Mass Effect Legendary Edition

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Khaar Machinima

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Marcus22Khaar

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34 comments

  1. carthsrevan
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    This is now a necessary mod for my build. The first time it didn't work for me (because I'm a dummy who didn't read the compatibility notes for the Prologue Framework, so Kaidan Overhaul overwrote the changes), but disabling Kaidan Overhaul for just the prologue section made everything work BEAUTIFULLY. The original dialogue and the smooth transition to the Lazarus Project intro is just... *chef's kiss*. Many thanks for this mod and literally every one of your mods. Your download page is probably half of my mod list. <3
  2. m0thbanquet
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    Another auto-include from my main man Marcus!
  3. rubert365
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    I had to switch to this mod from the previous Genesis Intro Undo Mod because of other mods requiring the Prologue Framework. This one seemed an even better option as it would outright remove all Genesis references. However, upon loading up, the stunted Genesis dialogue between Miranda and TIM plays. From what I understand, this is not suppose to happen. I assume it's a mod incompatibility and not a bug.

    https://me3tweaks.com/modmanager/logservice/logviewer?logid=bd397884d41668ec6f02fea01842bb16
    1. Marcus22Khaar
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      From your log I will assume that you had the Casual Hubs option for Miranda enabled during the Prologue? If that's the case; this is the info I have regarding compatibility straight from the Prologue Framework page:

      Casual Hubs for LE2 - compatible PROVIDED YOU DO NOT CHOOSE THE CASUAL OUTFIT OPTION FOR MIRANDA. This will still allow other mods dependent on CH2 to provide casuals for Miranda on the Normandy, even if you don't install CH2's Miranda casual option. If you want CH2's casual you will need to disable CH2 until Freedom's Progress then re-enable it.

      Let me know if this is the case. If it was, it overrode my edits to the prologue, but the Shuttle ride will work fine. Hopefully, proper native compatibility will happen sooner rather than later.
    2. rubert365
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      Disabled Casual Hubs and it mostly worked, but the Shuttle Ride was cut short. Think it's maybe Virmire Savior overwriting.

      When I got to the station (where you chat with TIM), there were two Jacobs and two Mirandas clipping into each other. Tried talking to Miranda with a bizarre conversation of the two models overlapping each other then Jacob wouldn't even talk to me. Was very weird. Don't think that was this mod, but thought I'd mention in case there was some weird interaction.
    3. Marcus22Khaar
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      What you describe is very strange. I'd need a new log. Minuteman station is not edited by this mod, so I highly doubt it's my fault, but I'm curious to see what could the issue be.

      The Virmire Savior Mod indeed will override my edits to the shuttle conversation.
  4. Leiandri
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    I submitted the bug report about incorrect save import last night but then I suspected it might'd been caused by myself tinkering with the save game. I reinstalled everything and didn't touch the save game this time. The XP and resources were imported correctly but the council choice still wasn't. Some NPCs refer to Anderson as the chosen councillor and when I went to see him on the Citadel I got the same weird dialogue where he claimed to be the councillor in the first part but then Udina steps in and says that he is the concillor. It is clearly bugged and I highly suspect this mod to be the culprit.

    I used the Genesis Undo Dialogue mod on my previous playthrough and this dialogue played out completely fine. Something's not registering if I choose neither Udina nor Anderson to become the councillor.
    1. Marcus22Khaar
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      Yes, since you edited your post, I closed the bug report. This mod does not touch importing at all. No variables are ever changed, it simply reproduces whatever is registered in your ME1 savegame and skips Genesis. Would you mind submitting me a game diagnostic with your savegame attached to it, as explained on the following gif? Also, what language are you playing at? With those things I should be able to narrow down what went wrong and potentially fix your save.

    2. Marcus22Khaar
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      Would you mind also sending me the ME1 save you are trying to import? Thanks in advance.
    3. Leiandri
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      I'm playing the standard English Steam version of the game. At the end of ME1 I didn't pick either to become the councillor so the dialogue line in the shuttle gets skipped by Jacob as described.

      Here's the ME1 save I'm trying to import.
      Here's the ME2 save from the very start of the game just after the import.

      I manually flagged Udina as the chosen councillor in the later save game to carry on with the playthrough but hopefully you could find what went wrong with it.

      Here's the log output on ME2.
    4. Marcus22Khaar
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      Thank so much, this is very useful. I see that your savegame has no councilor set at all, which my mod should have made Udina the one during the ride to Minuteman... I will investigate why this is happening and see to fix it. Thank you for quickly providing the info to investigate further.

      I manually flagged Udina as the chosen councilor in the later save game to carry on with the playthrough but hopefully you could find what went wrong with it.

      Yes, this is perfectly fine. If you want to double check on the Save Editor, under Raw Data -> Booleans; make sure 1555 is checked and 1556 is not. That should fix all issues. My apologies in advance if my mod somehow broke your savegame and caused your issues. As this is definitely not intended behavior.
    5. Leiandri
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      Just checked as you suggested and yes, it's all checked properly in my current save game that I manually edited and neither of them are checked in the early imported save. I wonder if it's another mod that's messing the dialogue up but the most significant change in my mod list not counting updates is the switch from GIDUM to Genesis Begone.
    6. Marcus22Khaar
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      I confirm it is my mod not setting up correctly that Udina should be councilor if no one was chosen. I'm not sure why it is not working, but I managed to reproduce the behavior... So, it is a first step. I will investigate this further and release an update as soon as I understand why it is not working. Thank you for the help and sorry I dismissed your original bug report. Being other things mentioned that had nothing to do with this mod, I assumed it wasn't my fault; but this case of no one chosen in ME1 not correctly adding Udina in my mod is all on me. So, my apologies.
    7. Marcus22Khaar
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      New version should be making sure the bug you encountered never happens again. Thanks again for the report!
    8. Leiandri
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      I'm glad I could help finding this bug!
  5. FemShepardLover812
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    And how does this mod work if you play the Mass Effect 2 without importing saves?
    1. Marcus22Khaar
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      It will use the default world state like the game originally did. And if you want to still customize choices via Genesis, just make sure to unselect during installation the option to skip the Genesis pop-up (in that case the comic will play and you will be able to normally set up choices there).
    2. FemShepardLover812
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      Thanks
  6. amirchem
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    Does anyone know if Genesis Begone is compatible with Miranda hair mod? https://www.nexusmods.com/masseffectlegendaryedition/mods/1441?tab=description
    1. Marcus22Khaar
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      I do t think that mod was updated for the Prologue framework, so it won't be compatible with the framework itself. Anything that works with the framework, will work as well with this.
  7. iJord
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    Update: Solved! Thanks to Panchasell's suggestion it was Liara Consistency Project that was the culprit.

    Well, it looks like I need a Modder's eye to figure out which mod I have that is breaking this for me. Despite installation going smoothly I don't get the correct dialogue during Miranda and Illusive Man's segment, and the option to go through the comic still pops up despite ticking the option to hide it during installation.

    Once character creator's done I get a black screen, the same problem I had with GUID. I can still move around and once I interact with the locker everything reappears, but I can't do anything else in the room. Any help/suggestions you can provide would be grateful. I hope I've shared the correct diagnostic links. First time doing this.

    https://me3tweaks.com/modmanager/logservice/logviewer?logid=1339769bbdbc11ec1909ac7cba29e90a

    Unfortunately I can't seem to create a save file either, otherwise I'd share a log with a save file selected as well.
    1. panchasell
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      Just a mod user, but try without Liara Consistency Project (LCP). It looks like LCP is modifying prologue files that the Genesis mod also tries to edit, but LCP is (relatively speaking) a very "old" mod from 2021, almost dating back to the initial release of the Legendary Edition when modding tools where different from today.

      Liara Consistency Project is from 2021, which apparently has also given other users trouble in recent times, judging from the posts on its mod page: Liara Consistency Project

      This Genesis mod you are posting at requires the LE2 Prologue Framework, which is basically brand-new and requires very recent updates to most other mods that also touch the prologue parts of LE2. On the Framework page is a list of known compatible mods, it might be easy to confuse the names, as there is a similarly named mod that should work: Liara Consistency Mod (not Project).
    2. iJord
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      Thanks so much for your suggestion, you were right. LCP was the culprit and once I re-modded/re-textured everything the proper conversation between Miranda and IM played out. I didn't get to character creator because it's just about bed time for me but if the conversation worked everything else should go smoothly now.

      I have to apologise for not even thinking about checking the Prologue Framework page to check compatible mods. And apologise again for not even considering the possibility that it was LCP that was causing this issue, despite Liara showing up in the prologue if you romance her.

      Looks like I'll be retiring this mod for the time being in favour of the one you've suggested. Thanks again for your help!
  8. Red41804
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    Nice work! Will there be a version for LE3?
    1. Marcus22Khaar
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      I didn't consider it because if I remember correctly, it triggered right at the beginning? Or does it trigger in the middle of the gameplay too?
    2. Red41804
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      Right at the beginning
  9. lokom35
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    Genesis Intro Dialogue Undo Mod conflicted with Miranda Hair Replacer in the prologue, I hope it doesn't happen here.
    1. Marcus22Khaar
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      This mod is built on the Prologue Framework, so any mods that were updated for it will also work with this one.
  10. jurassiccritter
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    Hi Marcus22Khaar,
    This is another great idea for a mod you cooked up! I also use Virmire Savior Mod (LE2) which removes all references to the death of Ashley or Kaidan from the convo/interrogation between Jacob, Miranda and Shep., onboard the shuttle, on the way to Freedom's Progress. Is it possible to use both mods at the same time? Thanks! 
    1. Marcus22Khaar
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      I wasn't aware of such feature, although it makes perfect sense that mod would do that. I think my mod changes to the shuttle dialogue will probably be overwritten by the Virmire Savior Mod, as I purposely made this one to mount with low priority, while leaving open the chance for others to freely patch/build upon this, as I consider it a basic feature. Vegz is free to incorporate any functionality of this on his mod and/or contact me if he needs assistance or I could facilitate the process (although it should be pretty straight forward).
    2. Meetran
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      I gave it a try, it works properly, virmire savior mod(using 1.3) triggers when it normally would. However because of that we miss out on the conversation about the councilor selected. I do not know if its possible to make a way so we can see it but skip the one about the virmire survivor.