Mass Effect Legendary Edition
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About this mod

Adds and changes weapons.

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This mod does two things:

(1), Jacob, Miranda, Mordin, and Samara have their weapons switched out with weapons that fit their characters better. Jacob loses his Heavy Pistol and gains an Assault Rifle since he is an Alliance trained Marine. Miranda loses her Heavy Pistol and gains a Sniper Rifle which I believe suits her perfectionist and calculating personality. Mordin loses his Auto Pistol and gains a Shotgun which I believe directly correlates to his story of CQB fighting on Tuchanka. Samara loses her Auto Pistol and gains a Heavy Pistol. The better to dispense justice with.

(2), when you arrive on the Collector Ship you find 3 super guns. It only makes sense to use all 3. If Shepard doesn't pick any (Bonus Feat instead) Jack will get the Claymore, Zaeed the Revenant, and Garrus the Widow. Those characters make the most sense to me for those specific weapon upgrades. If Shepard picks one of the super guns it will simply not be available for the above character.

I tried to create a more modular system but it overwrites itself when setting up in M3, sorry. If you wish to change the weapon assignments feel free to do so in the mod files.

Install with ME3Tweaks Mod Manager.

My other Mods
Q to Close (LE2)
Faster Tracers (LE2)
Faster MiniNukes (LE2)