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Orikon

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OrikonTheModder

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About this mod

Final Confrontation Overhaul Mod introduces a dynamic and complex mechanic system for the final confrontation with the Illusive Man, in which the player's decisions, dialogue choices, and actions directly determine not only the final outcome -- but how much they're able to break free from TIM's control.

Permissions and credits
Changelogs
Donations
Legendary Edition version of FCOM

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Orikon (@masseffect_peom) / X

Learn more about my goal and mission for Mass Effect 3



Coffees are very much appreciated and noticed, especially as modding tends to extend long into the night, where caffeine helps me stay awake.

Fun fact: FCOM pairs beautifully with Priority: Earth Overhaul Mod!



Work of creative genius - D_C_Reardon, Tester

The author behind Priority: Earth Overhaul Mod brings you the Final Confrontation Overhaul Mod, which introduces an original and complex mechanic system for the final confrontation with the Illusive Man.


Inspired by Bioware's initial concept for a dialogue-based boss fight as well as the Deus Ex series, the mechanics in FCOM force you to read the situation and the Illusive Man's state of mind, and carefully choose what you do next. Failure results in The Illusive Man exerting more control over you, and will make it more difficult to persuade or intimidate him.

  • The amount of Illusive Man's control over you is represented by two new UI elements, which let you keep track of your current status.
  • In the end, based on the amount of remaining control, one of three possible outcomes will occur.
  • You have several new actions available to you, visible under the Investigate category in the dialogue wheel, alongside new interrupts.
  • All of this is complemented by the previously cut voice lines, which have now been restored.

When
how, and if you utilize your new tools depends entirely on you -- but so do the consequences.

Demonstration

For those who do not mind spoilers, an explanation is found in the Articles. Below is a visual showcase of FCOM in action:




COMPATIBILITY

  • FCOM is compatible with ALL ending mods.
  • FCOM is not compatible with mods that impact the showdown with the Illusive Man or the conversation with Anderson, and will override them.


FAQ

1. Can I get a version without the UI?

A: No, the new UI is a crucial element of the new mechanics, as it keeps players updated on their status and progress. Removing the UI would result in frustration, especially in first-time players. If the UI could be turned off after installation, or using in-game settings, then sure. But as it stands, it can't be.

2. I am unable to pick the last Paragon/Intimidate option. Why?

A: This is a part of the original game, and happens if you did not select a Paragon or Intimidate option back on Mars or Thessia. With FCOM installed, this means you can only get the Medium Ending.

3. Any tips or recommendations?

A: Yep! Don't agitate the Illusive Man, and keep an eye out on what Anderson is saying, as he gives clues on what the correct thing to do is. More importantly, choose how you're going to approach the situation. Paragon and Renegade ways of dealing with TIM are quite different, especially psychologically.