MechWarrior 5: Mercenaries

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Empress Daystar

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Deserea

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  • 0.9 Full Change Notes

    Version 0.9
    Zeus X - ZEU-X, ZEU-X2, ZEU-X3, ZEU-X4, ZEU-X9WD2"Stacy II"(hero), ZEU-X9WD "Stacy" (hero)
    Defiance - DFN-3C, DFN-3S, DFN-3T, DFN-4C, DFN-4T, DFN-6X (Hero)
    Wyvern IIC - WVEIIC-1, WVEIIC-2, WVEIIC-2D, WVEIIC-3, WVEIIC-4, WVEIIC-55(Hero)
    Von Rohrs(Loadouts now done)
    Pack Hunter - PH-1, PH-2, PH-3, PH-4, PH-5, PH-Kodama(Hero)
    Mongoose III(custom) - MON-III-366GX(Hero), MON-III-366, MON-III-367, MON-III-368, MON-III-369
    Galahad - GLH-1D, GLH-2D, GLH-3D, GLH-3DL, GLH-4D, GLH-4X
    Beowulf - BEO-12, BEO-12GX "Grendel"(Hero), BEO-13, BEO-14, BEO-14GX(Hero), BEO-7A
    Minsk - MNK-101, MNK-102, MNK-103, MNK-104, MNK-105, MNK-106X(hero), MNK-107X(hero)
    Super Wasp - SWSP-2AX, SWSP-3AX, SWSP-4AX, SWSP-5AX, SWSP-6AX, SWSP-6GX **Done** -C...

  • Version 0.8.3 Changelog

    New Stuff:
    Helepolis Variants: Helepolis-5X, Helepolis-6X
    Helepolis Solaris Variants: Helepolis-1SL, Helepolis-2SL, Helepolis-3SL, Helepolis-4SL(hero), Helepolis-6SL(hero), Helepolis- 5SL(hero)
    Helepolis Melee Support: Now has access to Melee weapons.
    Helepolis Weapon Visuals: Given custom Ballistic and Energy barrels on the right arm
    Mongoose II: Given new melee weapon(Blade), Blades, Lances and Swords now have proper models
    Mongoose III: Given new melee weapon(Blade), Blades, Lances and Swords now have proper models
    Nyx: Blade weapon
    NYX Variants: NX-23L, NX24L

    Mechs:
    Wyvern IIC - 6 Variants
    Von Rohrs - 6 Variants
    Galahad - 6 Variants
    Zeus-X - 6 Variants
    Minsk - 6 Variant
    Defiance - 6 Variants...

  • Version 0.8.2 Changelog

    Version 0.8.2

    New Mechs: Beowulf  Pack Hunter

    Rerig - Mackie Rerigged and given further detail to make it look less chessy. PP lasers restored, additional hardpoints added to all mackie variants for customization(doesnt affect stock loadouts)

    News Entries:Mackie, Beowulf, Packhunter

    Hero Mech update:Hero mechs now take advantage of the new spawn rules for the DLC6 hero mechs and will appear both on the market and in combat as rare spawns.

    Clan Mech Intro Dates: These have been set to their proper date, but now ONLY appear in the hands of clanners. Mod Requires "the Known universe" follow the instructions on its modpage.

    Bug Fixes:Overweight/underweight
    Nyx 100/110 loadouts
    MON-III-366, MON-III-366GX

  • Version 0.8.1 Changelog

    New:
    Mongoose III + 5 variants

    Bux Fixes:
    Anubis First Person Cockpit
    Salamander Descriptions added
    Eisenfaust skins not showing
    Talos Melee availability
    Lancelot First Person Cockpit
    ...

  • Version 0.8 Changelog(Posted in advance of the patch being released next week)

    New mech chassis:
    Wyvern( i have the arm backwards and im leaving it as is)
    Clint
    Clint IIC
    Wasp
    Anubis
    Trooper
    Owens
    Mongoose C
    Mongoose II
    Crossbow(Omni)
    Assassin II(Mektek)
    Lancelot
    Katzenwulfe(OMNI)
    Catapult IIC(OMNI)
    New Jagermech III hero

    Skins:
    Royal New Cape Town Training Battalion
    Quintus Olympian Groundpounders
    Centauri Lancers, 21st
    Canopian Cuirassiers 3rd
    Canopian Cuirassiers 1st
    Aurigan Royal Guard Coalition
    Royal Black Watch Regiment
    Canopian Highlanders
    2nd Cavaliers Royal Division

    Bug fixes:
    Talos melee slot size(uses heavy weapon appearances but medium  damages due to animation limitations)
    ...

  • Update 0.9 Pre warning

    Wanted to give everyone a headsup for version 0.9 as two big things are happening that may effect the mechs you have in your garage.

    The First: the mongoose(Normal) is being renamed and retagged to fix a conflict with LBMV for those who want to run both mods so that our mechs stop overriding each other. This *will* make those mechs vanish from your mechlabs.

    The second: The Catapult II is being entirely redone due to an issue i ran into when trying to place the first person cockpit. The mech is just to large for the rig i used and unable to support the first person cockpit in the location i want it to. The names should stay the same but if they dont the mechs will vanish from your mechlabs....