The Orikon Collection features an updated version of Immersive Thessia Mod (ITM), which is reflected on the mod page. The individual release is still stable and working, but it does not contain all features.
Users who only want to experience Immersive Thessia Mod without other content from TOC can delete the other mod folders that come with it.
The individual release of ITM is unlikely to be updated because it requires me to work with Mod Manager, which gives me a huge headache every time.
With The Orikon Collection being temporarily down (back up very soon!), I've taken the time to update the standalone version of Immersive Thessia Mod, complete with FULL language support.
Eyyy question Orikon. Would this potentially have any major conflicts with Virmire Causality? Yk the mod that resurrects the causality as a replacement for Kai Lang. I got an old file and im thinking its prolly gonna be bad with this but i thought I'd ask
Yes, but as always which mod takes over depends on the mount priority. If ITM has a higher mount priority, Virmire Casualty won't appear. Vice-versa works too.
Hello, I read your post about porting to LE. But maybe you have reviewed your position since this summer .... please .... (the community on LE being active, more than on ME3, maybe people could help you there).
Especially since this mod has no equivalent for Thessia in LE3.
I appreciate your kind comment, but I'm sorry... my answer is still no.
There is nothing to review. Bioware hasn't restarted their project, and both ME2 and ME3 are still in the same downgraded state that they were at release. Had Bioware returned and fixed the mountain pile of new bugs, and restored these two games to the same state they were a decade ago, I would've changed my position and ported my work.
But as it stands, Bioware hasn't put a shred of effort into their ports, and I don't see a reason why I should put any into mine. I'll refrain from commenting on the modding "community" seeing as your post is too friendly and I don't want to taint it with any negativity lol
I have to admit that it's been almost 10 years since I last played Mass Effect. But I never had the impression that this mission lacks intensity. I found the atmosphere absolutely gripping. Maybe my memory is a bit dim, but I don't see why this mission would need an overhaul. Unfortunately, there is no (comparative) video linked with which I could convince myself of the improvements.
Really does feel like the city under siege that it's supposed to be, now. Adds to Liara's despair and the emotional urgency, and hits that bit harder when it's all gone wrong and you lose Kurin at the end.
Enjoyed the boss fight with Leng a lot more, too. I ran it multiple times just to see how it pans out with different approaches. Feels well balanced, even on Insanity. Love that he pressures you so much. It actually feels like a proper confrontation now, rather than another minor scrap that Shepard just shrugs off. I remember the first time I played vanilla Thessia, the distinct sense that Leng's cutscene immunity was the only thing that got Leng through it alive. Now it does actually feel like Cerberus have the upper hand from the outset, and Shepard's team are on enough of a back foot for their lack of agency in the cutscene to ring true.
When going to outpost Tykes on Thessia the map bugs out and shows missing textures, because of this when walking further you fall through the map and die. I've been stuck here ever since, Here is how it looks like: https://www.deviantart.com/goldenstriker25/art/MassGlitch-886761441?ga_submit_new=10%3A1627219214 Mods: Spectre expansion, EGM, Earth overhaul, Project Variety, Immersive Thessia mod and ALOT
I have reinstalled with the latest update through Mod Manager but the issue persists. When disabling the mod it works fine, when having the mod active it doesn't trigger the cutscene when you meet the remains of project Tykes which is probably why the textures are missing and it bugs out
For what its worth I'm having the same problem. I'm assuming N7Hadrore is right in their assessment, but no enemies appear on the mini-map and the Asari soldiers tell me to go to the outpost as if the coast is clear.
Your squadmates mention that there are rachni around, but I didn't come across any. Are they supposed to spawn in that section where you meet the sniper?
139 comments
Users who only want to experience Immersive Thessia Mod without other content from TOC can delete the other mod folders that come with it.
The individual release of ITM is unlikely to be updated because it requires me to work with Mod Manager, which gives me a huge headache every time.
But maybe you have reviewed your position since this summer .... please .... (the community on LE being active, more than on ME3, maybe people could help you there).
Especially since this mod has no equivalent for Thessia in LE3.
There is nothing to review. Bioware hasn't restarted their project, and both ME2 and ME3 are still in the same downgraded state that they were at release. Had Bioware returned and fixed the mountain pile of new bugs, and restored these two games to the same state they were a decade ago, I would've changed my position and ported my work.
But as it stands, Bioware hasn't put a shred of effort into their ports, and I don't see a reason why I should put any into mine. I'll refrain from commenting on the modding "community" seeing as your post is too friendly and I don't want to taint it with any negativity lol
Fortunately for you, I've changed my mind. ITM is coming to LE.
Unfortunately, there is no (comparative) video linked with which I could convince myself of the improvements.
Your continuous snarky comments are becoming annoying. If you like it, download it. If you don't, leave it alone.
Two words? F**cking awesome :p
Really does feel like the city under siege that it's supposed to be, now. Adds to Liara's despair and the emotional urgency, and hits that bit harder when it's all gone wrong and you lose Kurin at the end.
Enjoyed the boss fight with Leng a lot more, too. I ran it multiple times just to see how it pans out with different approaches. Feels well balanced, even on Insanity. Love that he pressures you so much. It actually feels like a proper confrontation now, rather than another minor scrap that Shepard just shrugs off. I remember the first time I played vanilla Thessia, the distinct sense that Leng's cutscene immunity was the only thing that got Leng through it alive. Now it does actually feel like Cerberus have the upper hand from the outset, and Shepard's team are on enough of a back foot for their lack of agency in the cutscene to ring true.
So yeah, once again: definitive.
Hats off.
Here is how it looks like: https://www.deviantart.com/goldenstriker25/art/MassGlitch-886761441?ga_submit_new=10%3A1627219214
Mods: Spectre expansion, EGM, Earth overhaul, Project Variety, Immersive Thessia mod and ALOT
I could've sworn I fixed this problem though. I'll investigate.
If not, then yes, disable Respawn until you're done with the mission.