Mod articles
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Version 0.9
Zeus X - ZEU-X, ZEU-X2, ZEU-X3, ZEU-X4, ZEU-X9WD2"Stacy II"(hero), ZEU-X9WD "Stacy" (hero)
Defiance - DFN-3C, DFN-3S, DFN-3T, DFN-4C, DFN-4T, DFN-6X (Hero)
Wyvern IIC - WVEIIC-1, WVEIIC-2, WVEIIC-2D, WVEIIC-3, WVEIIC-4, WVEIIC-55(Hero)
Von Rohrs(Loadouts now done)
Pack Hunter - PH-1, PH-2, PH-3, PH-4, PH-5, PH-Kodama(Hero)
Mongoose III(custom) - MON-III-366GX(Hero), MON-III-366, MON-III-367, MON-III-368, MON-III-369
Galahad - GLH-1D, GLH-2D, GLH-3D, GLH-3DL, GLH-4D, GLH-4X
Beowulf - BEO-12, BEO-12GX "Grendel"(Hero), BEO-13, BEO-14, BEO-14GX(Hero), BEO-7A
Minsk - MNK-101, MNK-102, MNK-103, MNK-104, MNK-105, MNK-106X(hero), MNK-107X(hero)
Super Wasp - SWSP-2AX, SWSP-3AX, SWSP-4AX, SWSP-5AX, SWSP-6AX, SWSP-6GX **Done** -C... -
New Stuff:
Helepolis Variants: Helepolis-5X, Helepolis-6X
Helepolis Solaris Variants: Helepolis-1SL, Helepolis-2SL, Helepolis-3SL, Helepolis-4SL(hero), Helepolis-6SL(hero), Helepolis- 5SL(hero)
Helepolis Melee Support: Now has access to Melee weapons.
Helepolis Weapon Visuals: Given custom Ballistic and Energy barrels on the right arm
Mongoose II: Given new melee weapon(Blade), Blades, Lances and Swords now have proper models
Mongoose III: Given new melee weapon(Blade), Blades, Lances and Swords now have proper models
Nyx: Blade weapon
NYX Variants: NX-23L, NX24L
Mechs:
Wyvern IIC - 6 Variants
Von Rohrs - 6 Variants
Galahad - 6 Variants
Zeus-X - 6 Variants
Minsk - 6 Variant
Defiance - 6 Variants... -
Version 0.8.2
New Mechs: Beowulf Pack Hunter
Rerig - Mackie Rerigged and given further detail to make it look less chessy. PP lasers restored, additional hardpoints added to all mackie variants for customization(doesnt affect stock loadouts)
News Entries:Mackie, Beowulf, Packhunter
Hero Mech update:Hero mechs now take advantage of the new spawn rules for the DLC6 hero mechs and will appear both on the market and in combat as rare spawns.
Clan Mech Intro Dates: These have been set to their proper date, but now ONLY appear in the hands of clanners. Mod Requires "the Known universe" follow the instructions on its modpage.
Bug Fixes:Overweight/underweight
Nyx 100/110 loadouts
MON-III-366, MON-III-366GX -
New:
Mongoose III + 5 variants
Bux Fixes:
Anubis First Person Cockpit
Salamander Descriptions added
Eisenfaust skins not showing
Talos Melee availability
Lancelot First Person Cockpit
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Version 0.8 Changelog(Posted in advance of the patch being released next week)
New mech chassis:
Wyvern( i have the arm backwards and im leaving it as is)
Clint
Clint IIC
Wasp
Anubis
Trooper
Owens
Mongoose C
Mongoose II
Crossbow(Omni)
Assassin II(Mektek)
Lancelot
Katzenwulfe(OMNI)
Catapult IIC(OMNI)
New Jagermech III hero
Skins:
Royal New Cape Town Training Battalion
Quintus Olympian Groundpounders
Centauri Lancers, 21st
Canopian Cuirassiers 3rd
Canopian Cuirassiers 1st
Aurigan Royal Guard Coalition
Royal Black Watch Regiment
Canopian Highlanders
2nd Cavaliers Royal Division
Bug fixes:
Talos melee slot size(uses heavy weapon appearances but medium damages due to animation limitations)
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Wanted to give everyone a headsup for version 0.9 as two big things are happening that may effect the mechs you have in your garage.
The First: the mongoose(Normal) is being renamed and retagged to fix a conflict with LBMV for those who want to run both mods so that our mechs stop overriding each other. This *will* make those mechs vanish from your mechlabs.
The second: The Catapult II is being entirely redone due to an issue i ran into when trying to place the first person cockpit. The mech is just to large for the rig i used and unable to support the first person cockpit in the location i want it to. The names should stay the same but if they dont the mechs will vanish from your mechlabs....