Mass Effect Andromeda
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  1. Forkinator
    Forkinator
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    1.00b is a mandatory addition to the mod that should have been integrated with the main file. I do not know how it happened, but somehow it did not become a part of the main mod, maybe my work was not saved in Frosty Editor. I have spent a few more hours getting the rest of the individual powers and their ranks balanced and I added them to a mandatory mod called Powers Boosted and Balanced 2. Please download this if you wish to have the majority of powers balanced/boosted. You need to run the new Powers Balanced/boosted mod WITH the previous mod. In frosty Mod Manager, I suggest having the mod named "powers balanced/boosted" on top and the mod "powers balanced 2/b" on bottom. Sorry for the trouble.








    7/10

    Fixed an important issue regarding freezing that occurred due to patch 1.09. Please update Powers Balanced 1 to 1.02.
  2. LonghornRed
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    (oops, forgot I posted my comment already)
  3. LonghornRed
    LonghornRed
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    Frosty keeps telling me all of these files are incompatible because it was designed for a different patch version. Doesn't specify if referring to Frosty itself or the game. I downloaded MEA last night and Frosty including the mod file. I don't see a earlier version of Frosty around so I'm confused and frustrated.
  4. Bobydoo69
    Bobydoo69
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    i dont suppose you could add a balance patch for the multiplayer powers in singleplayer mod? your mod is a must have for me but im not sure any of the mp powers would be useful compared to your rebalanced ones.
  5. Notastranger74
    Notastranger74
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    I get infinite lances lol
  6. Battousai124
    Battousai124
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    Hey Forkinator,
    maybe you could help me.

    Since you boosted and balanced some powers, maybe you know this too
    .
    I want to set Charge and Nova up like they were in ME2 and ME3, Charge Primes an enemy (no Armor or Shields only) and Detonates as well and Nova which Detonates too instead of the Vanilla Nova Priming and Charge Detonating only.

    Since you use Charge to jump into the middle of some enemies, priming them and then use Nova to detonate them and not walk to an enemy use nova and then jump after a single enemy to detonate it.

    I found the necessary action for priming i would need to add (i think), but i don't know where to add it to AND i cannot find the action that is needed for detonation of a combo effect.
    1. roelani
      roelani
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      Did you ever find a way to do this? Playing Vanguard style is completely borked without this change.
    2. Great Sephiroth
      Great Sephiroth
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      definitely a shame that me3 vanguard got canned yet at the same time it was a nice change of pace that encouraged a player to try other playstyles since you're not automatically gimping yourself in game by not going vanguard with energy drain. Lets face it it was just too strong in me3, pull and energy drain(bonus power) and inferno ammo with an assault rifle for long range, and vanguard kit charge nova shockwave shotgun for close range, you literally had everything in one class while others had strengths and weaknesses, you had none at all. I was glad to get to play something like an adept with pull warp(sp mod) and backlash, or an engineer with remnant vi incinerate and energy drain with double primers and detonators. Also the game isn't nearly as intense with the encounters as the other games like it was rough having to fight swarms of reapers without every tool available to you. Andromeda not so much most enemies don't even have shields so you can just insta combo most of them, total clownfest. I still run a vanguard profile in favorites for situations when I need the close range tools, but it's not all I use and my primary is an adept.
  7. Great Sephiroth
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    This looks respectable. 5% here 5% there, nothing game breaking just slight adjustments in the player's favor. I've seen other stat reworks like this and the dude goes way overboard doubling the player's stats, completely destroying the games balance and making insanity pointless.
  8. attila79
    attila79
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    UPDATE PLEASE
  9. spiralmask
    spiralmask
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    Does this mod interact with multiplayer powers in single player (obtained from various mods here) at all?
  10. alwaysoneofthemdays
    alwaysoneofthemdays
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    Thanks for this mod, I appreciate your hard work. I was wondering if you wouldn't mind making an optional file without or a slightly less power boost the turret and remnant vi feel a little too strong, if not its fine.

    *Update; never mind the patch you had fixed it, sorry about that*
  11. fujiphoenix
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    Does this mod increase combo explosion damage as well?