Mass Effect 3

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Mass Effect Modding Community

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Tydeous

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About this mod

An overhaul for the final mission of Mass Effect 3 with the aim of representing the allies you have gathered over the course of the trilogy, fixing bugs and adding ambient immersive events. In addition, this is natively built to be compatible with story mods such as Expanded Galaxy Mod and Spectre Expansion Mod.

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Take Earth Back is a community mod designed to address one of the weakest sections of Mass Effect 3 - Priority: Earth. Bioware's mission was adequate, but it didn't account for the war assets you collected across the trilogy. Take Earth Back primarily focuses on these with an overhaul of the Earth hub to feature more than 28 war assets, as well as cut content restorations, new interactive conversations and more. Additionally, the Hammer landing sequence and beam run have had minor overhauls, and the mod is built from the ground up to work for vanilla players, as well as those who play Expanded Galaxy Mod and Spectre Expansion Mod.

Below are some of the changes we have made in this mod:

Earth Hub Overhaul
When you have spent an entire game gathering allies, all you want is to see these allies when you play through the final mission. Well, we've done our best to overhaul the Earth hub area to show as many as we possibly can, not only from vanilla but also from Expanded Galaxy Mod and Spectre Expansion Mod. Additionally, we have overhauled the turret sequence. Not only has the cutscene been edited to show an aerial dogfight but the enemy composition has changed, and you are joined by an Asari Commando who will use biotics to support you in battle.

This overhaul has been done with the utmost care so that it will feel truly authentic to the vanilla experience. As our mod progresses we will strive to add more and add each war asset from the game. If you wish to know which war assets are included so far in the hub, please click on the spoiler below:
Spoiler:  
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Dialogue Overhaul
Bioware never finished making all of Earths dialogue cinematic, with only squadmates receiving polished cameras and animations. All other conversations were left ambient, and though the quality of the voice acting shone through, the immersive element was lost.

With Take Earth Back, we are striving to complete their work by adding cameras and suitable animations where possible, as well as restoring unused dialogue and cut scenes that match the quality of Bioware at their best. If you wish to know what dialogue has been touched by this mod so far, click on the spoiler below for a full explanation:
Spoiler:  
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Full Motion Videos
The TEB team has been working in sync with the ALOV team to introduce two new FMVs into the mod. We do not edit the FMVs lightly as we wish to retain an authentic experience for the player, so all work is handled with great care and consideration to keep it immersive. At this time, we have added two videos and split one into two parts. Click on the spoiler if you wish to know more:
Spoiler:  
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New Events
We know from the leaked alpha/beta scripts that Bioware hoped to go a lot further with events than they did. Rather than make what they had intended, we have chosen to build ambient events based around the war assets you have gathered. These range from showing Hammer landing around you to witnessing a second Hades Cannon explode. There are more, but those are being kept under wraps for now. You'll just have to play to witness them!

These additions take time, so we only have a few at this point but there are more on the horizon.


New Models
Take Earth Back includes a whole bunch of expertly constructed models to make the mission that bit better. Whether its restoring Harbinger to his Mass Effect 2 design, creating a high-poly Hades Cannon, adding Elcor Soldiers or showing the SSV Ain Jalut from Spectre Expansion Mod, there are many exciting new models to see.


Mission Overhauls
It is a work in progress, but we have begun to edit both the Hades Cannon mission and the final mission of the game. These changes range from new events as mentioned above, to combat tweaks, new ambient decoration such as Dragons Teeth or swarms of Harvesters, interactive objects, minor cutscene edits, and new enemies to fight including the Scion. Not only this, but you will see war assets fighting as you run through the final mission, and once you hit the beam they will run at your side. A full list of additions is included in the spoiler below.
Spoiler:  
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INSTALLATION:

Using Mod Manager, then drag and drop the archive into Mod Manager to import it. After that all you need to do is apply the mod.


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FAQ:

"Can I use this mod with Priority Earth Overhaul Mod? If not, will there be a compatibility patch?"

I'm afraid not, the two mods both edit the same mission. There will not be a compatibility patch for various reasons, but as our mods are similar there shouldn't be a need for it.

"Is this mod compatible with ending mods?"

It is! We do not edit anything after the beam run, so all content on board the Citadel or beyond is not touched by this mod.

"Is this mod compatible with A Lot Of Textures?"

It is! We have worked hard to keep the memory usage far below the memory limits and tested this frequently, so there should be no issues. If there are any, let us know.

How does DLC affect the mod?

You can use this mod whether you've played DLC or not, all that changes is the war assets that you will see during the mission. We have done our best to accommodate war assets tied to these DLC's, but the Leviathan Enthrallment Team is not yet ingame, but is on the cards for an update.

Extended Cut DLC is required.


What future content are you planning to add?

We are still in the process of deciding that, but we would like to improve the ambience of the level where we can, and if possible add more nods to story mods once we have finished accounting for the vanilla & DLC content.

I have an idea, I'd love for you to add it to the mod! Would you?

Potentially! We have a lot of our own ideas to sift through first, but you can always post it in the comments section.


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The Team:

Team Leader:

Tydeous

Modding & Sequencing:

Scottina
Tydeous

Dialogue:

SpaceD0lphin
Exkywor
Lunkensko
Scottina
Tydeous

Voice Actors:

Larissa Thompson - Matriarch-General Tirassa

Terrain Editing:

Beccatoria
Tydeous

Design:

Arterius
Beccatoria
Gabe
Jade
Rusm0
Tydeous
Vrky

Models & Textures:

Audemus
Furinax
Jenya
Mellin
NoiraFayn

FMVs:

Audemus
Furinax
Mellin

Bug Testers:

Beccatoria
Deadspear
Exkywor
Khaar
Mellin
Mgamerz
Strife

Translation:

Exkywor
Herobrine24
ilgrank
Jenya
Strife
Zooman

Toolset:

Kinkojiro
Mgamerz
SirCyrtyx