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lumad11

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lumad11

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8 comments

  1. Scarletmoon
    Scarletmoon
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    edit: nvm i figured out how to fix that.
  2. msx77412
    msx77412
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    Would be great to know how to replace that ugly alien-elevator/teleport system to smth normal lub standard elevator or teleport. Also animals on planets looks awful in MAE. 
  3. Scarletmoon
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    thank you so much for this wonderful guide. I have a problem, whenever i import the finished head that i edited into frosty it just causes the original head to disappear so there is no more head there at all, so im kinda of stuck at step 6 of the guide. Also, my exported fbx file is approx 2.5 mb isnt  that a bit too large?
    1. lumad11
      lumad11
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      Yeah that does seem unusual hmmm, the file size definitely shouldn't be that big. I think I have had that happen to me as well at some point but I don't remember exactly how I fixed it. I would go over some parts of the guide again and be sure you didn't miss anything and then don't export over an already existing FBX file bc I've sometimes had issues with that. Alternately, try to import the FBX file you exported into Blender again and see if there's any issue with the mesh  
  4. GreatSephiroth
    GreatSephiroth
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    can you use this to change companions heads too? like cora?
    1. lumad11
      lumad11
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      I wouldn't say so no, since this method works by replacing default Ryder and switching out the CC presets with that. There are some things you can take away from this to use to change companion heads such as how to import/export files, but you'd have to search for the files that need editing/replacing yourself. If you just want to resculpt Cora's head, I don't think that would be too difficult but it requires some Blender knowledge. I'm unsure though if Cora has any face morphs that might prevent any edits of the mesh showing up as intended 
  5. zacpahec111
    zacpahec111
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    Thanks for the guide, been looking for something similar for a long time. I hope I can do it.
    1. lumad11
      lumad11
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      Good luck!