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Tydeous

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Tydeous

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About this mod

The purpose of Spectre Expansion Mod is to improve the under used Shadow Broker and Spectre terminals, to give the player new difficult choices to consider via Spectre authorisations, to improve the presence of background races in ME3, to expand the galaxy map and provide clues to the battles happening beyond the scope of Shepard’s missions.

Requirements
Permissions and credits
THIS IS A PUBLIC BETA OF THE MOD. PLEASE BEAR THIS IN MIND WHEN COMMENTING.
KEEP AN EYE OUT FOR UPDATES THAT ADD MORE CONTENT IN THE COMING WEEKS.




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Spectre Expansion Mod was first created to address one section of the game that I felt was lacking; the Spectre Terminal. Since then it has vastly grown in scope to include updates to the Shadow Broker terminal, a new shop and items, combat mission additions, address some item gamification, improve the content for the less powerful aliens and to expand the galaxy map to include homeworlds from the background lore and new anomalies and galaxy map assignments. In addition I have also begun work on a quest chain called the Ghosts of Antilin, this will expand with each patch and it focuses on one of the background lore alien races. I also hope to expand content for other lesser own species as well.

Below are some of the changes I have made:

Spectre Terminal

Spoiler:  
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Combat Mission Additions

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Shadow Broker Terminal


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Baria Frontiers

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The Galaxy Map

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The Ghosts of Antilin

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Mercenary Contracts

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Alien Race Improvements

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Item Gamification Changes

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Notes on the Beta

- At this time if you buy a Mercenary Contract then you do not immediately get the War Asset that you have bought. To do so you must access the Spectre Terminal.
- For the beta you can only authorise Spectre authorisations, there is no refuse button yet. The current way to refuse is not to click on authorise and to move on from the message. I hope to find a more interactive method of allowing a player to refuse in the future.
- For Patch v0.8 you must go to the Spectre Terminal in the Embassies to get the new elcor mission rewards. This will be amended for v0.85.
- The Ghost of Antilin War Assets are using placeholder artwork.


It is my intention to continue adding and amending the game until the final release of Spectre, but this BETA contains a lot of content already. I should also be clear that the mod requires EGM - Expanded Galaxy Mod to work. If you use my mod without it, then it will cause a lot of bugs.

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REQUIRED MODS:

EGM - Expanded Galaxy Mod

SUGGESTED MODS:

Alliance Warpack
Aria Arena Mod
ARK Mod
BackOff
Better Dreams
Bonus Power Packs
EGM Squadmate Pack
ME3Recalibrated
Miranda Mod
Omega Hub Mod
PEOM - Priority Earth Overhaul Mod

Respawn - Mission Overhaul
SinglePlayer Native Controller Support Mod


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INSTALLATION:

This mod requires the latest release of EGM - Expanded Galaxy Mod

Drag and drop the folder DLC_MOD_Spectre into your Mass Effect 3 DLC folder and then autoTOC.

If using Mod Manager, then drag and drop the archive into Mod Manager to import it. After that all you need to do is apply the mod and build a compatibility patch using conflict detector.


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FAQ:

"Can I use this mod without EGM - Expanded Galaxy Mod?"

In theory, yes. But you would have significant issues with the galaxy map as the majority of star systems would lack names and descriptions. There would be many other bugs as well. I would not recommend it, and I'll be unable to provide support when it goes wrong (it will go wrong!).

"Will you release a version that does not require EGM - Expanded Galaxy Mod?"

I'm afraid not. It would require far too much work to get right and I would rather devote time to improving the project as it currently is.

You mentioned new storylines, will these be new missions?

Kind of. These will take place on the galaxy map, but because of limitations of the toolset (and my own skillset) we are incapable of adding brand new combat missions to the game. Maybe one day it will be possible, but for now the new storylines are told via galaxy map assignments, short text adventures and terminal messages.

"You said you were adding content for the background races, but I've seen nothing for X, Y, or Z races yet. Why not?!"

I have tried to add as much content as I can for the first release, but I still have a lot of content I want to add to the game. This means that some races only have the bare minimum of references or new content. As time wears on, I will try to expand these further.

Some cluster textures are copied from other clusters. Will these get replaced once the beta is finished?

My hope is to give each cluster that uses a duplicate their own unique texture by the end of the beta.

What future content are you planning to add?

I don't want to go into details about these just yet, but expect more of what I have already added (spectre authorisations, new planets, mini-text adventures etc.), and if I'm adventurous enough, maybe some more complex additions.

I have an idea, I'd love for you to add it to the mod! Would you?

Potentially! I have a lot of my own ideas to get through first, but we can always discuss it over private message or you can post it in the Collection Point for Ideas article. At the least, you can always release it as a submod. Contact me if you want.


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Credits:

Writer, Designer, Idea Guy, Tester, Almost Everything Else: Me!
New Store: Kinkojiro
Salarian STG Immersive Update: Ravager
Bioware: For cut content and blog files I adjusted and added to the game

Special Thanks to:

Kinkojiro - For teaching me how to mod this game, allowing me to use EGM's galaxy map as a base and many other things. The mod wouldn't have been possible without his support.
Ravager - For so freely giving his work on Sur'kesh to the mod.
Jorgen - For proof reading everything I wrote to say if he liked it or not and keeping me sane when I had to rebuild the mod from scratch.
Deadspear, JonatanRek, Realsurvivor, & Orikon - For their interest in the mod and keeping my spirits up after the original version was lost.
Duke the dog - For patiently listening as I'd read my writing to him. Such a good boy, yes he is! A good boy!
ME3Explorer Toolset Team - Without your tools my ideas would still be on paper.
Everyone else who ever took an interest in the mod or tried to help - Thank you.

 
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