Hey Tydeous, I am having issues running Immersive Citizens LE2 and this mod together. I haven't seen anyone else post about this issue here or on the Immersive Citizens page, so I'm just wondering if you have any advice.
Is there anywhere to keep track or up to date with this? Im not the best with Nexus and id love to follow this and see when it gets updated. I just did a play through of ME3 Le with basically all the mods you've made for it. As a long time fan you've made the games a breath of fresh air. Keep up the awesome work man hope to see me!!!
At the top of the mod page there's a "Track" button with some pawprints. Click that and Nexus will send you updates whenever a new update drops for the mod, and will also add the mod to the "tracked content updates" page so you can see when new comments are added
I had a long chat recently with beccatoria and khaar about making our mods all work together and the plan is to do so eventually. I want to experiment with a few things before we do, but eventually they will all function together and certain mods will then be required by SEM2.
It would be great if it was noted in the description which mods it's incompatible with. I couldn't figure out why this isn't funcioning, until I realized I have Early recruitment Legion, which I adore, and read this comment. Hope You can make them compatible soon, since I love the LE3 mod.
How difficult is it to create quest and or world-space mods for LE1, LE2, and 3? I'm asking in general because I have been pondering a few ideas in my head for Fallout 4, Skyrim, and Mass Effect. It is my understanding a Modkit was never released for the Legendary edition and Legendary edition does not have access to the multiplayer assets for the OT.
Would it be possible in theory to say do something similar to how the mod team behind Fallout TTW used assets from FO3 in FONV? maybe import the multiplayer assets from the OT but require a player to have legal copies of both for the mod to run?
Again i don't know if this is possible but there really haven't been any quest mods for LE. Considering how talented the existing Mod authors are I am assuming this is either an engine limitation or something else.
I'm using it along with SEM for my current playthrough and haven't had any issues with it so far. Had an issue that I thought was being caused by Normandy Project but it would up being a different mod.
Sorry if this is a really dumb question, but do I need to buy star charts or wait till a certain point in game for different planets and systems to show up? Went to the local cluster almost as soon as I could and didn't see any of what this mod adds. Didn't see any new clusters either on the map. I have other mods installed but I couldn't find anything about them being incompatible with SEM. I thought maybe it was The Normandy Project since I'm pretty sure that alters the galaxy map a bit.
EDIT: Figured it out. The Pinnacle Station mod was causing some issues. Guess the recent patches didn't work for some reason.
There are some incompatibilities, and its possible I might be unable to make all work with SEM2, but I'm currently speaking with Vegz about how to make Pinnacle Station Apartment fully compatible with SEM so we'll see how it goes.
Just wondering, have there been any updates on compatibility with Early Recruitment and/or DLC Timings? I consider the original Spectre Mod an essential addition to ME3, and I can't wait to play with your Legendary versions :)
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Since you're covering all mails, it probably makes no sense to use Reformatted Emails together with Spectre, right?
How difficult is it to create quest and or world-space mods for LE1, LE2, and 3? I'm asking in general because I have been pondering a few ideas in my head for Fallout 4, Skyrim, and Mass Effect. It is my understanding a Modkit was never released for the Legendary edition and Legendary edition does not have access to the multiplayer assets for the OT.
Would it be possible in theory to say do something similar to how the mod team behind Fallout TTW used assets from FO3 in FONV? maybe import the multiplayer assets from the OT but require a player to have legal copies of both for the mod to run?
Again i don't know if this is possible but there really haven't been any quest mods for LE. Considering how talented the existing Mod authors are I am assuming this is either an engine limitation or something else.
Thanks for all of your content fyi.
EDIT: Figured it out. The Pinnacle Station mod was causing some issues. Guess the recent patches didn't work for some reason.
Just so you know, I think this mod is incompatible with the following mod: Pinnacle Station Apartment (LE2) at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com) , DLC Timings Mod (ME2LE) at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com) and Early Recruitment (LE2) at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com) (When at least one of them is installed: Their is no change on the galaxy map).