Yours is one of those mods that fundamentally change how the game is played and something that just feels like it should have been in the base game on its own - thanks so much for making this.
I appreciate it's probably a tall order, but if you feel there exists any way for you to incorporate battle grid orders into the mechwarriorVR, it'd be incredible. Alonside TTRulez AI Mod, I'd say VR and your mod are those essential, monumental steps that make it the ultimate mechwarrior experience.
No longer having issues with Heads-Up Display (switched to using a stand alone ultra-wide fix which works nicely with BGO). I've also started using Hud_DIY and it has a conflict with the BattleGridWidget, but I have BGO overriding... Seems to work except for one issue. When the widget is open and I try to select a single mech/pilot (F2-F4), it always selects all pilots (highlights them and states all pilots) as if I had clicked F1. Any way you can look into this? TIA
Lately I've been getting some erratic behaviour, though: - sometimes I can no longer select mechs with the mouse, while F1-F4 still work - fairlly often it will keep steeling the mouse and I can no longer torso twist in game, which is fixed by going in and out of BG again - recently mechs increasingly often won't find a route to the designated spot, even though there is a simple route available. I'm wondering whether this is actually tied to some of the mouse issues, that it registers the click somewhere else than it actually happens? Because I can usually order them fairly far while zooming from the view screen and they will find their way. It usually happens when the game is very busy or some other bug has also already happened.
Otherwise I imagine that it's more of an issue with the base game AI pathfinding or TTRulez or vomBiomes rather than this mod.
this mod is essential, especially if you're playing Coyotes you can actually maneuver your mechs around the 250 assault mechs that fuckin mod spawns lmao
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I appreciate it's probably a tall order, but if you feel there exists any way for you to incorporate battle grid orders into the mechwarriorVR, it'd be incredible. Alonside TTRulez AI Mod, I'd say VR and your mod are those essential, monumental steps that make it the ultimate mechwarrior experience.
Thanks.
Lately I've been getting some erratic behaviour, though:
- sometimes I can no longer select mechs with the mouse, while F1-F4 still work
- fairlly often it will keep steeling the mouse and I can no longer torso twist in game, which is fixed by going in and out of BG again
- recently mechs increasingly often won't find a route to the designated spot, even though there is a simple route available. I'm wondering whether this is actually tied to some of the mouse issues, that it registers the click somewhere else than it actually happens? Because I can usually order them fairly far while zooming from the view screen and they will find their way. It usually happens when the game is very busy or some other bug has also already happened.
Otherwise I imagine that it's more of an issue with the base game AI pathfinding or TTRulez or vomBiomes rather than this mod.
you can actually maneuver your mechs around the 250 assault mechs that fuckin mod spawns lmao