0 of 0

File information

Last updated

Original upload

Created by

hesto2

Uploaded by

hesto2

Virus scan

Safe to use

Tags for this mod

143 comments

  1. wartmanrp
    wartmanrp
    • member
    • 0 kudos
    Does anyone know if this will work with Minimap Topography? I find that one very useful and would love if they played nicely
    1. Gilgamexican
      Gilgamexican
      • premium
      • 1 kudos
      that mod is absolutely Effed and does nto work. breaks the game.
  2. ramseysparrow
    ramseysparrow
    • member
    • 0 kudos
    Yours is one of those mods that fundamentally change how the game is played and something that just feels like it should have been in the base game on its own - thanks so much for making this. 

    I appreciate it's probably a tall order, but if you feel there exists any way for you to incorporate battle grid orders into the mechwarriorVR, it'd be incredible. Alonside TTRulez AI Mod, I'd say VR and your mod are those essential, monumental steps that make it the ultimate mechwarrior experience.

    Thanks.
  3. sagggas
    sagggas
    • member
    • 0 kudos
    No longer having issues with Heads-Up Display (switched to using a stand alone ultra-wide fix which works nicely with BGO).  I've also started using Hud_DIY and it has a conflict with the BattleGridWidget, but I have BGO overriding...  Seems to work except for one issue.  When the widget is open and I try to select a single mech/pilot (F2-F4), it always selects all pilots (highlights them and states all pilots) as if I had clicked F1.  Any way you can look into this?  TIA
    1. Tannheuser
      Tannheuser
      • supporter
      • 1 kudos
      I'm having the same issue, did you ever figure this out? 
  4. BentSlightly
    BentSlightly
    • member
    • 2 kudos
    Hey, any luck with this project? It's been a while :)
  5. BrainP
    BrainP
    • member
    • 0 kudos
    This is an absolutely amazing essential mod!

    Lately I've been getting some erratic behaviour, though:
    - sometimes I can no longer select mechs with the mouse, while F1-F4 still work
    - fairlly often it will keep steeling the mouse and I can no longer torso twist in game, which is fixed by going in and out of BG again
    - recently mechs increasingly often won't find a route to the designated spot, even though there is a simple route available. I'm wondering whether this is actually tied to some of the mouse issues, that it registers the click somewhere else than it actually happens? Because I can usually order them fairly far while zooming from the view screen and they will find their way.  It usually happens when the game is very busy or some other bug has also already happened. 

    Otherwise I imagine that it's more of an issue with the base game AI pathfinding or TTRulez or vomBiomes rather than this mod.
  6. SP1984
    SP1984
    • member
    • 1 kudos
    Can you make it compatible with HUD-DIY?
    1. noxley2525
      noxley2525
      • premium
      • 0 kudos
      Please, it needs it.
  7. noxley2525
    noxley2525
    • premium
    • 0 kudos
    Would it be possible for you to add grid coordinates to the map?
  8. mephilis6264
    mephilis6264
    • member
    • 0 kudos
    this mod is essential, especially if you're playing Coyotes
    you can actually maneuver your mechs around the 250 assault mechs that fuckin mod spawns lmao
  9. Legendkiller456
    Legendkiller456
    • premium
    • 0 kudos
    This is fantastic, thank you! Looking forward to ordering airstrikes from the map :)
  10. Derisat
    Derisat
    • supporter
    • 2 kudos
    Option for a larger map, I play at 1440p, and it's so small, about 50% larger would be perfect. same size icons, just a bigger map