Mass Effect 3

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Mass Effect Modding Community

Uploaded by

Tydeous

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About this mod

An overhaul for the final mission of Mass Effect 3 with the aim of representing the allies you have gathered over the course of the trilogy, fixing bugs and adding ambient immersive events. In addition, this is natively built to be compatible with story mods such as Expanded Galaxy Mod and Spectre Expansion Mod.

Requirements
Permissions and credits
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JUST A WARNING - THIS IS A BETA VERSION OF THE MOD, BUT IT IS FULLY PLAYABLE AND WILL BE UPDATED OVER TIME

Take Earth Back is a community mod designed to address one of the weakest sections of Mass Effect 3 - Priority: Earth. Bioware's mission was adequate, but it didn't account for the war assets you collected across the trilogy. Take Earth Back primarily focuses on these with an overhaul of the Earth hub to feature more than 28 war assets, as well as cut content restorations, new interactive conversations and more. Additionally, the Hammer landing sequence and beam run have had minor overhauls, and the mod is built from the ground up to work for vanilla players, as well as those who play Expanded Galaxy Mod and Spectre Expansion Mod.

Below are some of the changes we have made in this beta:

Hammer Landing Sequence
Spoiler:  
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Dialogue Overhaul
Spoiler:  
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Earth Hub Overhaul
Spoiler:  
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Beam Run
Spoiler:  
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INSTALLATION:

Using Mod Manager, then drag and drop the archive into Mod Manager to import it. After that all you need to do is apply the mod.


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FAQ:

"Can I use this mod with Priority Earth Overhaul Mod? If not, will there be a compatibility patch?"

I'm afraid not, the two mods both edit the same mission. There will not be a compatibility patch for various reasons, but as our mods are similar there shouldn't be a need for it.

"Is this mod compatible with ending mods?"

It is! We do not edit anything after the beam run, so all content on board the Citadel or beyond is not touched by this mod.

"Is this mod compatible with A Lot Of Textures?"

It is! We have worked hard to keep the memory usage far below the memory limits and tested this frequently, so there should be no issues. If there are any, let us know.

How does DLC affect the mod?

You can use this mod whether you've played DLC or not, all that changes is the war assets that you will see during the mission. We have done our best to accommodate war assets tied to these DLC's, but the Leviathan Enthrallment Team is not yet ingame, but is on the cards for an update.

Extended Cut DLC is required.


What future content are you planning to add?

We are still in the process of deciding that, but we would like to improve the ambience of the level where we can, and if possible add more nods to story mods once we have finished accounting for the vanilla & DLC content.

I have an idea, I'd love for you to add it to the mod! Would you?

Potentially! We have a lot of our own ideas to sift through first, but you can always post it in the comments section.


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The Team:

Team Leader:

Tydeous

Modding & Sequencing:

Scottina
Tydeous

Dialogue:

Lunkensko
Scottina
Tydeous

Design:

Arterius
Gabe
Jade
Rusm0
Tydeous
Vrky

Models, Textures, & FMVs:

Audemus
Jenya
Mellin

Bug Testers:

Deadspear
Exkywor
Khaar
Mellin
Mgamerz
Strife