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Author notes
Provided you give credit, you can use the high quality textures and model made for tali’s suit in your mods that are for LE or OT
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.1.4
Updated merged fixes from Community Patch to version 1.7.1
Updated compatibility patches mod versions to: LE1 Diversification Project (v1.4), Keepers Finders (v1.6)
Version 1.1.3
Updated compatibility patches mod versions to: LE1 Diversification Project (v1.3.3), Keepers Finders (v1.5)
IMPORTANT: this version corrects broken patch with Keepers Finders, if you are using the mod and DP together, please update!
Version 1.1.2
Fixed wrong texture pointer in optional files
Version 1.1.1
Updated Compatibility with Diversification Project Feature Update #4 (version 1.3)
Version 1.1
Updated compatibility patches mod versions to: LE1 Community Patch (v1.6), Casual Hubs for LE1 (v1.2), LE1 Diversification Project (v1.2.1)
This is the first part of a project that completely overhauls quarians for the entire trilogy(yes, the other games are in the works!), inspired by official concept art, angara and na'vi. As this is my first big mod, support may be slow.
It is not lore-friendly, nor will it be for everyone's tastes, but thankfully there are plenty of diverse iterations that we can pick and choose from.
This mod adds; - New mesh for Tali's head - New meshes for quarian heads (if used with Diversification Project) - New mesh for Tali's suit that incorporates LE2&3 models - New, upscaled and corrected textures for every suit - Regenerated cubemaps - New textures for faces - New images for squad selection, HUD icon and codexes - Options for visor transparency - Toggle-able helmet
Incompatible with; - Any mod that changes Tali's face or edits files;
BIOA_JUG20_08_DSG.pcc
BIOA_NOR10_01_DS2.pcc
BIOA_NOR10_04A_DSG.pcc
BIOA_NOR10_12_DSG.pcc
BIOA_STA20_10E_DSG.pcc
BIOA_STA60_03quarian_DSG.pcc
BIOG_Quarian_Hench_C.pcc
MELLO changes are applied, I have made compatibility patches for the mods I personally use, and due to the constraints of the first game making developing compatibility patches tedious I probably won't be taking requests.
Huge thanks to the modding community over on discord for literally holding my wee little baby hands through this arduous process, non-modders alike who's support gave me that sweet dopamine hit when I was procrastinating and naNuke for pretty much putting this whole mod together