Mass Effect Andromeda
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Bioware Localization Plugin for Frosty Editor

Version 1.1.1.1

Requires: Frosty Editor and Mod Manager 1.0.6 Beta 1 or newer. The current release version as of writing this is the released 1.0.6.1 version. Get it from the Frosty Discord channel, or the Github Page, both can be accessed via the main page: https://frostytoolsuite.com/

This plugin is required if you want to add or change texts for the games 'Mass Effect: Andromeda' or 'Dragon Age: Inquisition', and if you want to use text mods created with this plugin.

Frosty and Plugin Compatibility:
Frosty 1.0.7.X The plugin is included in the frosty download. Version downloaded from NexusMods or copied over from previous frosty installations are incompatible!
Frosty 1.0.6.2 alpha 2 and newer: Do not use the plugin from Nexus! The matching plugin is provided with the Frosty dowload.
Frosty 1.0.6.0 beta 1 to 1.0.6.2 alpha 2: Compatible Plugin versions 1.1.0.2 to 1.1.1.1
Frosty 1.0.6.0 alpha 3 to 1.0.6.0 alpha 5: Compatible Plugin versions 1.1.0.0 and 1.1.0.1
Frosty Version before that do not have compatible plugins or any plugin system at all.

Usage:
ModManager:
Simply drop the plugin in the Plugins folder in the manager's installation directory.
If you want to see not only the merged resources but also each modified text id, you can enable that in the options menu under Bioware Localization Options.

Editor:
Dropy the plugin in the Plugins folder in the editor's installation directory. The text editor will appear under View->Bioware Localized String Editor.
The top row of the editor contains basic search and display options, like search for (hexadecimal) text id, or search by text, as well as a selector for the language.
The bottom row of the editor contains the edit and revert functions. I go into more details in the guide that is available on this nexus page.

Changes:
Version 1.1.1.1
# Fix crash when retrieving adjectives with missing declination values.

Version 1.1.1.0
This version is *mostly* backwards compatible - mods that included changed adjectives will be ignored and not imported in previous plugin versions.
+ Enable editing declinated adjectives used for the names of crafted items in DA:I
+ Add find & replace function
+ Allow searching for texts by decimal ID
+ Allow export of all texts and adjectives to xml - see the editor settings under tools
# Fixed SetString method used by the generic 'Localized String Editor' not updating the text cache.

Version 1.1.0.5
# Enable correctly reading and recreating declinated adjectives used in DA:I for generated names of crafted items.
NOTE: Currently these texts can *NOT* be edited and do not show up in the text editor / string editors.

Version 1.1.0.4
# Fixed that reading resources now listens to the header's stated nodeOffset - This should fix the messed up nonsense created for some French texts in DAI

Version 1.1.0.3
# Fixed a bug during mod application phase, where the vanilla texts were encoded in addition to the texts replacing them.
In addition to being unecessary, this caused a crash if a character of the original texts was no longer part of the encoding created for the new texts.
# Replaced Exception when encountering different resource ids with a warning. I still have no idea what that actually means, but it does not seem to be harmfull.

Version 1.1.0.2
+ Implemented new Interface methods that came with the 1.0.6 beta.

Version 1.1.0.1
# Fixed some UI render bug when switching editors.
# Fixed potential NullReferenceException when importing mods.
+ Added Options to ModManager to enable showing all affected text ids in the actions tab - the individual text ids are no longer shown by default
# Changed the look&feel of the Editor to be more consistent with the rest of Frosty.

Version 1.1.0.0
+ Update version with capabilities to add and edit texts.

Version 1.0.0.0
Original 'Bioware Localized String Loader' by GalaxyMan2015, with Reading capabilities.


Credits:
GalaxyMan2015 for the original Bioware Localization Plugin for reading the localized texts of Bioware games and the Frosty Tools themselves.
Cade for making the plugins and Frosty itself available as open source, maintaining Frosty and updating the base plugin variants.
wannkunstbeikor for updating the ILocalizedStringDatabase interface and extending the original Localized String Viewer into an editor. Also fixing the plugins inclusion in the mod manager.
faqy for finding a bug in the mod application phase and providing a great bugreport and template to recreate and test that.
Eviefrie for another valuable bug report and the french text resource that proves to be invaluable in recreating and understanding several bugs.
Dmitrias for notifying me about the problem with crafted item names in DA:I.