Updated/corrected names for ammo and weapons that I missed for better organization. - Rifle Double Ammo now properly set to appear if either DLC 1 or 6 is installed. - iNARC ammo increased slightly to more closely match the 2:3 ammo ratio in TT versus the regular NARC. - Regular and Quick-Cycle X-Pulse Lasers now have matching prices. - Increased price on Improved Large X-Pulse Laser.
Version 2.3a
Hot Fix - Fixed some errors in the YAW weapon emitters. - Updated AMS and L AMS descriptions with range and missile destruction rate info to match the Clan versions. - Updated the RAC projectile to be more performance friendly. - Pushed back the Short-Range Rifles intro date to 3025. - Offensive AMS uses standard Machine Gun effects now instead of its own. - Double Ammo bins for new weapons are now setup to work with YAML's "Lore-Abiding Citizen" mod option. - Fixed salvage shares on Tier 1 AMS and salvage chance on Tier 2 L AMS. - Updated Arrow IV HE emitter to carry over YAW mod option changes.
Version 2.3
Minor Update - Nerfed AMS missile destruction rate to be closer to vanilla. This is to give Laser AMS more of a use case. - Laser AMS does 7 heat per second and has a new stop fire sound effect. - RISC Hyper Laser receives its own market icon and model. - Fixed RAC/2 and 5 not having muzzle effects. - Added Burst UAC and Direct-Fire AMS and L AMS. - Fixed salvage rate of Tier 4 AMS. - Fixed impact effects for the CAP ER PPC. - Updated ammo names to match weapon short names. - Swapped ammo model and icon for the H Flamer.
Version 2.2
Minor Update - Fixed the "Disable Artillery Weapons" mod option. Artillery weapons and their ammunition will now properly be disabled and no longer appear on the marketplace. - All double ammo names changed from "Ammo Double" to "Double Ammo." - Split ammo for the Arrow IVs. Each version requires its own ammunition.
Version 2.1
Minor Update - Added market model for the Binary Laser Short Burst. - Finally got the fix for lock-on only missile weapons working. - Fixed MRM ammo model not appearing in the market properly. - NARC ammo model will show up when viewing Thunderbolt missile ammo in the market. - Adjusted size of the ER Medium and Small Lasers market models.
Version 2.0
Major Update - Corrected a mistake made in the lock-on only missile fix. - Adjusted damage bonuses to Tier 2-5 Thunderbolt missiles to match other missile systems. - Arrow IV Homing and HE both require lock-on to fire now. - Added new projectile meshes for the Arrow and Artillery weapons. Also added new marketplace models and assets for their ammo. - Reduced cooldown on the Magshot Gauss to make it more competitive with the Clan AP Gauss. - Reduced cooldown on the Thumper Artillery and Cannon. - Added Mini Gauss Rifle, Inferno LRM 5/10/15/20, HV AC/20, LAC/10, and LAC/20. - Updated Light AutoCannon short names to "L AC".
Version 1.35
Minor Update - Upscaled textures and cleaned up material for the Thumper market model. - Changed the Laser AMS firing sound to use a looping energy beam sound. - Changed the Gatling MG firing sound to use the AMS. - Added x3 and x5 MG Arrays for all types. Cooldown stats rebalanced slightly to fit the new additions in nicely. - Fixed tags on the Light Machine Gun Arrays. - Added alternate file that is just the fixes, no new weapons.
Version 1.34
Hot Fix - Added missing material for the new artillery smoke trail.
Version 1.33
Hot Fix - Binary Laser-SB once again requires DLC 6. Previous change was made based on incomplete information.
Version 1.32
Minor Update - Removed DLC 6 requirement from the Binary Laser-SB to avoid an issue with mech loadouts. - Updated Binary Laser-SB to use Binary Laser sounds and particle effects. - Reduced cooldown on X-Pulse Lasers slightly.
Version 1.31
Hot Fix - Actually added the adjusted Artillery smoke trail this time.
Version 1.21
Hot Fix - Quick rebalance of the remade X-Pulse Lasers.
Version 1.5
Major Update - Adjusted compression on Thumper textures to reduce mod size. - Added new market models for the L AMS, MG Arrays, MagShot Gauss, SB Gauss, Long Tom, Sniper Artillery, ER Flamer, and Heavy Flamer. - Updated old market icons and added new ones that better match the vanilla styling. - Updated the fix to AI overriding missiles that require lock-on to fire (common in SSRMs) crashing the game. Should now cover all missiles that use that setting now. - Adjusted ROF of the L AMS to make its new effects fire off more. - Removed TAG/NARC requirements for Arrow IVs as the feature never worked as intended and broke any AI using the weapons. - Arrow IV HE will no longer break lock-on weapons and will correctly not track targets after firing to simulate "dumb-fire" behavior. - Corrected CAP PPC cooldown and charge to properly account for heat and damage changes.
Version 1.3
Minor Update - Added new market models for the MML launchers and Thumper. - Updated Binary Laser Short Burst to require DLC 6 and use the same tag structure as the vanilla Binary Laser. - Fixed an issue where only standard machine guns were affected by the half armor damage property instead of applying to all machine guns. - Adjusted short names for the Artemis MMLs.
Version 1.2
Hot Fix - Fixed Machine Gun marketplace models.
Version 1.1
Hot Fix - Corrected CAP SN PPC-X using the wrong projectile. - Fixed spread on "-X" PPC variants. - Adjusted Tri-Bolt SN PPC stats to be more of alternate for the SN PPC.
An addon for Yet Another Weapon that adds a couple of small changes, additions, and fixes. These include the addition of a Streak Stream SRM 4 and 6, alternate versions of the SNPPC similar to its appearance in HBSTech, a revamped X-Pulse Laser that's a combo of its TT and MW4 versions, and new X variants of all PPCs. Also fixes some issues with the market models and icons along with some subjective changes.
THIS MOD REQUIRES YET ANOTHER WEAPON! DO NOT USE WITH YET ANOTHER REVAMPED WEAPON!
FEATURES IN VERSION 1.0
Added Streak Stream SRM 4 and 6.
Updated and corrected market models and icons.
Corrected Binary Laser and Streak SRM short names to fit better with vanilla organization.
Updated Artillery Smoke Trail to be less intense.
X-Pulse Lasers receive their own unique ray colors based on their appearance in MW4.
AMS Double Ammo no longer explodes for damage.
Added a Tri-Bolt SNPPC (and CAP variant) based on the weapon's appearance in HBSTech.
Standard X-Pulse Lasers now behave as a combination of their TT/MW4 versions, having longer range than their standard IS counterparts but higher damage, longer cooldown, and worse heat.
Original YAW/MWO-based X-Pulse Lasers are now called "X-Pulse Laser Quick Cycle."
Added Short-Range Rifles based on the old Zulu Rifles mod.
Added "-X" variants of all other standard and CAP PPCs.
Fixed CAP ER PPC not getting the damage bonus from the capacitor and using incorrect audio.
Fixed a vanilla issue where AI using Streak SRMs will crash the game if they target something without a lock on. Will be added to base YAW eventually.
ADDED IN VERSION 1.3
Added new market models for the MML Launchers and Thumper.
Updated Binary Laser Short Burst to require DLC 6 and use the same tag structure as the vanilla Binary Laser.
Fixed an issue where only standard machine guns were affected by the half armor damage property instead of applying to all machine guns.
Adjusted short names for the Artemis MMLs.
ADDED IN VERSION 1.31
Actually added the updated Artillery smoke trial.
ADDED IN VERSION 1.32
Removed DLC 6 requirement from the Binary Laser-SB to avoid an issue with mech loadouts.
Updated Binary Laser-SB to use Binary Laser sounds and particle effects.
Reduced cooldown on X-Pulse lasers slightly.
ADDED IN VERSION 1.33
Binary Laser-SB requires DLC 6 again. Previous change was made based on incomplete information.
ADDED IN VERSION 1.34
Added missing material for the new artillery smoke trail.
ADDED IN VERSION 1.35
Upscaled textures and cleaned up material for the Thumper market model.
Changed the Laser AMS firing sound to use a looping energy beam sound.
Changed the Gatling MG firing sound to use the AMS sound.
Added x3 and x5 MG Arrays for all types. Cooldown stats rebalanced slightly to fir the new additions in nicely.
Fixed tags on the Light Machine Gun Arrays.
Alternate download with only the fixes is now available.
ADDED IN VERSION 1.5
Adjusted compression on Thumper textures to reduce mod size.
Added new market models for the L AMS, MG Arrays, Magshot Gauss, SB Gauss, Long Tom, Sniper Artillery, ER Flamer, and Heavy Flamer.
Updated old market icons and added new ones that better match the vanilla styling.
Updated the fix to AI overriding missiles that require lock-on to fire (common in SSRMs) crashing the game. Should now cover all missiles that use that setting now.
Adjusted ROF of the L AMS to make its new effects fire off more.
Removed TAG/NARC requirements for Arrow IVs as the feature never worked as intended and broke any AI using the weapons.
Arrow IV HE will no longer break lock-on weapons and will correctly not track targets after firing to simulate "dumb-fire" behavior.
Corrected CAP PPC cooldown and charge to properly account for heat and damage changes.
ADDED IN VERSION 2.0
Corrected a mistake made in the lock-on only missile fix.
Adjusted damage bonuses to Tier 2-5 Thunderbolt missiles to match other missile systems.
Arrow IV Homing and HE both require lock-on to fire now.
Added new projectile meshes for the Arrow and Artillery weapons. Also added new marketplace models and assets for their ammo.
Reduced cooldown on the Magshot Gauss to make it more competitive with the Clan AP Gauss.
Reduced cooldown on the Thumper Artillery and Cannon.
Added Mini Gauss Rifle, Inferno LRM 5/10/15/20, HV AC/20, LAC/10, and LAC/20.
Updated Light AutoCannon short names to "L AC".
ADDED IN VERSION 2.1
Added market model for the Binary Laser Short Burst.
Finally got the fix for lock-on only missile weapons working.
Fixed MRM ammo model not appearing in the market properly.
NARC ammo model will show up when viewing Thunderbolt missile ammo in the market.
Adjusted size of the ER Medium and Small Lasers market models.
ADDED IN VERSION 2.2
Fixed the "Disable Artillery Weapons" mod option. Artillery weapons and their ammunition will now properly be disabled and no longer appear on the marketplace.
All double ammo names changed from "Ammo Double" to "Double Ammo."
Split ammo for the Arrow IVs. Each version requires its own ammunition.
ADDED IN VERSION 2.3
Nerfed AMS missile destruction rate to be closer to vanilla. This is to give Laser AMS more of a use case.
Laser AMS does 7 heat per second and has a new stop fire sound effect.
RISC Hyper Laser receives its own market icon and model.
Fixed RAC/2 and 5 not having muzzle effects.
Added Burst UAC and Direct-Fire AMS and L AMS.
Fixed salvage rate of Tier 4 AMS.
Fixed impact effects for the CAP ER PPC.
Updated ammo names to match weapon short names.
Swapped ammo model and icon for the H Flamer.
ADDED IN VERSION 2.3a
Fixed some errors in the YAW weapon emitters.
Updated AMS and L AMS descriptions with range and missile destruction rate info to match the Clan versions.
Updated the RAC projectile to be more performance friendly.
Pushed back the Short-Range Rifles intro date to 3025.
Offensive AMS uses standard Machine Gun effects now instead of its own.
Double Ammo bins for new weapons are now setup to work with YAML's "Lore-Abiding Citizen" mod option.
Fixed salvage shares on Tier 1 AMS and salvage chance on Tier 2 L AMS.
Updated Arrow IV HE emitter to carry over YAW mod option changes.
ADDED IN VERSION 2.3b
Added Explosive NARC and iNARC, Short Burst ER Medium and Small Lasers, and Improved MXP and SXP Lasers.
iNARC has the same missile spread buff setup as the Assorted Fixes' NARC.
Updated/corrected names for ammo and weapons that I missed for better organization.
Rifle Double Ammo now properly set to appear if either DLC 1 or 6 is installed.
iNARC ammo increased slightly to more closely match the 2:3 ammo ratio in TT versus the regular NARC.
Regular and Quick-Cycle X-Pulse Lasers now have matching prices.
Increased price on Improved Large X-Pulse Laser.
ADDED IN VERSION 2.3c
Fixed Arrow IV descriptions to remove mentions of NARC/TAG targeting requirements.
ADDED IN VERSION 2.3d
Added support for mode swap HUD element for the YAWC Addon Improved LRMs and SRMs. Also added extra shot counters (up to 10) for UAC-based weapons to utilize.
Fixed damage stats on the AutoCannons.
MagShot Gauss price is now equal to half of the Clan AP Gauss.
Fixed audio assigned to LBX weapons.
Fixed Light AC/10 and 20 not having any valid ammo.
Fixed MML spread stats.
Removed mech tonnage restrictions on the Long Tom, Sniper, and Thumper. The Thumper Artillery Piece can no longer be mounted to arms while the Sniper Artillery Cannon is now able to following in line with TT rulings.
ADDED IN VERSION 2.3e
IH Gauss ensured to have no ballistic drop off damage.
Fixed LAC/10 velocity.
Updated CAP PPC Cooldown correction to properly adjust heat generated based on tier level.
ADDED IN VERSION 2.3f
Corrected issues with the Plasma Rifle's projectile's interaction with turrets and added its missing muzzle effects.
Added exception for Inferno missiles to deal proper damage to turrets.
Overhauled and updated artillery projectiles to deal more consistent damage and reduce performance impact (Thanks to LittleTex115).
Added updates from YAW's Alpha build (currently in YAML discord) for the Projectile emitter and Weapon HUD for future-proofing.
Removed Tri-Bolt SNPPCs. Snub-Nose PPCs now have an alternate fire mode that does the same thing instead as originally planned.
Added new market models and icons for the following: Arrow IV, Gatling Machine Gun, Flamer Array (x2/x3/x4), ER Flamer Array (x2/x3/x4), Railgun, RAC/10, RAC/20, Artillery Piece, Artillery Cannon, Mini Gauss, Plasma Rifle, and COILs (L, M, and S).
Pushed back the intro date of the Inferno LRMs to 3050 to match the TT Incendiary LRM's intro date.
Corrected prices on multiple weapons and their ammunition.
All Solid Shot LB/X have been disabled and will not spawn on the markets.
Added new mod options: Disable Addon Weapons**, Disable Individual Weapon Tiers, Ballistic Cooldown Multiplier, Missile Cooldown Multiplier, Disable Clan LRM Damage Ramp-Up, Trace Cooldown Multiplier, Machine Gun Rate of Fire Multiplier, Enforce TT-Based Artillery Sizes, Set Mine Lifetime, and Destroy All Mines (debug).
Expanded Weapon Panel HUD to show new weapon mode swaps found in this mod and the Clan Addon and Fixes.
Fixed Capacitor PPCs not responding to cooldown bonuses or quirks.
Mode swapping weapons always force a cooldown when switching between modes.
Heavy optimization of emitters and projectiles to reduce general strain on the game.
IS ER Small Laser now uses it's own stats instead of YAWC's Clan ER Small Laser's (they are reversed in the original mods).
Updated all PPC projectiles to match updates made to the vanilla PPC projectiles in DLC 6.
Short and long names for weapons are now truly short and long names. These are to match changes made in Assorted Fixes and Yet Another Obscure Weapon.
Added heat damage buffs to all Tier 2-5 Flamers.
Added standalone audio for the Laser AMS, Railgun, and Assault Laser.
Hyper Laser's "damage ramp-up mechanic" has been removed as it never worked in the first place. It has been buffed to do much more damage per second while also producing more heat.
IMPORTANT NOTES *Light Precision AutoCannons will only appear as usable weapons if Yet Another Obscure Weapon is in your load order. Otherwise, these weapons are designed to not spawn through normal gameplay. **"Disable Addon Weapons" is a new option that replaces the Fixes Only version of both Addons. As of now, the Fixes Only versions are discontinued and not recommended to be used from now on.
CREDITS
cszolee79 for the original Yet Another Weapon and its source files.
KurtImmortal for the Zulu Short Range Rifles mod.
Rumia for the new market icons and the RAC/2 and 5 market models.
LittleTex115 for the updated artillery smoke trail asset, helping me with ideas and setup for some of the new weapons, working to solve the infamous Streak missile crash, fixing the Artillery projectile mechanics, and allowing me to backport a bunch of weapons from Yet Another Revamped Weapon into the YAW(C) ecosystem.
Merlock for helping solve the Streak missile crash and the Arrow IV lock-on issue. Also created the blueprints that contained the fixes for them.
Furo for the awesome new title card.
Daystar and Wayz for testing all attempts to fix the lock-on only missile bug.
YAML Community for making me aware of bugs and issues that needed attention.