I do have a question though, is it possible to edit how far the lips stick out? Some cutscenes make it look like Shepard got a bad dose of Botox, Lol.
I tried messing around in the save editor (was able to change eye color and stuff) but none of the options I saw did anything for Mouth Depth (is that the right term?).
OK.. I think you mean collagen (or some other filler) because botox is a paralytic and injecting into her lips would leave her drooling and unable to speak...
Anyway, I wouldn't suggest messing with the mouth in the save editor. It generally screws with speaking animations and is way more complicated than what I do suggest:
1) Make sure you have a save with my headmorph applied, load it in the save editor. 2) Use the face code in the description to create a new Shep, Change anything you like. (Move the lips back) Save your game. 3) Open up a second instance of the save editor and load your new Shep save. 4) Copy and paste all of the scalar/vector/texture parameters from my headmorph save to yours. Obviously you can make some changes here too or leave things you liked from character creation such as a new eye/skin/hair colour or something. 5) Profit. You now have a Shep that looks my Shep but with less pouty lips and any other changes you prefer.
Hi, I'm trying to change colors on certain things. I was able to change hairstyle and hair color under the vector parameters, but lip color, eyebrow color, eye iris color, and eye shadow color I've changed as well, but those won't show up ingame. It's like they're fixed. Might try to make a fresh new character save with the colors I want and open it up in TSE, then copie the new character codes into the modded headphone save file. I'm not sure if I have to change it also in Texture or Scalar parameters as well. Going to try that out. The hairstyle and hair color change perfectly, but just not the others. If anyone can help with that I would deeply appreciate it.
I don't know about the iris colour, it should be straight forward but makeup is weird. For example brow colour is actually eyeshadow colour, eyeshadow is eyeliner and addon colour is eyebrow colour.. or something like that. You should look up a save editor guide.
Also I can't remember what makeup I chose but I don't usually put lipstick on my characters, just gloss (which is a scalar parameter) so lip colour won't do anything because the opacity for lip colour (another scalar parameter) is probably 0. So yeah I would probably make a face with the makeup you want and save it, then copy everything over. It'll be much easier to make adjustments after that.
I'm thoroughly confused about what is the actual head morph code because I have not found it yet. Is that the only thing I change in the save editor? I have not found it yet could anyone send it to me.
I used the head thru LEME 1 and 2 and it was great. I just started LEME3 and of course, the game wouldn't let me use it. So I saved the game when we got to Mars and then used the Save Editor to import the file. But when I tried to use the Mod Manager to load the .mem file, it said that it had been deleted. Should I start the game back up so the head morph shows and then save and try to install the texture file again? Don't know if you are still paying attention to these posts.
I know this is super late but the save editor works for the OT so you can import the headmorph into OT saves. The textures for ME3 might work. If not you can unpack the mem and repack the textures to overwrite OT default Femshep's textures.
Is there not a way to change the eye brow color with this (or any other imported) head morph? I know to change the "HED_Addn_Colour_Vector" color to do so regularly, but nothing changes when I do it with an imported morph.
Edit: I didn't realize these morphs were using a different eyebrow texture that stayed at a fixed color, so I just replaced it with the default texture. Sorry about that.
I'm commander Shepard and this is my favorite skin on the nexus! (8 Gonna track this mod's page in case You'll decide to bring some different version's/update's. And once again, thanks for the work!
The tools are still in development and mostly functional and I've been playing around with mesh modding but I can't release anything until there is a stable public release and I don't know when that will be, sorry. I'm not on the dev team.
Sorry, I don't know what you mean. Do you want Ashley to look like her LE3 appearance in all games, or her LE1-2 appearance in all games? And how does it relate to this mod?
To make her look like her LE3 appearance in LE2. So it looks like a more natural transition. In LE1 would be great but could be very hard to do. Same face with slightly different hair option would work as well as we girls like to change our hair. Thanks
66 comments
I do have a question though, is it possible to edit how far the lips stick out? Some cutscenes make it look like Shepard got a bad dose of Botox, Lol.
I tried messing around in the save editor (was able to change eye color and stuff) but none of the options I saw did anything for Mouth Depth (is that the right term?).
Regardless, it's fantastic. Thanks again.
Anyway, I wouldn't suggest messing with the mouth in the save editor. It generally screws with speaking animations and is way more complicated than what I do suggest:
1) Make sure you have a save with my headmorph applied, load it in the save editor.
2) Use the face code in the description to create a new Shep, Change anything you like. (Move the lips back) Save your game.
3) Open up a second instance of the save editor and load your new Shep save.
4) Copy and paste all of the scalar/vector/texture parameters from my headmorph save to yours. Obviously you can make some changes here too or leave things you liked from character creation such as a new eye/skin/hair colour or something.
5) Profit. You now have a Shep that looks my Shep but with less pouty lips and any other changes you prefer.
Thanks.
Also I can't remember what makeup I chose but I don't usually put lipstick on my characters, just gloss (which is a scalar parameter) so lip colour won't do anything because the opacity for lip colour (another scalar parameter) is probably 0. So yeah I would probably make a face with the makeup you want and save it, then copy everything over. It'll be much easier to make adjustments after that.
the game when we got to Mars and then used the Save Editor to import the file. But when I tried to use the Mod Manager to load the
.mem file, it said that it had been deleted. Should I start the game back up so the head morph shows and then save and try to install
the texture file again? Don't know if you are still paying attention to these posts.
It's just a crying shame there's no way to get it to work in the old ME3.
Edit: I didn't realize these morphs were using a different eyebrow texture that stayed at a fixed color, so I just replaced it with the default texture. Sorry about that.
Gonna track this mod's page in case You'll decide to bring some different version's/update's.
And once again, thanks for the work!
It's beautiful work.
Thanks
Thanks