Mass Effect Legendary Edition
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About this mod

Tracks active and undiscovered UNC assignments on the galaxy map.

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This is a port of my Galaxy Map Trackers mod for the original Mass Effect game.


FEATURES

    
  • Active assignments will usually have the same name as in your journal, but not always: some assignments can have different names depending on how they are acquired, etc. I usually tried to keep it consistent, but skipped a few cases for simplicity. In principle, the names displayed on the galaxy map should be in the same language as your game.

  • Undiscovered assignments are tracked as "Anomaly", but not necessarily as soon as they are available. For example, several assignments can be obtained either by visiting the system where it takes place, or by hacking a console in Feros/Noveria. In such cases, they will be tracked as "Anomaly" only after completing Feros/Noveria, if you missed the console.

  • If an assignment is acquired, or its status updated while you are in the galaxy map (e.g. message from Hackett), the tracker will usually not appear or get updated directly. But zooming out and back in generally does the trick.

  • If there are multiple trackers in the same system/cluster, only one of them will show on the higher levels (cluster/galaxy) of the map.



If you are feeling supportive, you can buy me a cluster in the Silean Nebula



KNOWN ISSUES

  • The first part of "UNC: Hostile Takeover" takes place on two different planets (Mavignon/Klensal), and the game did not store the info about which one is completed first. I had to change some plot variables to display the trackers properly. It all works fine and changes nothing for the player, as long as you DO NOT INSTALL, or uninstall, when only one of these two planets (Mavignon/Klensal) is completed but not the other. If neither are completed, or both are completed, it's fine.


MEDIA




INSTALLATION


Install as a DLC mod with ME3Tweaks Mod Manager (must be version 7.0.3 at least: older versions do not support DLC mods for LE1)

  • Drag and drop the compressed (.7z) mod file for Galaxy Map Trackers into the Mod manager window, and import it.
  • Select the mod in the Mod Manager library list (for LE1) and click "Apply Mod".

Uninstall with ME3Tweaks Mod Manager.

  • Go in Manage Target (for LE1).
  • Find Galaxy Map Trackers in the list of installed DLC mods, and disable or delete.

If you are updating from version 1.0 (which was not in DLC format, but replaced some basegame files), you probably want to uninstall v1.0 before installing v1.1.
  • Go in Manage Target (for LE1).
  • Under the "Modified basegame files" tab, restore the following files: BIOG_2DA_UNC_GalaxyMap_X.pcc, PlotManagerDLC_UNC.pcc, BIOA_UNC10_02_DSG.pcc, BIOA_UNC13_02_DSG.pcc

COMPATIBILITY

  • This mod is fully compatible with LE1 Community Patch (LE1CP). Galaxy Map Trackers includes by default the fixes from LE1CP in the two files that both mods modify. It only concerns the color of the helmet visors for some enemies on Mavigon and Klensal.

  • Afaik there should not be any compatibility issues with other mods.


SPECIAL THANKS

To Mgamerz, SirCxyrtyx, d00t, HenBagle, Kinkojiro, and anyone who contributed to ME3Tweaks Mod Manager and ME3/LegendaryExplorer.