Mass Effect 3

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Orikon

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OrikonTheModder

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69 comments

  1. Bl4deMast3r
    Bl4deMast3r
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    Hi!

    I tried this mod on an ME trilogy playthrough, last year, and I loved the concept behind it. It adds some challenge to the confrontation with TIM, which I very much welcome.

    I also wanted to ask if you have any plans to remake this mod for MELE.
    1. OrikonTheModder
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      I'm glad you enjoyed the mod.

      As for the potential LE remake -- as of right now, LE3 is still still vastly inferior to OT3, even with the Community Patch, which is a huge buggy mess that introduces more bugs than it fixes. I openly admit that the rest of LE is well on its way to be on par with the OT. LE1 already exceeded OT1 thanks to mods like MELLO and LEUITM, and the upcoming update for the Unofficial LE2 Patch is looking to solidify the remaster as the definitive version of that game.

      When - and if ever - LE3 gets fixed so that it matches OT3 in terms of polish and quality, I will gladly remake some of my mods, including this very mod.

      The problem of LE3 could technically be resolved in one of two ways:
      1. I remake my own Unofficial Patch for LE3, but this would introduce even more division into an already fractured modding community. Plus, I don't want to bring new users into a position where they have to ask and research which of the two Unofficial Patches they should use.
      2. I work with the author of the LE3 Community Patch to include some of my fixes from the Unofficial Patch. However, this is never gonna happen, as the author of the Community Patch hates my guts.
      As you can see, neither option is viable.
    2. Bl4deMast3r
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      Thank you for taking time off your day to respond, I appreciate that. And I perfectly understand where you're coming from. It's a shame things have turned out like that between you and the author of the community patch, though. I'm sorry to hear that.

      Hopefully LE3 will eventually match the original's quality in the future. If it does, I look forward to seeing your mod available for it, as well as others such as Improved Normandy Memorial, since I also used that one! 

      Thank you again for getting back to me and I hope you keep doing what you enjoy!
  2. DarthVega3
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    Hi!

    Is this mod compatible with LIME? Is there a patch required?
  3. dredog60
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    Right after the Shepard-Illusive man confrontation the game freezes right when I is savibg for the next scene....


     
    1. Overay
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      For anyone encountering this, just disable autosave before the conversation, worked for me.
  4. rychlik
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    Hi, can I ask if Extended Final Anderson Conversation is compatible with this mod? They both contain BioD_End002_300TIMConflict_LOC_INT, so I suspect not, but u say in the description your mod is compatible with all mods, and EFAC is popular enough that I would expect u to mention it if it was not.
    1. OrikonTheModder
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      This mod comes with its own restoration of Anderson's Final Scene, taken from PEOM. Just select the compatibility option during install. EFAC is deprecated since PEOM's scene sticks to the original script and polishes animations, gestures and camera angles.
  5. VicFalso
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    Hey, orikon. Can I ask what I think it is a personal question? If you don't want to answer it is ok, and sorry if this is kind of a touchy subject.

    I tried to understand the conflict between you and PV author even after trying to research it (and all I´ve got from multiple people and post it was "they ghosted eachother"), and can't seem to understand why he doesn't allow any patches even when thanking you in his mod page. Did something happened or did you guys have a fall out or something?

    Loved your work, specially PEOM (it was insane the geth part really loved it). Thanks.
    1. OrikonTheModder
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      Sorry, I'm not going to answer that. Not because it's a touchy subject, but because I respect the author's decision not to talk about it. If he doesn't wish to elaborate on the topic, I'm not going to go behind his back in the comments section.

      We ghosted each other before any incidents or conflicts occurred, so the ghosting part isn't related to him denying patches.

      One thing to point out is that if you go to the PEOM page, you'll see that I extensively thanked every person who contributed to the project, regardless of what I may think about that person. Make of that what you will.
  6. cheper17
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    In my game, mod is not aknowledged by it. Why? What have I done wrong?
  7. ShadowWolf0020
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    Is it possible to save Anderson, or does he get shot regardless. It feels like you can with the mod, I'm just not sure
    1. OrikonTheModder
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      Get shot as in by Shepard, so that you still get the final conversation? No, that cannot be avoided, because it would mean that Anderson survives ME3.

      As for him getting shot by TIM, yes it is possible, just make sure you get the Control meter to Low. If you're struggling, the Article provides an in-depth guide.
  8. ScoobyJohn2008
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    I have TOC installed as well, and it works fine - but the extended Anderson conversation didn't play when I got the good outcome to this confrontation.
    Does this mod prevent that PEOM's extended Anderson conversation from playing out?
    1. OrikonTheModder
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      I accidentally mixed up the files in the last update (I always had a bad habit of doing that). Be sure to update to the version from yesterday and select the patch for vanilla endings. That'll give you Anderson's dialogue.


      Unless I mixed up the files again...
    2. ScoobyJohn2008
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      I forgot to mention, I also use MEHEM, so I did not select the vanilla patch - does that have anything to do with it?

      Thanks for your time, and you do amazing work with your mods.
    3. OrikonTheModder
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      It has been a well known fact for over a year now that installing any ending mods like MEHEM will remove PEOM's Anderson scene. It says so on the mod page, and it says so in the installer.

      And no problem, I'm happy to help.
  9. Starph0enix
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    Is it possible to play it with a german localisation of the game? I don't care if I have english Text and GUI in my game (I already have it through some other mods), but does it crash an already heavily modded (and instabil) german ME3?

    Already installed mods (for compability reason):
    EGM, Allianz Armor and Weapon, Miranda Mod, Omega Hub, Ark Mod, Spectre Expansion, Project Variety, Priority Earth Overhaul, Bonus Powers.

    (Yes, it's possibly to early to ask this question, but it's an important question also due to mod compability. And btw: Thanks for Priority Earth Overhaul)
    1. OrikonTheModder
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      Everything you mentioned is compatible. And you can play free knowing that FCOM is fully localized for German, so both the UI and subtitles will be in your language.
    2. Starph0enix
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      Thanks, that's awesome! :D
    3. kamikad3e123
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      What about the Russian language?
    4. OrikonTheModder
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      That too.
  10. mixskyrim
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    Is this compatible with project variety and expanded galaxy mod? 
    Asking since im interested in adding this mod to my ongoing replay of me3
    Edit : Found you already answered a similar question in previous page