MechWarrior 5: Mercenaries

Version 0.8.2

New Mechs: Beowulf  Pack Hunter

Rerig - Mackie Rerigged and given further detail to make it look less chessy. PP lasers restored, additional hardpoints added to all mackie variants for customization(doesnt affect stock loadouts)

News Entries:Mackie, Beowulf, Packhunter

Hero Mech update:Hero mechs now take advantage of the new spawn rules for the DLC6 hero mechs and will appear both on the market and in combat as rare spawns.

Clan Mech Intro Dates: These have been set to their proper date, but now ONLY
appear in the hands of clanners. Mod Requires "the Known universe" follow the instructions on its modpage.

Bug Fixes:Overweight/underweight
Nyx 100/110 loadouts
MON-III-366, MON-III-366GX
PPR-8X

Incorrect/Mixed heat sinks:
Toro -BB -RF -B-12 -B9
CPLT-L10SP
SARVN-3
SAM-00A
MON-86, MON-96
MSK-9K, MSK-10H
KSC-5MC, KSC-6LX
HNT-SUS
TLS-1B
V4-LNT-3E 
MON-66GX
HOP-4CB 
CLNT-2-3UL 
WSP-4W
WVE-5UX WVE-10N
KTZWLF-B
LNCLT-09

Underweight(had equipment from a non required mod equipped)
OW-1F, OW-TC
BEL-DX
CPLT-L7LR
CPLT-IIC-4 
MON-96
WSP-1GX

To many items equipped:SAM-VDN
ARS-Prime
MSK-10H

No JJ slots: TURN ON UNRESTRICTED JUMP JETS - THIS ISNT A BUG.

Compact Heatsink and Single Heat sink mix:
HNT-181 HNT-182
WSP-3X

Incorrect Tag(affects where it shows up)
Clint
Clint IIC

No weapons: Assassin II -3

Mongoose II/Beowulf Melee showing up in medium melee pools

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