"A compatibility patch for Myriad Pro Begone is included and must be installed prior to Smaller Notifications." Is this a typo? You can't install the patch before Smaller Notifications because the patch is built into Smaller Notifications. If you install Myriad Pro Begone and then Smaller Notifications, SN automatically patches them to be compatible.
Hi, it seems like there's supposed to be an option when installing through ME3Tweaks to choose between vanilla and reduced notifications in and out of combat, however I never got the option to choose when applying the mod. I'm also using Shorter Notifications.
Oh sorry I got confused with the images captioned "vanilla in/out of combat" and "smaller notifications in/out of combat". Would actually be cool to have an option to only have smaller notifications in combat. Everything's great otherwise!
It hasnt even started. Were waiting on the possibillity of a fix for our decompiler before having to redo the entire mod inside the other from scratch.
Hi there! Is there any way to replicate this for ME3? I am super willing to try and learn how to tinker with things myself, but the HUD in that game is really painful for me to experience and this is a really important step to try and improve it imo. Thank you for this epic mod that legit changed my entire ME2 experience!
Hi, im glad youve taken interest in mod development! The LE3 version is actually finished, im just working on compatibility patches for other mods that modify the UI.
I'll be honest, modifying Flash Scaleform via a decompiler is hard and tedious work. While the LE3 version was fairly quickly done, making the LE2 version was horrible. First you have to figure out what elements are actually part of the notification and not the rest of the combat UI. You move an element slightly down and all of a sudden its size also changes. It was constant trial and error. From repositioning and resizing each line of text, the main notification body and its 6 tabs for when theyre stacked, to deleting elements of the entire HUD one by one to deduce what is what. I honestly didnt want to redo all of that work for ME3 but i sooner or later had to. Luckily, in LE3, it was mostly straightforward to do. Everything had labels and uniform distances between the tabs and no resizing bullshit.
But if you want to try your hand at mod dev in general, check out the wiki and join us on the modding community discord if you have any dev questions.
Only noticed your response now! Thank you so much for this detailed description of how you managed it! It does seem like LE2's UI structure is a bit chaotic, but I'm absolutely ecstatic to hear that LE3 was better. It desperately needed this type of mod and I'll definitely be using it when my next LE run rolls along. Thanks again for the explanation and modding help!
If your mod is removing "unnecesary information text" from notifications, you are actively removing content from my ESA mod and future projects. My OT and, consequently, LE mods, will keep using notifications to deliver information to the player about things they have unlocked, acquired or consequences to their actions.
Unnecessary may have been the wrong wording on my part. I only tested the mod with vanilla notification messages, where the bottom text consists of a short description of what the thing you got was (i.e. Platinum is used for blah blah blah). If I deem that I am indeed removing vital information from notifications of other mods, I will consider restoring the bottom text in the future.
27 comments
Is this a typo? You can't install the patch before Smaller Notifications because the patch is built into Smaller Notifications. If you install Myriad Pro Begone and then Smaller Notifications, SN automatically patches them to be compatible.
I'll be honest, modifying Flash Scaleform via a decompiler is hard and tedious work. While the LE3 version was fairly quickly done, making the LE2 version was horrible. First you have to figure out what elements are actually part of the notification and not the rest of the combat UI. You move an element slightly down and all of a sudden its size also changes. It was constant trial and error. From repositioning and resizing each line of text, the main notification body and its 6 tabs for when theyre stacked, to deleting elements of the entire HUD one by one to deduce what is what. I honestly didnt want to redo all of that work for ME3 but i sooner or later had to. Luckily, in LE3, it was mostly straightforward to do. Everything had labels and uniform distances between the tabs and no resizing bullshit.
But if you want to try your hand at mod dev in general, check out the wiki and join us on the modding community discord if you have any dev questions.