Hey, love the mod. On my most recent playthrough it seemed like the map marker for Pinnacle Station overwrote the marker you added for that system. Since future updates for that mod seem pretty unlikely, anything you can do about it on your end?
No, like I wrote on my mod's page, if there are multiple trackers in the same system/cluster, only one of them will show on the higher levels (cluster/galaxy) of the map. And the priority seems to be defined by DLC mount order or something, I can't change it. But you can always see the other markers if you enter the cluster or system.
Thanks a lot! Well, this was one of my first mods, at a time when ME1 modding was far from what it is today. So it took a lot of figuring out. But in short, I re-used the system they used for the main story planets (Noveria), to add a bunch of new ones... and made lists of all the plot flags associated with each mission, and scripted functions based on those plot flags to decide when each tracker should be visible or not.
So, Anomaly appears for every mission as soon as it's available, unless it's a Feros or Novaria mission? I don't have to click on the system to get a quest prompt before it comes up? just making sure there's essentially no way for me to miss missions if I just follow the anomalies prompts from the zoomed out Galaxy Map.
Yep, that's how it works. There are some missions that you can start earlier by going into the system, before they show up as anomalies (if they can get started by e.g. hacking a terminal in Feros/Noveria). But all missions that can be started by entering the system will show up as anomalies eventually, so you can't miss anything by not exploring the galaxy map. However: - There are some UNC missions that cannot be started just by entering the system, and that have other requirements (e,g, having enough renegade/paragon points). These won't show up as anomalies. - In clusters with multiple tags, only one will show up on the upper level. In the OT, there was an anomaly that was a bit hidden by the Pinnacle Station tag. Idk if it's the case in LE with the Pinnacle Station mod.
Wondering if someone here could help. I do NOT think this mod is the cause. Some planets are missing from my galaxy map. For instance the Sparta system in the Artemis Tau cluster. I'm already past Virmire so I know it's not a progression unlock issue. I've included my mod log below. Sorry for the trouble and hope you can help.
Thanks a lot! Yes percent completed would be nice, but not sure how possible that would be technically. That said, each system has exactly one visitable planet, with one mission. So if you make sure to check out the whole system when you go for a mission, and complete all missions/anomalies indicated by Galaxy Map Trackers, you already mostly have a 0%-100% indicator. There's only the exception of 1 "empty" system (no side mission), and the morality quest that you may not have access.
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EDIT: nwm ... it works.
Well, this was one of my first mods, at a time when ME1 modding was far from what it is today. So it took a lot of figuring out. But in short, I re-used the system they used for the main story planets (Noveria), to add a bunch of new ones... and made lists of all the plot flags associated with each mission, and scripted functions based on those plot flags to decide when each tracker should be visible or not.
However:
- There are some UNC missions that cannot be started just by entering the system, and that have other requirements (e,g, having enough renegade/paragon points). These won't show up as anomalies.
- In clusters with multiple tags, only one will show up on the upper level. In the OT, there was an anomaly that was a bit hidden by the Pinnacle Station tag. Idk if it's the case in LE with the Pinnacle Station mod.
instance the Sparta system in the Artemis Tau cluster. I'm already past Virmire so I know it's not a progression unlock issue. I've included my
mod log below. Sorry for the trouble and hope you can help.
https://me3tweaks.com/modmanager/logservice/logviewer?logid=4e36aec255d537e90cabe2f8d28fd6b0
the only thing missing is the % explored that they introduced in later games. If only.
Yes percent completed would be nice, but not sure how possible that would be technically. That said, each system has exactly one visitable planet, with one mission. So if you make sure to check out the whole system when you go for a mission, and complete all missions/anomalies indicated by Galaxy Map Trackers, you already mostly have a 0%-100% indicator. There's only the exception of 1 "empty" system (no side mission), and the morality quest that you may not have access.
But I mean, how would you want anyone to troubleshoot your issues with that kind of detailed input?