Immersive Thessia Mod realizes the full potential of one of Mass Effect 3's most iconic missions, by introducing what the original tried but failed to portray: The visuals and sound design of a city under siege, and a tense, emotional and action-packed atmosphere. All while remaining true to Bioware's original design.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version [TOC]
Changelog for The Orikon Collection can be found here: https://drive.google.com/file/d/11luASJ-KQijRzrtxq5T9yyBvgaEySo0L/view?usp=sharing
Version 1.1.
The full changelog for Patch 1.1 can be found here: https://drive.google.com/file/d/1TQWBs_C1RG-Mi1gKQxkJ2mlGTXIxNVst/view?usp=sharing
Version 1.0
Full changelog, alongside extensive developer commentary explaining Bioware's original vision for the mission and how it is fully realized in ITM, is available here: https://drive.google.com/file/d/1qf9J7Xoo7v_tFHGlqI1ewHL3lGleLurx/view?usp=sharing
Donations
Both straight donations and premium membership donations accepted
Thank you for taking the time to visit the mod page Please carefully read the Bugs, Compatibility and FAQ section before downloading. To avoid a "Wall of Text" effect, most sections are under a spoiler window. Expand it to view the information.
The author of Priority: Earth Overhaul Modbrings you ITM, which transforms Priority: Thessia into the memorable, action-packed and intense mission it was supposed to be, that showcases what a city under full Reaper attack looks like. At the same time, it maintains Orikon's signature vanilla-friendly style of design, so you will never feel like you're playing through Thessia with a mod. Complete list of features:
Spoiler:
Show
Content restoration: All cut content that was mistakenly left behind has been restored. This includes new dialogue and missing cutscene pieces, as well as some new gameplay mechanics. Audio Overhaul: 15+ cut SFX pieces have been restored and implemented throughout the mission, creating a far more immersive and audio rich experience. New ambient SFX was also imported from Thessia's Multiplayer counterpart to further enhance the ambience. Visual Overhaul: Thessia has received a major visual upgrade that transforms it into a city under Reaper siege. This ranges all the way from new particle effects and gunships, up to distant Reaper ships and swarms of Harvesters that are tearing the city apart. Music restoration: Thessia now plays its unique combat track throughout the entire mission, starting with the first combat encounter. Enemy improvements: Restored all missing enemies such as Ravagers, and re-balanced some encounters in order to match the intended intensity, difficulty and spoken dialogue. Boss Fight improvements: Major improvementsto the Kai Leng fight in terms of mechanics and difficulty.
Thanks to Seclaris and my assistant Hadrorex for the images and pre-release testing.
With the release of The Orikon Collection, ITM is part of an unprecedented bundle which allows players, both new and old, to remaster Mass Effect 3's gameplay in a single click. You can watch the trailer above to see more footage from ITM, including the new vista visuals and some of the improvements to the boss fight.
As for Project Variety 3.0, ITM is no longer compatible. However, using both mods will not result in crashes, bugs or other issues. Once you reach Thessia, ITM will simply override PV. At any other point before or after Thessia, PV will be applied to your game experience as usual.
ITM is mostly compatible with the following mods:
Respawn
Because both mods modify various encounters, there may be issues under specific combat scenarios. In to minimize the risk of bugs, I recommend disabling Respawn while playing through Thessia and re-enabling it after you're done. But this is not a requirement.
ITM is fully compatible with all other major mods, including:
1. Can I install the mod on illegal (pirated) copies of the game?
A: No. And I have no intention of ever making that an option. ITM is a highly-produced mod designed to blend seamlessly with the rest of the game. Such high standards mean that, in return, users are expected to at least own a legal copy of the game. I understand that Origin can sometimes cause headaches, but Mass Effect 3 is an 8 year old title which can be purchased for a very low price. And if AAOM ever catches the eye of Bioware representatives, it would look bad on the project's record if I freely distributed it to pirates.
2. What installation order should I use for content mods such as EGM, ME3Recalibrated, PEOM, Spectre, etc.?
A: Installation order with Mass Effect 3's content mods is mostly irrelevant, with the exception of texture mods such as ALOT which must always be installed last.
3. Do I need to start a new playthrough?
A: No. ITM functions perfectly regardless of your playthrough's status or which mission you're currently at.
5. I don't like a certain change, or I would like to add/remove something.
A: Much like with all my work, I take all feedback seriously. This is especially the case with new releases like ITM. If you do not like something or wish to change it, leave a comment. The more constructive it is, the better the chances of me taking it seriously.
If you're new to modding ME3, this is a list of the 13 most highly-produced and most lore-friendly mods created so far.
I personally guarantee you that none of mods from this list feel like "fan-fiction edits" or contain subjective and personal changes. Each of them brings vast improvements in their respected areas, and allow you to remaster and bring Mass Effect 3 into the current generation of games.
Combined together, these mods elevate ME3 into one of the best and most well-designed gaming experiences you can have. It's quite a bold statement, but I fully stand by it and I invite everyone to try them out and see for themselves.