Jenya this is amazing! I cannot even imagine the amount of time it took to recreate the Iconic look with such painstaking attention to detail! The very subtle differences in the headmorph make it better IMO. I also LOVE having so many hair options for the Iconic face! Thank you soo much for sharing your work. I hope people appreciate just how much skill it took to pull this off.
Just to add a sales pitch here for anyone on the fence... If you like the look of the Iconic face but have wished you could change up the hairstyle...this mod is for you! If you like the look of the Iconic facial structure but would love to change the complexion...this mods for you! Basically, if you like the Iconic facial structure but have ever wanted to add a bit of personalization to her...this mod is for you!!
For anyone not aware, using this headmorph in the Trilogy Save Editor will allow you to change:
ALL colors to ANY shade that you desire (NOT just the options available in CC) including - hair, skin, eyes, brows, lips, blush, eyeliner & eye shadow
Complexions - Including mix and matching the HED_Diff from one complexion with the HED_Norm from another
Scars - As well as adjusting how raised (noticeable) the scar is
Brow shape - If you change the complexion it will not include eyebrows so you will have to add some on. You can also double brows up with the one included on the Iconic complexion (just chose wisely)
A few sources to help you get started making changes...
Spoiler:
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Trilogy Editor Head Morph Notes and Basic Guide BY: ColBatguano https://www.nexusmods.com/masseffectlegendaryedition/mods/112
This is a text doc with some good insight on how to use the Save Editor to make your desired changes.
Gibbed Resource: Codes BY: ELE http://elemods.blogspot.com/2013/06/gibbed-resource-codes.html
This amazing resource is from 2013 and is technically for the original ME3 but it is still relevant (at least currently). It has all sorts of codes you can use in the save editors "Texture_Parameters" section (under Head Morph > Raw) to replace things such as complexions, brows, scars...ect. IMPORTANT NOTE: Some of the codes will NOT work for ME1 or ME2 (if the character is not in the game - EXAMPLE- Diana Allers) Also, not that you should need them but, these specific codes for Default Jane on this link are for ME3 ONLY!!
I also added a few screenies to the images section to help showcase the awesomeness of this mod! Sorry this was so long but I hope the info helps. Happy gaming folks!
First of all: Thank you so much for this headmorph, I've always loved Default FemShep face since ME3's release, and to be able to customize her hair to a more natural color alogside different hairstyles is so fantastic. However, I'd like to ask if you could provide me with any advises on how to change her lipstick makeup. In ME2, due to my headcannon, Shepard goes into full Spectre spy and she changes her hair into blonde and has this Taylor Swift vibe, so I wanted to change her lipstick to match the Reputation era. Is there any posibility that I can customize her makeup with the TSE?
Hello. Yes it is possible to customize makeup. In Vector Parameters you can find "HED_Lips_Tint_Vector" for lips, "HED_EyeShadow_Tint_Vector" for the eyeliner, "HED_Blush_Vector" for blush and "HED_Brow_Tint_Vector" for the eyeshadows (the name is confusing, but it has nothing to do with brows in reality). If you want to play with makeup intensity you can check similarly named values in Scalar Parameters.
Has anyone experienced Shepard's teeth look brown, rotten at Mass Effect 2? I think I've tried everything, like reinstall this head, reinstall/delete mods and textures, edited color in to white or blue in Trilogy Save Editor (HED_Teeth_Vector), even repainted the texture of scalp (teeth) in Mass Effect Modder, but Shepard's teeth still looks rotten. I use this headmorph for the long time, but this is the first time I encounter such a problem. This is what it looks like: https://imgur.com/a/yfnF1eL.
It is propably because you are using a head texture mod that doesn't fit with Shepard's head UVs. If that is the case, please check the head without texture mods installed, at least to ensure why you're facing that issue.
Antoher point, the seams between the face, the scalp and the neck are visible on your screenshot. Are you sure the light, specular and/or normal maps applied are correct? If light is not calculated as intented because of wrong textures, weird shadows can appear on the mesh.
For anyone else having this issue it's not this mod but I have a fix that worked for me (I was using Eliise's as well) the fix I had for it was to go to Head Morph>Vector-Parameters>HED_Teeth_Vector in the save editor and change colour (it's a reddish browish colour) to something more teethlike I use #DAD8D800
Yeah it's not a problem with this mod, it's just Bioware's mistake. As far as I know no mod fixed that yet. I am planning to do something about it later.
Maybe I configured something incorrectly (I still couldn't figure it out, sorry for the lack of response), but yeah, it feels like it's a ME2 feature. I don't have any problems with Shepard's teeth in ME1 and ME3, it can literally sparkle white, if you make it white in Trilogy Save Editor, but in ME2 teeth color cannot be changed. Teeth are probably really like constantly in the shadow, and it only affects Shepard.
Hi I absolutely adore this mod! Thank you so much! That said, maybe someone here can help me. I've followed the instructions for how to change the hair color, and switched all the values under HED_Color_Vector to 255 because I want to give her white hair, but when I get in game it's a dull grey. I've tried tweaking a ton of different settings but I haven't been able to find out how to lighten it to an actual white. Is this possible? Did I miss a setting somewhere? I followed the recommended guides but nothing seems to work. Thanks for the mod and in advance for any help given!
I figured it out: 255 for RGB is all calculated to the value of 1 by TSE. So the solution was to slowly increase the value up from there. I settled at '3' which still allowed visibility of individual strands of hair, while not being completely grey. Sorry to bother you and thanks again for the lovely custom headmorph!
Ughh it's driving me insane that I can't change the iconic hair to black, it just shows up as red in game do you know why that is? What codes can I use to turn it black?
In Head Morph tab >Vector Parameters add two more parameters "Highlight1Color" and "Highlight2Color". Those are highlights on iconic hairstyle and they have red tint by default. Setting them to grey ish tones should help.
For ME 1 LE your instruction (In Head Morph tab >Vector Parameters add two more parameters "Highlight1Color" and "Highlight2Color") worked. Perfect black for the iconic hair. For ME 2 LE this doesn't work. The red tint is still there :(
That's because the hair material for iconic hairstyle has red highlights in it's material. Do you have those parameters in your save file? If they don't appear add them manually.
Can confirm, it worked perfectly for LE1 by adding the Highlight1/2Color and making the highlights a dark grey, but it doesnt work in LE2 for some reason. Carried over my savefile, it copied the Vector parameters too, but the red tint doesnt go away like it does in LE1.
So even with the added parameters, you cannot get clean black hair in LE2. Always has that weird shiny dark red tint on it.
Hiii, sorry but I have something to report for this mod. Unfortunately it seems that once inserted into the game this mod completely disables the music of the game itself. Now, I have several mods installed and I thought it could be one of them because it seems unthinkable it could be this one. Instead, trying to disable them all and leaving this one, I noticed that the problem persisted. So I tried removing this one and inserting all the others and the music came back. Nothing, maybe it's just my problem but I thought it was right to say.
That's impossible because this mod doesn't touch any game files whatsoever. How exactly did you "disable" it? Which game are we talking about LE1 or LE2?
I love this, thank you!! In case anyone is trying to make some of the hairs from here work, I recommend trying different morphs if the hair is glitching. I was using the Ashley one and I think the morph might be a little different to fit Ashley's hair so it wouldn't fit a lot of other custom hairs lol I use the Cute Hair morph with the classypntbun from the mod I mentioned before :)))
You are right, the morphs are slightly adjusted to fit particular hairstyles, so if the hair are made to fit the Custom Shepard hair, I suggest using a morph that uses Custom Shepard's hair.
hii! i've been using this mod and it's wonderful! there's so much that can be done with it! but i'm wondering if anyone can help me change her lipstick color to cover her whole lips?
i've tried selecting the color inHED_Lips_Tint_Vector, and then setting HED_Lips_Tint_Scalar to 1 but... like it says here ("The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.") the areas around the lips are darker/a different color than the lipstick color so it doesn't even resemble, for example, the images from another commenter (SolomunPrometheus) found below - though i am trying with light colors, in comparison
305 comments
Just to add a sales pitch here for anyone on the fence...
If you like the look of the Iconic face but have wished you could change up the hairstyle...this mod is for you!
If you like the look of the Iconic facial structure but would love to change the complexion...this mods for you!
Basically, if you like the Iconic facial structure but have ever wanted to add a bit of personalization to her...this mod is for you!!
For anyone not aware, using this headmorph in the Trilogy Save Editor will allow you to change:
A few sources to help you get started making changes...
https://www.nexusmods.com/masseffectlegendaryedition/mods/112
This is a text doc with some good insight on how to use the Save Editor to make your desired changes.
http://elemods.blogspot.com/2013/06/gibbed-resource-codes.html
It has all sorts of codes you can use in the save editors "Texture_Parameters" section (under Head Morph > Raw) to replace things such as complexions, brows, scars...ect.
IMPORTANT NOTE: Some of the codes will NOT work for ME1 or ME2 (if the character is not in the game - EXAMPLE- Diana Allers)
Also, not that you should need them but, these specific codes for Default Jane on this link are for ME3 ONLY!!
I also added a few screenies to the images section to help showcase the awesomeness of this mod!
Sorry this was so long but I hope the info helps. Happy gaming folks!
First of all: Thank you so much for this headmorph, I've always loved Default FemShep face since ME3's release, and to be able to customize her hair to a more natural color alogside different hairstyles is so fantastic.
However, I'd like to ask if you could provide me with any advises on how to change her lipstick makeup. In ME2, due to my headcannon, Shepard goes into full Spectre spy and she changes her hair into blonde and has this Taylor Swift vibe, so I wanted to change her lipstick to match the Reputation era.
Is there any posibility that I can customize her makeup with the TSE?
And thank you for this mod, by the way.
As far as I know no mod fixed that yet. I am planning to do something about it later.
That said, maybe someone here can help me. I've followed the instructions for how to change the hair color, and switched all the values under HED_Color_Vector to 255 because I want to give her white hair, but when I get in game it's a dull grey.I've tried tweaking a ton of different settings but I haven't been able to find out how to lighten it to an actual white.Is this possible? Did I miss a setting somewhere?I followed the recommended guides but nothing seems to work.Thanks for the mod and in advance for any help given!I figured it out: 255 for RGB is all calculated to the value of 1 by TSE. So the solution was to slowly increase the value up from there. I settled at '3' which still allowed visibility of individual strands of hair, while not being completely grey.
Sorry to bother you and thanks again for the lovely custom headmorph!
For ME 2 LE this doesn't work. The red tint is still there :(
So even with the added parameters, you cannot get clean black hair in LE2. Always has that weird shiny dark red tint on it.
Unfortunately it seems that once inserted into the game this mod completely disables the music of the game itself.
Now, I have several mods installed and I thought it could be one of them because it seems unthinkable it could be this one. Instead, trying to disable them all and leaving this one, I noticed that the problem persisted. So I tried removing this one and inserting all the others and the music came back.
Nothing, maybe it's just my problem but I thought it was right to say.
but i'm wondering if anyone can help me change her lipstick color to cover her whole lips?
i've tried selecting the color inHED_Lips_Tint_Vector, and then setting HED_Lips_Tint_Scalar to 1 but... like it says here
("The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.")
the areas around the lips are darker/a different color than the lipstick color so it doesn't even resemble, for example,
the images from another commenter (SolomunPrometheus) found below - though i am trying with light colors, in comparison
thank you!!