0 of 0

File information

Last updated

Original upload

Created by

carn112004

Uploaded by

carn112004

Virus scan

Safe to use

Tags for this mod

2 comments

  1. Nifiash
    Nifiash
    • supporter
    • 1 kudos
    Hello :)

    I tried to copy just your parts to the original files - becouse of recent updates - then deleted TrainingData.bin but it does not work.

    Could you, take a look on this, please ?

    It could be easier if you give plain text / script from your mod so it can be copy pasted to the original files - just a sugestion.

    I really like your mod, so it'll be great if you could help.

    Cheers.
  2. JarnoMikkola
    JarnoMikkola
    • member
    • 5 kudos
    Currently, only as overwrite of original script and database file; make backups before.
    You could just rename the file, by say adding an "a" at the end, remove the not needed parts, edit just the one thing you need, while carrying it's data, and you no longer have an overwriting mod, bbut a patching one. This is a feature within the game, and very easy to use. And to get things working, one usually just needs to delete the powerTrainingData.bin -file like usual.

    Aka, you just need this, as DB_ENCHANTMENT_AAA.xml:
    <DB_ENCHANTMENT_AAA>
        <ENCH-WIND_WALKING_UNIT AllowDispel="FALSE" RemoveWhenParentIDChange="TRUE" NonCombatDisplay="TRUE">
            <DescriptionInfo Name="DES_WIND_WALKING_UNIT" Description="DES_WIND_WALKING_UNIT_DES" Graphic="SpellWindWalking"/>
            <EnchantmentApplicationScript TriggerType="None" Script="EAPP_UnitUpdateMove"/>
            <EnchantmentRemovalScript TriggerType="None" Script="EREM_UnitUpdateMove"/>
            <EnchantmentScript TriggerType="AttributeChange" Script="ECH_WindWalking"/>
            <LifeTime VALUE="-1"/>    
            <EnchLastingEffect VALUE="Placeholder"/>
            <EnchCategory VALUE="Positive"/>
            <Realm VALUE="Sorcery"/>
        </ENCH-WIND_WALKING_UNIT>


        <ENCH-FORTRESS_POWER AllowDispel="FALSE" RemoveWhenParentIDChange="FALSE" NonCombatDisplay="TRUE">
            <DescriptionInfo Name="DES_BUILDING_FORTRESS" Description="DES_BUILDING_FORTRESS_DES" Graphic="EnchantmentFortress"/>
            <EnchantmentScript TriggerType="PowerModifier" Script="ECHFFortressPower"/>
            <EnchantmentScript TriggerType="FoodModifier" FIntData="0" Script="ECHIAddValueDiff"/>
            <EnchCategory VALUE="Positive"/>
            <Realm VALUE="None"/>
        </ENCH-FORTRESS_POWER>

    </DB_ENCHANTMENT_AAA>
    Instead of the DB_ENCHANTMENT.xml you have...