MechWarrior 5: Mercenaries

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Navid A1

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navida1

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106 comments

  1. TwoTonChihuahua
    TwoTonChihuahua
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    Doesnt work. Low Level Fatal Error on startup. Doesnt even make it past the Piranha screen... shame.
  2. that1dude0092
    that1dude0092
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    If anyone's curious.  YAML has this built in, check the Mod Options for it.  Hope someone will make it a standalone though. 
    1. noodles1989
      noodles1989
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      Thx
  3. UnforgivenWar
    UnforgivenWar
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    I wished this and the 3D HUD would come back 😔
  4. GarvielLokenMarine
    GarvielLokenMarine
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    Any plans on doing a update?
    1. Jemmerlee
      Jemmerlee
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      Since this has been broke since 2021, and the last fix/update was 2020 - I'd say its time we had a memorial and internment for this once great gameplay addition!

      RIP Volumetric Re-scale :(
  5. Jemmerlee
    Jemmerlee
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    She broke! Been broke long time! No bangy bangy with re-scale. lol

    So since early 2021 this produced low level fatal error crashes on startup with my PC. Every now again about once a year I would wipe and reinstall the game, adding this, hoping for a work around, but always a fatal error. So it doesn't look like this author is working anymore as there hasn't been updates for about 2 years (as far as I can see). Please correct me if I'm wrong. Too bad, this was a great gameplay addition from what I can remember.
  6. noodles1989
    noodles1989
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    No longer works. Damn it.
  7. TheHappyMadman
    TheHappyMadman
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    Any plans on a Yet Another Mechlab-compatible version?
    1. Lonelysiegetank
      Lonelysiegetank
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      This
  8. TheLichLord1982
    TheLichLord1982
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    Hmmm, just felt like pointing out that many people in the BattleTech lore community have assumed for a very long time a "StarLeague Ton" is not 1,000 kilos or 2,000 pounds. It's something of a cop out but it does explain how a three story tall mass of mostly solid steel strong enough to survive direct hits from tank rounds the size of semi trucks (AC/20) only weighs 100 tons.
    1. Toomey2u
      Toomey2u
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      ( i know this is kind of necro'ing) before i looked at the lore i always thought tons referred to the equipment weight not the overall weight mech, atleast that would make sense classification wise.
    2. Axeface
      Axeface
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      I think it makes perfect sense even using normal tons, materials have obviously advanced to be lighter. Not sure why TheLichLord1982 thinks mechs are 'solid' steel, they are a frame with cm's thick ablative armour attached. Also, ac20 rounds arnt the size of semi trucks, a quick check at sarna says they have a caliber of 25-200mm.
    3. Locusthorde300
      Locusthorde300
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      Depending on era, BTech technology is 100s, if not over a thousand years past our own. Their material sciences are leagues beyond our own.
    4. SnoutBaron
      SnoutBaron
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      Except that mechs are not just made of solid steel...they're made of high-tech composites.
      If we took a ~70t modern Abrams tank and tried to make a tank during WW2 with similar armour protection, it would weigh magnitudes, think >400t, more than a modern Abrams.
    5. BiggestD
      BiggestD
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      well not only are the proportions for the round a bit grandiose but you are assuming Kinetic penetrating  rounds, check sarna, most AC rounds are explosive (ie HEAP) these don't rely on velocity at all, so could be recoilless tech (there would however be a back blast needing to be vented) and thus be much slower and shorter ranged rounds than a modern tank gun (matches game stats)

      now if we look at HEAP rounds, composite armor, spaced armor, and reactive armor all have improved performance against such rounds rather than pure steel.

      and I'm sure newtons 3rd law would have something to say about the mech that fires a semi truck sized round. 

      also note steel rounds vs steel tanks became ineffective in WW2 no matter how much you upped the gun size, as really you want a denser round than the armor ie tungsten vs steel, then you wanted more velocity so could go sabot or squeeze gun neither of which are 'new' ideas (ie Littlejohn adaptor - WikipediaSqueeze bore - Wikipedia)

    6. ISAWHIM
      ISAWHIM
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      A 100 Ton mech weighs 100 "Earth Tons". The weight was for humans playing the game, to set the mass. However, all these games fail to represent a 20 Ton mech as being 1/5th the size of an Atlas. Such as the infamous "Locust".

      I wish this game was realistic in nature and allowed real "teams" to be setup. Nothing like a swarm of Locusts around a tanking Atlas, to resolve a good conflict in war. With a 200 Ton limit in a mission, that is 1 Atlas and 10 Locusts. That's almost football, with guns!

      An "Atlas" (not the tallest mech, by the way) which is 11-13 meters tall and weighs 100 Tons, out the door. This includes the frame, engine, pilot-seat and beer-holder. The engine can only operate x-tons at x-speed.

      For the record... An AC/20 weighs 15 tons and there is 5 rounds in 1 ton of ammo, by the original lore. However, "1 round" is "20 physical bullets/slugs". (Basic AC/20 and rounds) That is why AC/10 rounds weigh half as much, each "round" is only "10 slugs".

      One AC/20 shot (slug-mass/volume), weighs ~400 lbs. or ~200 kg. (about 2.5 standard humans mass) "The AC/20 is capable of ripping nearly a ton and a quarter of armor off a 'Mech in any given volley (or shot, based on the model)."

      There are various AC/20's, not just one... It is not a single "slug"... "An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing a ten round cassette in a ten second period while the Chemjet Gun is a 185mm weapon firing a four round cassette in the same period. As both weapons are capable of firing 200 kilograms of ammunition in a 10-second period at an effective range of just under 300 meters they are both classified as Autocannon/20s."

      Think of the ammo as a chain of ammo, fired through multiple barrels at once. A bundle of 4, 6, 8, 10 chains and matching barrels. Unlike a machine-gun, which has a spinning set of barrels, so they stay cool between fast shots... An AC (Auto-Cannon), is doing the opposite. It fires through ALL barrels at once, then has to wait for all the barrels to cool-down. (It is also why a head-shot is virtually rolled with a 4, 6, 8, 10 die... in various campaigns, to determine how many of the "placed shots" make a hit. Similar to rolling for a SRM/20. Hitting the target is only half the battle! Since it isn't just "one slug". It needs a roll to determine how many of those masses have actually reached the hit location too.)

      P.S. Mechs are not solid steel. Steel is a horrible material for anything except cookware and nails for construction. Everything is an alloy and synthetic in the future. (And most things now are too.) Also, a Mechs greatest damage protection is simply the fact that it is NOT a solid mass. It can flex and bend and absorb impact, just like a human wearing a bulletproof vest, made of fiberglass and carbon-fiber, without steel plates. (Games don't use stumble like the table-top games did. That was the whole reason you needed a gyro... so your mech didn't fall-over and could make itself stand-up and stay balanced while walking. No gyro = no standing or walking.)
    7. ISAWHIM
      ISAWHIM
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      Mass times Velocity... A penny can destroy the Earth if it could be shot at a million miles an hour... (and there was no atmosphere to melt the penny as it neared the surface) I am not 100% sure, but I believe it is the combined mass, as well as the velocity-acceleration of the AC, which is what the full cause of the devastation is from. As opposed to a machine-gun, which is throwing pennies, one at a time. Throwing a fist full of pennies, faster, is what creates that devastation. (Maybe explosive tipped too? Like mini AP bunker-busters.)

      This is actually a BIG problem in space, with space-junk. A tiny screw, that has accumulated enough velocity, could destroy an entire space-ship or the space-station, if it were to hit it.
    8. Socratatus
      Socratatus
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      I know the feeling, guys. I was bummed too when I realised mech sizes made no real world sense to its tonnage.
  9. deleted72461928
    deleted72461928
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    I'd love an update to this, I'm enjoying MW5 on steam with my buddies but this is a big improvement over vanilla in my opinion.
  10. fmaiogah
    fmaiogah
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    any chance for this to get brought to the steam workshop? Would be great.