Re-scales the mechs across the board to become more consistent with how mass and volume work, which is also close to lore proportions.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.62
Limp animation persists after the mech goes into stand still state while legged.
Version 1.61
Added some fixes to slow downs and turn animations.
Turn rate slows down to 50% when legged.
Version 1.6
Adjusted the size the assassin medium mech
Added an optional download for ultra wide screens in pre-mission mech selection screen.
Added a version with permanent slowdown and Limping mechanic after a mech is legged
Version 1.5
Adjustments to relative sizes in the 35 to 65 ton range
Version 1.4
Modified the deployment screen for a closer view of your mechs
Version 1.3
Minor adjustments to a number of mech sizes. Mostly the assaults relative to each other.
Version 1.2
Small adjustments to 90 tonner mech scales
Version 1.1
Fixed a bug that prevented tanks from exploding when destroyed
Version 1.0
Initial release
NOTE: This mod MUST be installed the traditional way through Paks folder (and not through in game mod manager)
Features: - All mechs and tracked vehicles are re-scaled to be consistent with their mass
- Improved gameplay feel and sense of scale
- A lot more places can now be used as cover, as it should have been
- Time to Kill (TTK) is increase due to smaller profile of targets
- Modified the deployment screen for a closer view of your mechs
- Reference mech is the commando which remains on a 1:1 scale in this mod
- Animations are adjusted to match the new scale (Note: you may see some foot sliding at max speeds for some very slow assault mechs... this is intentional since speeding the animation up will make them look goofy and ugly)
- Leg Inverse Kinematics is active for all mechs (This mod includes all the changes that are in the stand-alone IK mod... by installing this mod you won't need the IK mod anymore)
- Nightstar uses a new from scratch run forward animation (some more mechs will receive some new animations depending on my free time)
Installation: - Copy the provided *.pak file in: ..\Epic Games\MW5Mercs\MW5Mercs\Content\Paks
Conflicts: - Major conflict with any mod that modifies DerivedMech asset. The mod that is loaded last (through file name) takes priority. - Minor Animation conflict with mods that change Mech_ABP asset