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Mgamerz for creating ME3Tweaks
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Changelogs
Version 1.4
Adds compatibility with Classic Heatsinks and Universal Thermal Clip (Mount changed to 7120)
> Fixed an issue that caused mod to negatively effect LE3 Sensible Stores > Several weapon tweaks, particularly increasing reserve ammo.
To further improve the experience, considerLE3 Sensible Storesso you can get more weapons sooner. As of update 1.3, weapons added by Expanded Galaxy Modalso receive changes.
Overview: This is a thorough yet relatively tame approach to a rebalance. Weapons should feel very familiar but better.
- Accuracy has improved. - Recoil is lower on most weapons, particularly for burst fire. - Nearly every weapon is lighter, and balanced for their relative weights. - Starting weapons are significantly lighter so as not to hinder powers early game. - Reserve ammo has increased on nearly every weapon. - Stat bars have been adjusted to accurately reflect changes. - Burst fire delay is now correctly accounted for in the displayed fire rate.
Does this make the game easier? If we're comparing to the most powerful things the player normally has (NovaGuard, Tac Cloak, biotic combo spam), I would say no. Shepard is already a monster in ME3, and Insanity is pretty easy when you're cheesy. Having weapons be less garbage doesn't really raise the power level, and you can always help Garrus ascend to godhood.
The most interesting changes can be found in the Articles tab, and the Video tab might be worth a look too.