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This page was last updated on 22 March 2025, 11:21PM
- Changelogs
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Version 1.7.8
- Fixed issue with the mod where one of Javik's cutscenes on Eden Prime would be skipped
- Fixed issue with the mod where Hackett would not be visible during the Pre Cronos conversation under certain circumstances
- Fixed vanilla issue where Hackett would not have a general convnersation Pre Cronos under certain circumstances
- Edited files in 1.7.8: BioD_Nor_204CallHackett, BioD_Nor_600Cat4Intro, BioD_Cat001_600WrapUp
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Version 1.7.7
- Fixed issue with the mod where certain dialogues would get cut off early thanks to KoshVader
- Fixed issues with the council meeting thans to Pauju
- Actually fixed the Liara romance scene vanishing issue
- Edit Files in 1.7.7: BioD_Cat001_600WrapUp.pcc, BioD_Cat001_600WrapUp_LOC_DEU.pcc, BioD_Cat001_600WrapUp_LOC_ITA.pcc, BioD_Cat001_600WrapUp_LOC_FRA.pcc, BioD_Cat001_600WrapUp_LOC_INT.pcc, BioD_Nor_204Kro001_Intro_LOC_INT.pcc, BioD_Nor_610EndIntro_LOC_INT.pcc, Attachment file type: unknown BioA_CitHub_Council_LOC_INT.pcc, Attachment file type: unknown BioA_CitHub_Council_LOC_FRA.pcc, LOC_ITA, Attachment file type: unknown BioA_CitHub_Council_LOC_DEU.pcc, BioD_Nor_130RomLiara2, BioD_Nor_130RomLiara
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Version 1.7.6
- Fixed issue with the mod where Shepard would not have a bloody face during the ending.
- Edited BioD_Nor.pcc for a future mod release
- Added an extra file for modders in END002
- Shiala's NPC file now has an actor in it.
- Fixed animation issues while talking with Gerrel on the Normandy thanks to Nanuke
- Edited Files in 1.7.6: BioD_Nor, BioA_End002, BioA_End002_MemorialExtras, BioNPC_Shiala, BioD_Nor_204Gth001_Intro_LOC_INT
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Version 1.7.5
- Fixed issue that was causing the TIM video to not play when talking to the Catalyst
- Fixed issue where shields would not regenerate on if fps is greater than 144 thanks to Tajfun
- Fixed various issues with the the Citadel Archives mission intro
- Added extra files to each Normandy level that modders can build off of.
- Added additional romance scene Pre Cronos states for Aria, James, Jacob, Samara, Shiala, and Gianna. This is to support mods that want to make content for these characters. No content exists for them in this mod.
- Fixed issue with the eyes of the Collector Armor helmet thanks to Audemus
- Fixed animation with TIM in one of the braches of his conversation on Mars.
- Edited Files in 1.7.5: BioNPC_Shiala, BioNPC_Gianna, BioD_Nor, BioD_Nor_203CIC, BioD_Nor_600Cat4Intro, BioD_Nor_148RomAria, BioP_Nor, BioD_Nor_504Extras, BioD_Nor_404Extras, BioD_Nor_304Extras, BioD_Nor_204Extras, BioD_Nor_104CabinExtras, BioD_Nor_147RomJacob, BioD_Nor_146RomShiala, BioD_Nor_145RomGianna, BioD_Nor_144RomSamara, BioD_Nor_143RomJames, BIOG_HMF_HGR_SHP_R, BIOG_HMM_HGR_SHP_R, BioD_End002_400Guardian_LOC_INT, BioD_End002_400Guardian_LOC_ITA. BioD_End002_400Guardian_LOC_DEU, BioD_End002_400Guardian_LOC_FRA, BioD_ProMar_625ScenePrep_LOC_INT , BioH_Exp3_Cortez_2, BioA_Cit003_000LevelTrans
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Version 1.7.4
- Fixed issue with the mod where Legion would not grab Shepard correctly if they choose to let the Geth die.
- Fixed issue with the mod where Kai Leng would not vanish correctly on Thessia thanks to Beccatoria.
- Fixed issue where Kaidan would magically change hands when saluting Shepard at the Citadel Docks.
- Fixed issue where the Stimulant Pack power would not work correctly thanks to Tajfun.
- Edited Files in 1.7.4: BioD_Gth002_400Resolution_LOC_DEU, BioD_Gth002_400Resolution_LOC_ITA, BioD_Gth002_400Resolution_LOC_FRA, BioD_Gth002_400Resolution_LOC_INT, BioH_Wrex_CitSim, BioH_Wrex_00_Explore, BioH_Wrex_00, BioH_Exp3_Wrex_1, BioD_CitHub_DockP3_LOC_INT, BioD_Cat002_700PostKLFight
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Version 1.7.3
- Accessing the Spectre Terminal no longer messes with Ken and Gabby's Normandy conversations
- Fixed various UI scaling issues
- Aria's dialogue about Mordin will now always fire correctly in the last mission. (Thanks to MajorKirrahe89)
- Traynor's lines about Allers coming to the cabin for her interviews now have a radio filter applied to them.
- Edited files in 1.7.3: BioD_Global_Spec_Term.pcc BioD_End001_420HubStreet1.pcc, BioD_Omg004_520GozuDistP.pcc
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Version 1.7.2
- Changed how Traynor's ambient dialogue interacted with the elevator UI
- Fixed rare issue where the game could lock up when Shepard uses the galaxy map while Traynor is talking.
- Frameworked some Cit002 for a future mod release
- The geth that fires the rocket at Shepard on the dreadnought is now a Rocket Trooper
- Improved performance when entering Talon Headquarters
- Edited files in 1.7.2: BioD_Nor_203CIC, BioD_Nor_001Global, BioD_Cit002_101RedCarpetCrowd, BioD_Cit002_100RedCarpet, BioD_Cit002_000Global, BioD_Gth001_560Gethries,BioD_Omg02A
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Version 1.7.1
- Mars' streaming has been slightly updated
- Fixed issue with the mod that messed with Jack's positioning if you pursue a romance with her in Purgatory
- The scene where TIM tells EVA to finish the VS is now rendered in engine thanks to Pauju Opa
- Fixed issue with the mod where the dialogue with Bolto would not work with non English Languages
- Files edited in 1.7.1: BioD_ProMar_410SealedLabs, BioD_CitHub_WardsFluxP3, BioD_ProMar_630Vault, BioD_ProMar, BioD_ProMar_740Bossfight, BioD_ProMar_710Chase, BioA_ProMar. BioNPC_Mechdog_LOC_FRA, BioNPC_Mechdog_LOC_ITA, BioNPC_Mechdog_LOC_DEU
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Version 1.7
- Fixed issue where one of the doctors who talks about the PTSD Asari had a line cut off too early.
- Fixed issue where Thane was levitating at the hospital
- Fixed issue where Liara's dialogue got cut off, after Desponia, if she was romanced.
- Fixed remaining stuttering issues in Silversun Strip
- Fixed bool import issues from the Normandy Project versions 1.0.2.1 or under. If you used TNP version 1.0.2.1 is is strongly recommended that you use this version of the patch, otherwise your game will break at certain points.
- Edited Files in 1.7: BioD_Nor_310LiaraOfficeCon2_LOC_INT, BioD_CitHub_HospitalP3_LOC_INT, BioD_CitHub_PresidiumP2_LOC_INT, BioP_CitCas, BioD_CitSim, BioD_ProEar_100Loading
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Version 1.6.9
- Fixed issue with the mod where Dagg could be invisible on Utukku
- Fixed massive stuttering issue in Silversun strip
- Changed files in 1.6.9: BioA_CitCas, BioD_CitCas_200Casino_New, BioA_CitCas, BioD_CitSim_Console, BioA_CitSim, BioD_CitCas_125Str_Deco, BioD_CitSim_Console, BioD_CitCas_200Casino_New, BioD_CitHub_HanarPlot_LOC_INT
- Fixed minor issues with the Hanar Plot Conversation
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Version 1.6.8
- Fixed issue where Wrex's powers description in the squad selection menu displayed the incorrect powers.
- Fixed various issues with the FOV slider
- Fixed some pop in issues on the Normandy
- Edited files in 1.6.8: BioD_Nor_001Doctors, BioD_Nor_500, BioA_Nor_204WarRoom, BioA_Nor_405Engineering, BioA_Nor_430CargoDetails
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Version 1.6.7
- Intergrated Persistent Settings (FOV)
- The follwing scenes are now rendered in engine: The entirety of Aria's speech during Omega DLC, texture movies regarding Miranda and Kai Leng on Horizon, texture movies regarding EVA on Mars, Hackett's Arrival on the Normandy
- Eva Core has been frameworked.
- Fixed rare issue where Kirrahe would not be streamed during parts of Priority: Sur'Kesh
- Added true lipsync to the Garrus dialogue fix
- Dagg NPC file will work outside of KroGru mission
- Edited files in 1.6.7: BioA_CerMir, BioD_CerMir, BioD_CerMir_375Lab_vid, BioD_CerMir_375Lab_vid_LOC_INT, BioD_CerMir_550Miranda, BioNPC_EVA, BioNPC_Dagg, BioD_Nor_130RomLiara, BioD_Nor_133RomTali, BioD_Nor_610EndIntro, BioD_Kro001, BioA_Omg02A_800_Marketplace, BioP_Omg02A, BioA_Omg02A, BioD_Omg02A_800Talon, BioD_Omg02A_800Talon_LOC_INT, BioD_Nor_380MainBatteryCon_LOC_INT, BioD_Omg02A_800Talon_LOC_DEU, BioD_Omg02A_800Talon_LOC_FRA, BioD_Omg02A_800Talon_LOC_ITA, BioD_CerMir_375Lab_vid_LOC_DEU, BioD_CerMir_375Lab_vid_LOC_FRA, BioD_CerMir_375Lab_vid_LOC_ITA, BioD_CerMir_750Office_LOC_DEU, BioD_CerMir_750Office_LOC_FRA, BioD_CerMir_750Office_LOC_ITA, BioD_ProMar_230Lockers_LOC_DEU, BioD_ProMar_230Lockers_LOC_FRA, BioD_ProMar_230Lockers_LOC_ITA , BioD_ProMar_310Cafeteria_LOC_DEU, BioD_ProMar_310Cafeteria_LOC_FRA, BioD_ProMar_310Cafeteria_LOC_ITA, BioD_ProMar_520A_Controls_LOC_DEU, BioD_ProMar_520A_Controls_LOC_FRA, BioD_ProMar_520A_Controls_LOC_ITA, BioNPC_Dagg
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Version 1.6.6
- Fixed issue where the "Well, I could have done that" line would get cut off early if Kaidan and Garrus are the ones who rescued femshep.
- Gave Shepard some lighting to their face during their first talk with Bailey (when meeting Khalisah)
- First EDI investigate conversation: when ending the convo, instead of looking at Joker, Shep looks at EDI instead.
- Bakara medbay intro: gave Bakara some lighting to her face.
- Removed the red blotches from Osoba's face
- Fixed issue where the table that Liara sits at in the presidium would not have collison after she goes to talk to Aethyta
- Fixed issue where a spline actor was going to the wrong location on the Presidium Post-Coup
- Fixed issue with the mod where Cortez was invisible during the Horizon intro
- Fixed issue with the mod where Cortez would not properly work during the third Leviathan mission when used with certain mods.
- Fixed issue with the mod where would of Dagg's lines could potentially play too early.
- Edited Files in 1.6.6: BioD_CitHub_Bailey_LOC_INT, BioD_Nor_201BridgeCon_LOC_INT, BioD_Nor_370Medical_Geno_LOC_INT, BioNPC_Osoba, BioD_Cit001_305PreArrive_LOC_INT, BioA_CerMir_000LevelTrans, BioA_Lev003_000LevelTrans, BioD_CitHub_PresidiumDEC3, BioD_CitHub_PresidiumP2, BioNPC_Dagg, BioD_KroGru_150Camp
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Version 1.6.5
- Fixed issue with the mod where aim assist was being enabled for keyboard and mouse players. If you have installed a past version of the Community Patch, you MUST VANILLA your SFXGame.pcc in order for this fix to apply.
- Fixed various animation and sequencing issues for the German and Italian versions of Modin's goodbye during Priority: Tuchanka
- Intergrated LE3 Enemy Ragdoll Fix
- Minor framework fixes.
- Edited files in 1.6.5: BioD_Kro002_925shroud_LOC_ITA, BioD_Kro002_925shroud_LOC_DEU, BioD_Omg004_950Ending, BioA_SPRctr_000LevelTrans
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Version 1.6.4
- Fixed issue with the mod that caused the Geth VI to not be labled properly during Priority: Rannoch
- Fixed issue with the mod where the music would not play under certain conditions when Shepard talks to the unconcious VS at Huerta.
- Fixed framework issue in Noveria that caused issues with other mods
- Fixed framework issues that caused issues with other mods when Shepard first gets back to the Citadel DLC apartment.
- Intergrated Arguing Couple Fix
- Updated BioNPC_Traynor for future mod releases
- Minor streaming updates for the Coup, Crashed Turian Ship, Sur'Kesh, and Lessus
- Femshep will call out to the VS after they get injured on Mars
- Fixed issue where the first Hanar mission interaction point would not go away after it was interacted with.
- Kirrahe will only mention the confrontation with Wrex on Virmire if Wrex was actually recruited.
- James will now have the correct dialogue post Menae if Garrus is dead.
- Fixed issue where the waiter stood in the wrong place when CAT6 arrives.
- Fixed issue where one of the CSec officers in the Archive Rooms was wearing a Blue Suns uniform
- Edited Files in 1.6.4: BioA_Cat003, BioD_Cit001_115Joker_LOC_INT, BioD_Cit003_510FrstBldng_RR, BioD_CitHub_HanarPlot2, BioD_CitHub_HospitalP1_LOC_INT, BioA_CitSam_200Maintenance, BioA_Kro001, BioD_Kro001_100LandingArea_LOC_INT, BioA_SPNov_000LevelTrans, BioD_Nor_510CargoConv_LOC_INT, BioD_ProMar_750Finale, BioNPC_Traynor, BioNPC_Legion_Combat, BioA_KroN7a, BioA_CitSam
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Version 1.6.3
- Fixed framework issue where Bailey was not selectable if the first Coup autosave is reloaded during the coup
- Fixed Framework issue where Allers and Copeland did not show up in the docks
- Fixed Framework issue where Zaeed does not appear in the refugee docks
- Edited Files: BioD_CitHub_Dock,BioD_CitHub_UnderbellyP3, BioD_CitHub_VolusPlot2, BioD_Cat003_160Bailey
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Version 1.6.2
- Changed Files: BioA_Cat003_875BalcRear BioA_Cat003 BioD_CitCas_125Str_Deco BioD_CitHub_Aria1 BioD_CitHub_WardsFluxP3 BioD_CitHub_WardsFluxP3_LOC_INT BioA_CitHub_Afterlife BioD_Gth002_220ReaperAwakes BioD_Gth002_220ReaperAwakes_LOC_INT BioD_Nor_320Lounge_Crit BioD_Omg001_610Barrier_Conv BioP_OmgHub BioD_OmgJck_510Archer BioD_Cat003_000LevelTrans BioD_Cat003_160Bailey BioD_CitCas_420Javik BioD_CitCas_460Ashley BioD_CitSim BioD_Gth001_600Core BioD_Gth001_700Hangar BioD_Kro001_700BossFight BioD_Kro001_400SecondFlr BioD_Kro001_100LandingArea BioD_Kro001_90OpeningConvo BioD_Kro001_500ThirdFlr BioD_Nor_203CIC BioNPC_Grunt BioNPC_Wrex BioH_EDI_02 BioH_EDI_02_Explore
- Fixed framework issue that caused Bailey to be invisible if the player reloads the first autosave during the coup
- Fixed framework issue that caused Legion to be invisible at the very end of the Geth Dreadnought
- Fixed framework issue that caused Grunt's audio to play in parts of KroGru even if he is not present
- Fixed framework issue that caused Wrex to appear in the apartment even if he is dead
- Fixed potential framework issue that caused a permenant black screen before Thessia
- Fixed potential framework issue that would cause any changes to Bakara's BioNPC file would not work during parts of Kro001
- Fixed minor issue with the Framework and Miranda during her first Citadel meetup.
- Fixed issue with the mod where Shepard would A Pose for one second after shooting at the Geth Base with the laser
- Fixed issue with the mod that caused Cortez to not move correctly during his romance scene in Purgatory
- Fixed issue where Vorcha would have misaligned eyes
- Fixed issue where there was a gap in one of the walls in the back half of the coup
- Fixed issue where one of the Grissom students with Octavia did not have an omnitool at the right time.
- Fixed issue with Joker's eyes at the start of the coup
- The chairs and table surrounding Jack in Purgatory can no longer be walked through.
- Fixed a bug where, if using Decoy with the From Ashes suit, EDI would ignore any texture changes to that suit and change into EVA's white suit
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Version 1.6.1
- Localization DLC mod (DLC_MOD_Patch_LOC) is now an optional install that is included with the main download.
- Fixed issue with the mod where one the Lazarus videos would not play during Priority: Cerberus Headquarters.
- Fixed issue with the mod where Kai Leng could potentially be invisable if the player dies and reloads the game.
- Fixed issue with the mod where the Geth VI would not have the proper effects during Priority: Rannoch.
- Fixed issue with the mod where Kasumi would not vanish properly after talking to her in the Spectre Office.
- Fixed animation issues with Femshep if the Batarian mission is played with Balak dead.
- Fixed material issue with one of the datapads in the Coup level.
- Wrex and Grunt now behave properly during Mirror Matches.
- Cleaned up Framework's Spectre Terminal implentation
- Modified Files in 1.6.1: BioD_Cat004_025LogsConv_Laz, BioD_Cat004_750TIMConv, BioD_Cat003_350DesksCombat, BioD_CitHub_UnderbellyP3_LOC_INT, BioD_CitSim_MrrrShp_M, BioD_CitSim_MrrrShp_F, BioD_CitHub_Embassy, BioD_CitHub_HanarPlot, BioD_Global_Spec_Term
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Version 1.6
- Fixed issue with the mod where Tali's straw fix would not work correctly under certain circumstances
- Fixed potential crash during the Volus mission.
- Fixed various issues with the mod during the Geth Consensus mission
- Fixed issue with the mod where the game would soft lock when returning from the gun towers, on Gellix, under certain conditions.
- Actually fixed the invisible EDI Purgatory issue this time
- Made sure the nurses in the Presidium commons are now affected by the option to move the PTSD asari to after Priority Sur'Kesh
- Fixed issue with the mod where Shepard would sometimes have no dialogue when talking to the mechdog
- Fixed issue with the mod where Javik would not have his Leviathan DLC dialogue
- Fixed issue with the mod where the doors exiting engineering would be locked if the player saves the game in Jack's former quarters.
- Fixed issue with the mod where the game would potentially softlock after the last Citadel DLC mission
- Fixed issue where Primarch Victus/ the Krogan leader or the geth and quarians would invisible after Priority: Eden Prime
- Fixed issue with the mod where Dagg's line would play even though Grunt is alive.
- Fixed issue with the mod where Hackett has the incorrect amount of bars on his uniform during some cutscenes.
- Made sure the Cthe fix always applies to male NPCs
- Fixed issue where Shepards with custom faces would have their eyes bulge out of their eye sockets, if full breather helmets are equipped and the option to disable helmets in conversations are selected.
- Fixed outfits not displaying the correct material selection in squad selection.
- Fixed issue with Kasumi's outfit spec map.
- Fixed animation issues when hugging a romanced Kelly at the refugee docks.
- Fixed issue where the doors to Zaaed would still be active after the mission is done.
- Fixed issue where one of Aethyta's lines would be cut off for male Shepards
- Removed floating gunships during the repair to gun section of the Gellix mission.
- Shepard can no longer directly go back to the Normandy from Bryson's lab if they have a meeting with Kaidan, Ashley, or the confrontation with Wrex if the cure was sabotaged.
- The asari during the restaraunt intro now have the correct skin tone.
- Fixed some more static mesh draw distance issues.
- Fixed issue where one of the squadmates would be deactivated after the video that shows Kai Leng surprising Miranda.
- Added music to the initial settings menu during the prologue
- Mordin and Eve's conversation no longer repeats itself after a certain point.
- Fixed bad lighting for Ashley and Kaidan when they are initally at the hospital.
- The mod is now localized for Russian users
- Edited Files in 1.6: BioD_CitHub_VolusPlot2, BioD_CitHub_PresidiumP3m BioD_CitHub_WardsFluxP3, BioD_CitHub_PresidiumP2, BioD_Global_Spec_Term_LOC_INT, BioD_CitHub_DockP3, BioD_CitHub_UnderbellyP2, BioD_CitHub_UnderbellyP3, BioD_CitApt_00AptIntro, BioD_CitApt, BioD_CitApt_Anderson, BioD_Cat004_025LogsConv_EDI, BioD_Cat004_025LogsConv_Laz, BioD_Cat004_025LogsConv_TIM, BioD_Cat004_025LogsConv, BioD_Cat004_025LogsConv_KL, BioD_Cat004, BioD_CerJcb, BioD_GthLeg_410Lab, BioD_GthLeg_510Parliment, BioD_Nor, BioD_Nor_204Gth, BioNPC_Kasumi, BioNPC_Bakara, BioNPC_Mechdog_LOC_INT, BioNPC_Vosque, BioNPC_Starving, BioNPC_Sabotage, BioNPC_Refugee, BioNPC_Ghorek, BioNPC_Christoph, BioNPC_Conrad, BioNPC_Hackett, BioNPC_KaidanInjured, BioNPC_AshInjured, BioD_CitHub_UnderbellyP2_LOC_INT, BioD_CitHub_UnderbellyDECO3, BioD_CitHub_UnderbellyDECO2, BioD_CitHub_HospitalP1_LOC_INT, BioD_CitHub_PresidiumP2_LOC_INT, BioD_Nor_400, BioD_Nor_410PortCargo, BioD_Nor_320Lounge_Crit, BioD_Nor_370Medical_Geno_LOC_INT, BioA_Nor, BioD_Omg004_530GozuDistP, BioP_OmgHub, BIOG_HMM_ARM_CTH_R, BioD_Lev001, BioD_CerMir_575Trans, BioA_CerMir_200Reception, BioH_Kasumi_CitSim, BioA_Kro001_000Global, BioD_KroGru_150Camp, BioA_GthLeg_415, BioD_GthLeg_550Paths, BioD_CerJcb_300Facility
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Version 1.5.1
- Fixed issue where Dagg was not loaded properly at the start of start of Uttuku
- Fixed issue where Ann Bryson was invisible if the game is reloaded during part of the 3rd lab visit.
- Fixed issue where Adams was invisible for some users.
- Fixed issue where James was invisible at the start of the prologue
- Fixed issue where the Normandy might not rescue Shepard in the prologue.
- Fixed issue where Khalisah might not be selectable under certain circumstances.
- Fixed issue where Bau's weapon might be visible when he is supposed to be invisible.
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Version 1.5
- https://docs.google.com/document/d/1UajBOqEhaX7SzWF8VvDCf9w-jqg9QvEfHuxT_7C88Jk/edit?usp=sharing
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Version 1.4.5
- Fixed issue with the framework that broke Wrex's Silversun meetup
- Fixed issue with the framework that caused Khalisah to appear at the wrong time
- Fixed issue with the mod that caused multiple copies of Wrex to appear in Armax Arena
- Fixed issue with the framework that caused Samara to have a pistol outside of Lessus
- Fixed issue with the framework that caused Cortez and Hackett to float over the sky of Benning.
- Fixed issue with the framework that caused one of the Huerta arguement NPCs to be selectable multiple times
- Kai Leng's sword will now appear on his back whenever it is holstered
- Intergrated Mgamerz's Head Gib Fix for Keyboard and Mouse (LE3) Mod
- Both squadmates can now be seen walking away at the end of the Utukku mission
- Grunt will now use a Claymore instead of an Eviscerator during the final cutscene on Utukku
- Fixed issue where certain POI's, on the Normandy, would be visible when the game is in another language than English.
- Fixed draw distance issue with certain objects in Garrus' room on the Normandy
- Fixed Kodiak streaming issue in the Engineering Deck
- Fixed issue where certain doors were pitch black in Grissom
- The ship that flies by while talking to Cortez, at the Normandy docks, is now an Alliance ship
- The Turian fighters in the landing area of Omega DLC's first mission have been replaced with Cerberus Gunships
- Added option to remove Joker's dialogue about hanging up on the Council for old time's sake to the settings menu.
- The Salarian Coucilor's head no longer clips with his/her outfit.
- Edited Files in 1.4.5: BioD_CitHub_Dock,BioD_Cat002_610KLConvo_LOC_INT,BioD_Cat003_380DesksConvos_LOC_INT,BioA_Omg001_100Hanger,BioD_OmgJck_300MeetJack,BioD_Cat004_750TIMConv,BioNPC_Samara,BioNPC_Valern,BioNPC_Esheel,BioNPC_Dalatrass,BioNPC_Leng,BioD_CitHub_HospitalP2,BioD_CitHub_Embassy,BioA_MPSlum_000Translevel,BioD_CitCas_450Wrex,BioP_Global_CitSim,BioP_Nor,BioD_Nor,BioD_Nor_103CabinExtras,BioA_Nor_380MainBattery,BioA_Nor_370MedBay,BioD_Nor_201Bridge_LOC_INT
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Version 1.4
- Fixed issue with the mod where Aethyta would not recognize a Liara romance.
- Fixed issue with the mod that was causing audio issue with Zaeed's mission while in the Presidium.
- Fixed issue with the mod that was causing Joker to not appear in parts of the third and fourth Citadel DLC missions.
- Fixed issue with the mod where Councilor Tevos did not have audio in the Citadel DLC archives.
- Fixed all reported Ann Bryson streaming issues
- Fixed issue that was causing renegade Shepard's to not have the red eye effect.
- Removed all mention of the Crucible before Priority: Surkesh. Optional feature to remove the Crucible dialogue with Shepard and Kasumi at the end of the Hanar mission included in Settings Menu.
- Fixed bad material and spec map for Liara.
- Fixed issue that caused Anderson, Wrex, and Javik to have broken animations in the points screen.
- Fixed streaming issue when the player is viewing the bomb for the first time. (Tuchanka Bomb Mission)
- Fixed issue where the Shepard will always holster their weapon as a pistol when entering the hole to the Rachni Queen chamber.
- Fixed issue with the mod where Cortez did not appear during Hackett's visit to the Normandy.
- The player can now choose which the memory Shepard wears so it matches Mass Effect 2. This is decided in the settings menu. (Optional) (GthLeg)
- Fixed messed up facial animations for Garrus during the Normandy crash areas scene. (End003)
- Fixed issue that caused Garrus and Javik to not say the second part of their conversations during the first Normandy debrief.
- Fixed messed up facial animations for Garrus during the Shuttle shootout scene in the first mission.
- The Squadmates not chosen during the Archives Mission and Retake the Normandy will now still wear the outfits chosen by the player (Vanilla Outfits Only).
- Fixed issue with the mod where Cortez and Bau were appearing at the wrong time on the Citadel
- Certain characters will have different subtitle names before they introduce themselves to Shepard.
- Fixed meesed up animations for femshep's while contacting Ambassador Korlack.
- Fixed issue where one fo the computer terminals, at the end of the refugee docks, was not visible pre coup.
- Fixed issue that was causing Hackett not to talk about the fate of the Hanar and Drell after Priority: Tuchanka.
- Modified Files in 1.4: All BioH Liara files, BioH_Exp3_EDI_2, BioH_Exp3_Ashley_2,BioH_Exp3_Kaidan_2,BioH_Exp3_Marine_2,BioH_Exp3_Tali_2,BioH_Exp3_Garrus_2,BioH_Exp3_Prothean_2, BioH_Exp3_Cortez_2, BioH_Exp3_Wrex_2,BioH_Exp3_Femme_2,BioH_Wrex_00_Explore, BioH_Wrex_00.BioH_Prothean_01_Explore,BioH_Prothean_01,BioD_Cit001_115Joker_LOC_INT,BioD_Cit001_115Joker,BioD_Cit001_310JamesArrive,BioD_Cit001_310WrexArrive,BioD_Cit003_900Trap_LOC_INT,BioA_Cit003_000LevelTrans,BioD_CitApt_150Cit01Amb.BioD_CitHub_WardsFlux_LOC_INT,BioD_CitHub_VolusPlot_LOC_INT,BioD_CitHub_HanarPlot_LOC_INT,BioD_CitHub_DockP3,BioD_CitHub_PresidiumP2_LOC_INT,BioD_CitHub_PresidiumP3,BioD_CitHub_VolusPlot2,BioA_CitHub_Underbelly,BioD_CitHub_002ProCit_LOC_INT, BioD_CitHub_Dock,BioD_CitHub_EmbassyP2_LOC_INT, BioD_CitHub_EmbassyP2, BioD_CitHub_UnderbellyP3_LOC_INT, BioD_CitHub_UnderbellyP3,BioD_GthLeg_510Parliment,BioD_KroGru_700Queen,BioA_KroN7b ,BioP_Omg000,BioD_Omg000_CitDock,BioD_Omg000,BioD_Omg001_620Nyreen_Conv_LOC_INT,BioD_ProEar_200,BioD_ProEar_110ExtrasB,BioD_ProEar_300,BioD_ProEar_400,BioD_Nor_204CallHackett_LOC_INT,BioD_Nor_130RomLiara,BioD_Nor_204aWarRoom,BioD_Nor_610EndIntro,BioD_End002_600Epilogue
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Version 1.3
- Fixed all reported issue in 1.2
- Implemented Settings Menu. Any feature on the mod page labled (Optional) will be able to be decided in settings menu.
- Restored the Clone Medigel Count UI that was present in OT.
- Ashley no longer has flesh teeth while on bed rest at the hospital.
- Fixed an issue where one of Ash's line would get cut off if you initiate her romance on the Presidium. The full length line includes dialogue for players who romance her in LE1.
- Ash's romance dialogue path, at the presidium, has been moved to the friendly section of the dialogue tree.
- Wrex, Grunt, Samara, Legion, Victus, Jacob, and Korris will have their weapons shown and properly holstered, when they put them away, during their missions
- Fixed issue where Femsheps would have no dialouge when asking how the gun repairs are going on Gellix
- Fixed an issue where the door on Deck 4 would open if Shepard walks on a certain area on Deck 5.
- Shepard will now have the Suppresor with them, so it doesn't look like they are pulling the gun out of thin air, when the enter apartment after the first mission.
- Intergrated Khaar's Conrad No Apology Mod. This can be turned on or off in Mod Settings.
- Koris will now be holding a pistol instead of an Avenger during the shuttle fight sequence.
- The fate of Ronald Taylor can now be decided in the settings menu because the plot data about his fate was not set in LE2.
- Made another attempt to fix the Liara face cliping bug during her first convo. Mods that edit BioD_Nor_310LiaraOfficeCon.pcc will need to be updated.
- Fixed an issue where Femshep would have no audio, while flirting with James, if she intiiates the first conversation on the Normandy too late.
- Added optional feature where James can be the one with the VS that rescues Shepard. This can be turned on or off in settings menu.
- Kirrahe will now use a Scorpion when fighting the Cerberus soldiers instead of pulling a Mattock out of nowhere
- Fixed datapad material issue on Gellix.
- Edited files in 1.3: BioD_Cat003_380DesksConvos, BioD_CerJcb_350FacilAmbs, BioD_CerJcb_400Roof_LOC_INT, BioD_CerJcb_430TowerWave2, BioD_CerJcb_500Finale_LOC_INT, BioD_CerJcb_500Finale, BioD_Cit004_270ShuttleBay1, BioD_Cit004_274ShuttleBay2, BioD_Cit004_290FightScene, BioD_CitApt_100Cit01Debrief, BioD_CitApt_00ArmorCloset, BioA_CitHub_Persidium_Det, BioD_CitHub_UnderbellyP3_LOC_INT, BioD_CitHub_Hospital, BioD_CitHub_HospitalP1, BioD_CitHub_Hospital_Ash, BioD_CitHub_Ash_Moment_LOC_INT, BioD_CitHub_Bailey, BioD_CitSam_SamaraPawn, BioD_CitSam_110Wrapup_LOC_INT, BioD_CitSam_500Cell_Conv_LOC_INT, BioD_GthLeg_410Lab_LOC_INT, BioA_GthLeg_000LevelTrans_LOC_INT, BioD_GthN7a_430End_LOC_INT, BioD_GthN7a_400Shuttle, BioD_GthN7a_450Shuttle2, BioD_GthN7a_400Shuttle, BioD_GthN7a_430End_LOC_INT, BioD_Kro001_90OpeningConvo_LOC_INT, BioA_Kro001_000LevelTrans, BioD_Kro001_100LandingArea,BioA_Kro002_000LevelTrans_LOC_INT, BioD_Kro002_100Hollows_LOC_INT, BioD_Kro002_700arriveshroud_LOC_INT, BioD_Kro002_wrex, BioD_Kro002_wreav, BioD_Kro002_100Hollows, BioD_KroGar_800SouthCamp, BioD_KroGar_800SouthCamp_LOC_INT, BioD_KroGru_500Grunt_LOC_INT, BioD_KroGru_500Grunt, BioD_SPDish_Global, BioD_MPRctr_050SPEntry, BioA_MPSlum_100, BioD_Nor_350StarObs_Kai, BioD_Nor_201Bridge, BioD_Nor_201Bridge_LOC_INT, BioD_Nor_510CargoConv_LOC_INT, BioD_Nor_310LiaraOfficeCon, BioD_Nor_400, BioD_OmgHub_200TacRoom_LOC_INT, BioD_OmgHub_210TacRoom_ConvC, BioD_OmgHub_200TacRoom, BioD_ProEar_440Escape, BioD_Cat001_000LevelTrans, BioD_Cat003_080IntroCutscene, BioD_CerJcb_150MainDoor, BioD_CerJcb_490EvacCine, BioD_CitApt_Traynor, BioD_CitHub_UnderbellyP3,BioD_Gth001_700Hangar, BioD_Gth001_600Core, BioD_GthLeg_650Paths, BioP_GthLeg, BioD_GthLeg_510Parliment, BioD_GthLeg_410Lab, BioD_GthLeg_200Server_In, BioD_Kro001_500ThirdFlr, BioD_Lev004_100Surface, BioNPC_Legion_Combat, BioNPC_Koris, BioNPC_Samara, BioNPC_Grunt, BioNPC_Wreav, BioNPC_Wrex, BioNPC_Jacob_Injured, BioNPC_AshInjured, BioNPC_Legion, BioNPC_Thane, BioNPC_Brynn
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Version 1.2
- Fixed all reported instances of invisible NPCs, since 1.1 was released, in the frameowork
- Fixed an issue with the mod where Joker would not have the correct ambient animation after being convinced to Romance EDI
- Fixed crashes on Sur'Kesh and a potential one on Menae
- Sur'Kesh should now work with old saves on the level if the framework is used
- Fixed bad lighting in the entry area of Lessus
- Kaidan now wears an Alliance unifrom instead of a CSec one
- FIxed an issue where Ann Bryson had a purple effect added to her hair when you visit her in her father's lab
- Fixed an issue that can cause the Normandy to not load after certain missions if the Framework is used
- Fixed an issue where Traynor would remain in the War Room, post Thessia, if the Framework is installed
- Fixed an issue where Eve would not be visible on parts of Sur'Kesh if the framework is installed
- Fixed issue where Liara would not be facing Male Shepard properly when discussing their relationship for the first time in her cabin.
- Edited Files in 1.2: BioD_Cat003_080IntroCutscene, BioD_Cat003_160Bailey, BioD_Cat003_780FinalConvos, BioD_CerMir_750Office, BioD_CitCas_525GoodbyeStart, BioD_CitCas_530GoodbyeFem, BioD_CitCas_530Goodbye, BioD_CitHub_HanarPlot, BioD_CitHub_WardsFluxP3, BioD_CitSam_610Hallway, BioD_CitSam_710Elvt, BioD_Gth001_600Core, BioD_Gth001_700Hangar, BioD_GthLeg_650Paths, BioD_Kro001_400SecondFlr, BioD_Kro001_700BossFight, BioD_Kro001_605FourthPaths, BioD_Kro001_500ThirdFlr, BioD_Kro001_200Basement, BioD_KroGar_100Landing , BioD_KroGru_500Grunt, BioD_Lev001_P3. BioA_MPCer_000Translevel, BioA_MPDish_000Translevel, BioA_SPNov_000LevelTrans, BioA_SPRctr_000LevelTrans, BioA_MPSlum_000Translevel, BioD_Nor_204bXen, BioD_Nor_204bPrimarch, BioD_Nor_204bCouncilAsari, BioD_Nor_204bKoris, BioD_Nor_204bHackettExp1, BioD_Nor_204bAndersonHackett, BioD_Nor_204bAnderson, BioD_Nor_204bHackett, BioD_Nor_420StarCargo, BioD_Nor_204Gth, BioD_Nor_204CerMir_Debrief, BioD_Nor_204Gth_Misc, BioD_Nor_370Medical_Geno, BioNPC_AnnB, BioNPC_Legion,BioNPC_Kirrahe, BioNPC_Bakara,BioNPC_Xen, BioA_CitSam_110Wrapup, BioA_CitSam_150LandElevator, BioA_CitSam_100Landingpad, BioD_CitHub_Kai_Moment_LOC_INT, BioD_Lev001_P3_LOC_INT, BioH_Kaidan_00_NC, BioD_Nor_310LiaraOfficeCon_LOC_INT, BioD_CerJcb_300Facility, BioD_GthLeg_550Paths, BioA_GthLeg_415
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Version 1.1
- Fixed all reported instances of invisible NPCs in the framework
- Fixed a vanilla issue where ambient dialogue would not play at the entrance of the Geth Dreadnought.
- Fixed UV mismatch for Garrus' romance outfit
- Joker's ambient animation in the Restaurant will now match his conversation animation.
- Integrated Mgamerz's Restore 3-stage melee for LE3 mod
- Fixed issue where the PTSD Asari was visable before Sur'Kesh if the framework is used
- Fixed issue where the mod was not able to be scanned by MEM.
- Fixed issue with the Framework where Hackett's dialogue would not play after the Geth Dreadnought.
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- Author's activity
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March 2025
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22 Mar 2025, 11:21PM | Action by: Scottina123
File added
'LE3 Community Framework and Patch [version 1.7.8]'
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22 Mar 2025, 11:11PM | Action by: Scottina123
Attribute change
'Description changed.'
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22 Mar 2025, 11:10PM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.8'
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22 Mar 2025, 11:09PM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.8'
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22 Mar 2025, 11:07PM | Action by: Scottina123
Attribute change
'Mod version changed to 1.7.8.'
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14 Mar 2025, 2:09AM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.7'
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14 Mar 2025, 2:07AM | Action by: Scottina123
Attribute change
'File \'LE3 Community Framework and Patch\' description changed.'
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14 Mar 2025, 2:06AM | Action by: Scottina123
File added
'LE3 Community Framework and Patch [version 1.7.7]'
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14 Mar 2025, 1:41AM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.7'
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14 Mar 2025, 1:37AM | Action by: Scottina123
Attribute change
'Mod version changed to 1.7.7.'
November 2024
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20 Nov 2024, 6:27AM | Action by: Scottina123
Permission change
'Author changed their permission instructions.
Author changed their file credits.'
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20 Nov 2024, 6:26AM | Action by: Scottina123
Attribute change
'Description changed.'
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20 Nov 2024, 6:25AM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.6'
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07 Nov 2024, 2:18AM | Action by: Scottina123
File added
'LE3 Community Framework and Patch [version 1.7.6]'
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07 Nov 2024, 2:00AM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.6'
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07 Nov 2024, 1:58AM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.6'
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07 Nov 2024, 1:57AM | Action by: Scottina123
Attribute change
'Description changed.
Mod version changed to 1.7.6.'
September 2024
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28 Sep 2024, 4:28AM | Action by: Scottina123
File added
'LE3 Community Patch [version 1.7.5]'
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28 Sep 2024, 1:11AM | Action by: Scottina123
Attribute change
'Description changed.'
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28 Sep 2024, 1:10AM | Action by: Scottina123
Changelog added
'Change log added for version 1.7.5'
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- Mod page activity
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May 2025
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24 May 2025, 7:49AM | Action by: konny1970
Endorsed
'LE3 Community Patch'
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24 May 2025, 6:14AM | Action by: HazinDaze
Tracked
LE3 Community Patch
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24 May 2025, 6:09AM | Action by: Lawbringer21287
Tracked
'LE3 Community Patch'
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24 May 2025, 12:27AM | Action by: thetroc
Untracked
'LE3 Community Patch'
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23 May 2025, 11:37PM | Action by: HeavensStarlight
Tracked
LE3 Community Patch
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23 May 2025, 6:55PM | Action by: sXeViper
Endorsed
'LE3 Community Patch'
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23 May 2025, 6:38PM | Action by: Rwinn9328
Endorsed
'LE3 Community Patch'
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23 May 2025, 6:29PM | Action by: Eddie12548
Endorsed
'LE3 Community Patch'
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23 May 2025, 4:51PM | Action by: amolp
Endorsed
'LE3 Community Patch'
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23 May 2025, 7:47AM | Action by: Voemaxi42
Tracked
'LE3 Community Patch'
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23 May 2025, 7:38AM | Action by: hyruleshelbs
Endorsed
'LE3 Community Patch'
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23 May 2025, 6:32AM | Action by: Chitz1984
Endorsed
'LE3 Community Patch'
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23 May 2025, 6:24AM | Action by: Morrihenrren
Untracked
'LE3 Community Patch'
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23 May 2025, 5:23AM | Action by: MQalias
Endorsed
'LE3 Community Patch'
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23 May 2025, 12:33AM | Action by: semcabeca666
Tracked
'LE3 Community Patch'
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23 May 2025, 12:07AM | Action by: Dahashi
Endorsed
'LE3 Community Patch'
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22 May 2025, 8:21PM | Action by: iktes
Endorsed
'LE3 Community Patch'
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22 May 2025, 5:08PM | Action by: xEkpyrosis
Untracked
'LE3 Community Patch'
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22 May 2025, 4:57PM | Action by: sioraf
Tracked
'LE3 Community Patch'
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22 May 2025, 1:12PM | Action by: EBgioca
Endorsed
'LE3 Community Patch'
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