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Created by
Mass Effect Modding CommunityUploaded by
TydeousVirus scan
About this mod
An overhaul for the final mission of Mass Effect 3 with the aim of representing the allies you have gathered over the course of the trilogy, fixing bugs and adding ambient immersive events. In addition, this is natively built to be compatible with story mods such as Expanded Galaxy Mod and Spectre Expansion Mod.
- Requirements
- Permissions and credits
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Translations
- Russian
- Changelogs
Take Earth Back is a community mod designed to address one of the weakest sections of Mass Effect 3 - Priority: Earth. Bioware's mission was adequate, but it didn't account for the war assets you collected across the trilogy. Take Earth Back primarily focuses on these with an overhaul of the Earth hub to feature more than 28 war assets, as well as cut content restorations, new interactive conversations and more. Additionally, the Hammer landing sequence and beam run have had minor overhauls, and the mod is built from the ground up to work for vanilla players, as well as those who play Expanded Galaxy Mod and Spectre Expansion Mod.
Below are some of the changes we have made in this mod:
Earth Hub Overhaul
- Armali Snipers
- Asari Commandos
- Asari Justicars
- Batarian Forces
- Blood Pack Mercenaries
- Blue Suns Mercenaries
- Bolto
- Diana Allers
- Eclipse Mercenaries
- Elcor Warriors
- Ex-Cerberus Engineers
- Geth Corp
- Geth Primes
- Hanar & Drell Forces
- Kirrahe
- Krogan Clans
- Leviathan Enthrallment Team
- Rachni Warriors
- Salarian STG
- Shadow Broker Wet Squad
- Spectre Unit & Jondum Bau
- Terminus Systems Forces
- Turian 43rd Marine Detachment
- Turian Blackwatch
- Turian Engineering Corp
- Volus Bombing Flotilla
- Vorcha Labor Team
- Vorcha Void Devils
- Zhu's Hope Colonists & Shiala
Expanded Galaxy Mod:
- Awakened Collector
- Cerberus AI
- Feron
- Project Phoenix Defectors
- Tazzik
Spectre Expansion Mod:
- CAT6 Mercenaries
- Enhanced Varren
- Maeko Matsuo & ERCS Guard
- Nax
- Lystheni Operatives
- Volus Spectre Sura Nao
- Vorcha Social Research
Dialogue Overhaul
- James' cut dialogue about his dad has been restored.
- Jokers Paragon handshake and conversation has been restored to the Sword cutscene.
- Primarch Victus' ambient lines have been reshaped into a fully interactive conversation.
- Admiral Raan's dialogue has been turned cinematic
- Wrex's ambient lines have been crafted into an interactive conversation
- Geth Primes ambient dialogue is now an interactive conversation
Full Motion Videos
- The Hammer Arrives video has been split into two. The first half takes place when the Hades Cannon is destroyed, with the follow up happening just before your shuttle lands at the Earth hub. This has been added to account for a new event mentioned later in this document.
- A console halfway through the final mission is linked to the Citadel. If you hack it, then you will see a broadcast that reveals a clue as to what is happening on the Citadel. This fixes a major plot hole and also references the Citadel Defence Force and Khalisah al-Jilani war assets.
New Events
New Models
Mission Overhauls
- Map decorated with groups of Dragons Teeth
- Burning debris falls from the sky during the mission
- Second Hades Cannon added that explodes as an ambient event
- Hammer starts landing around you after you destroy your target
- SSV Ain Jalut arrives during the Hammer sequence if you have the asset via Spectre Expansion Mod
- Tyrant enemy added from Spectre Expansion Mod (if you have the mod)
Final Mission:
- Swarms of Harvesters fly overhead during the battle
- Randomised NPCs fight a battle along the route to the underground car park
- Underground car park is a Ravager breeding ground, with exploding eggs and webs on show
- Rachni swarms, Elcor troopers and other war assets seen after you defeat the Marauders on turrets
- Khalisah al-Jilani news terminal cutscene added
- Randomised NPCs fight a battle near you in Oxford Circus
- Volus Bombing Run event in Oxford Circus
- Scion enemy added to Oxford Circus
Beam Run:
- Various races run at your side as you sprint for the beam, including Elcor soldiers and vehicles such as the Tomkah or Geth Fighters
- Beam run cutscene edited to show aliens running for the beam
- Anderson runs at your side during the final stages of the beam run cutscene
- Corpses of various races are spotted around you when you wake up following Harbingers attack
- The dying soldier varies depending upon the race of who you romanced
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INSTALLATION:
Using Mod Manager, then drag and drop the archive into Mod Manager to import it. After that all you need to do is apply the mod.
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FAQ:
"Can I use this mod with Priority Earth Overhaul Mod? If not, will there be a compatibility patch?"
I'm afraid not, the two mods both edit the same mission. There will not be a compatibility patch for various reasons, but as our mods are similar there shouldn't be a need for it.
"Is this mod compatible with ending mods?"
It is! We do not edit anything after the beam run, so all content on board the Citadel or beyond is not touched by this mod.
"Is this mod compatible with A Lot Of Textures?"
It is! We have worked hard to keep the memory usage far below the memory limits and tested this frequently, so there should be no issues. If there are any, let us know.
How does DLC affect the mod?
You can use this mod whether you've played DLC or not, all that changes is the war assets that you will see during the mission. We have done our best to accommodate war assets tied to these DLC's, but the Leviathan Enthrallment Team is not yet ingame, but is on the cards for an update.
Extended Cut DLC is required.
What future content are you planning to add?
We are still in the process of deciding that, but we would like to improve the ambience of the level where we can, and if possible add more nods to story mods once we have finished accounting for the vanilla & DLC content.
I have an idea, I'd love for you to add it to the mod! Would you?
Potentially! We have a lot of our own ideas to sift through first, but you can always post it in the comments section.
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The Team:
Team Leader:
Tydeous
Modding & Sequencing:
Scottina
Tydeous
Dialogue:
SpaceD0lphin
Exkywor
Lunkensko
Scottina
Tydeous
Voice Actors:
Larissa Thompson - Matriarch-General Tirassa
Terrain Editing:
Beccatoria
Tydeous
Design:
Arterius
Beccatoria
Gabe
Jade
Rusm0
Tydeous
Vrky
Models & Textures:
Audemus
Furinax
Jenya
Mellin
NoiraFayn
FMVs:
Audemus
Furinax
Mellin
Bug Testers:
Beccatoria
Deadspear
Exkywor
Khaar
Mellin
Mgamerz
Strife
Translation:
Exkywor
Herobrine24
ilgrank
Jenya
Strife
Zooman
Toolset:
Kinkojiro
Mgamerz
SirCyrtyx