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eezonaut

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eezonaut

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About this mod

Covered clothing TexMod override for default resolution textures.

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Mod contents


Texture replacements are offered for:

1) The civilians and dancers on the Citadel

2) Diana Allers

3) EDI
a) Default robot body textures changed
b) Default squad selection menu image replaced by EDI's hologram from ME2
c) Minor modifications (closed, less shine) made to the default alternate outfit

4) Jack

5) Liara
Default LotSB white armor/outfit replaced with a dark version.

6) Miranda
a) Default white suit replaced with a (game default resolution) closed - and further slightly modified - version of JeanLuc761's ALT OUTFIT for Miranda from 2012. DISCLAIMER: Miranda's original ALT textures here are entirely credited to JeanLuc761, not to me at all.
b) DLC Casino outfit modded in line with that of the standard civilian version.
[c) I further recommend AVPen's excellent: Miranda Horizon and Arena armors ]

7) Samara

8) Maya Brooks


.. and relevant codex/GUI images.


Optional:

9) Kaidan
If selected, Kaidan's upper torso will be clothed on the hospital bed (and consequently, I would assume, on any other bed as well).

10) Male Shepard
Clothes the Male Shepard body.


Please refer to the provided screenshots to preview the changes (screenshots for the civilians and dancers may be obtained from the pages of the ME1 and ME2 versions of TRAM - they will look the same in ME3 as well).



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TL/DR:


This mod uses TPF files - if you're familiar with these, you're good to go (but I recommend using them with TexMod, not permanently replacing textures with ME3 Explorer).

If you're not familiar with TPFs, then you may refer to the detailed instructions for new users provided below.



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Foreword:
(skippable)


ME3's relatively robust modding scene has already produced some very high quality solutions, but as these generally involve model replacement (which, admittedly is the only comprehensive fix), a common concern arises around maintaining consistency with all DLCs and with other mods that may not be compatible with the replacement(s) - (I have had issues where multiple meshes appear simultaneously, or an original mesh can continue to pop up once in a while, among others).

A consistency issue can also arise when permanently replacing textures in Mass Effect 3, as I have discovered, for example, when using moonshine's ME3 Controller mod (as of version 1.0b), which overrides some replaced textures and continues to display their default versions. Additionally, as mods such as that one aren't compatible with Texplorer, I'd prefer avoiding the scanning and permanent replacement route altogether for Mass Effect 3.

With the default meshes (and my basic abilities) being what they are, it leaves little room to actually 'fix' anything, so I have generally just gone the *make stuff darker* route and called it a day.

Using TexMod will add a few steps to launching the game every time, and it can be buggy (see 'Known issues' below), but overall it's still the best solution here, in my opinion.



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Instructions
(there are 14 steps to follow):



1) Download and extract TRAM_ME3_v1.0


2) You should now have two folders: one called 'texmod', and the other called 'TPF'.


3) I suggest moving the 'TPF' folder to a convenient location, such as your Documents -> BioWare folder.


4) From the 'texmod' folder, move the two files (called 'Texmod.exe' and 'TEXMOD.bat') into your Origin Games -> Mass Effect 3 -> Binaries -> Win32 folder

[Note: Make sure to move the two individual files, not the folder.]


5) [Cont'd from 4)] - Once the two files are in your 'Win32' folder, double click on 'TEXMOD.bat' (that's the file name in capitals).


6) This should launch a command prompt window, as in the screenshot. For now, leave the prompt alone (do not press any key while the prompt window is active).






7)
Next, run Mass Effect 3 from Origin. This should being up the TexMod window, as in the screenshot:






8)
Now, switch back to the command prompt window, and press the Enter/Return button. It should change, as in the screenshot.







9) Return to the TexMod window and click on the yellow folder icon under 'Target Application', then click on 'Browse...'






10) In the subsequent 'Select Executable' window, navigate to and select 'MassEffect3.exe' in your Origin Games -> Mass Effect 3 -> Binaries -> Win32 folder, then click on 'Open'.

MASSEFFECT3.EXE
should now display as your Target Application.







11) Switch back to the command prompt window and press the Enter/Return button. The command prompt window should now disappear.


12) Back in the TexMod window, under 'Package Mode', click on the yellow folder icon, then click on 'Browse...'.







13) In the subsequent 'Select Texmod Packages to add' window, navigate to the 'TPF' folder [ from step 3) ] and select the '01_NPC' file, then click on 'Open'.

[If you wish to add the Kaidan and Male Shepard options as well, then just browse for, and add them in the same manner.]

Your TexMod window should display your added packages as in the screenshot:







14) Finally, click the 'Run' button to launch Mass Effect 3.

Bear in mind that it will take longer than normal to launch ME3 with the mod. As a guide, on my PC, it takes about 17 seconds to launch ME3 with all three packages. By itself (without this mod), ME3 normally takes 6 seconds to launch.



IMPORTANT: You will need to follow steps 5)-14) every time you wish to launch Mass Effect 3 with this mod. Make sure to always manually browse for the 'MassEffect3.exe' file, when you get to step 9 (do not select it from a dropdown shortcut menu, where it should appear in subsequent launches).

If you run into any issues, I refer you to the additional links provided on Ottemis' tutorial page (which all of these instructions have been based upon).



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Known issues:


1) Occasionally, one of the texture files can 'leak' out and fill up the game's entire screen area.

This is a TexMod issue and there isn't apparently a solution other than quicksaving if possible, and restarting the game (if the menu screens get affected as well, you will have to use "ALT+F4" to force quit the game).

I've also encountered a more rare 'leak' situation when customising weapons at a mission's launch point, where one of the textures occupied the area where a weapon mod's description is meant to be displayed. Again, there is no apparent solution to this other than exiting and resuming the session.


2) Minor stutter when entering new areas

Depending on your system specs, and on the number of other TPFs you may be running as well, this could either be almost unnoticeable, or slightly noticeable. We are replacing textures here in memory on the fly, so a small performance hit is to be expected, but I would be surprised if this could be a serious issue for anyone.


Compatibility:


TRAM (ME3) is fully compatible with all single-player replacements effected by moonshine's ME3 controller mod (as of v1.0b).



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Q & A:


1. Can I apply only the textures I want to rather than the whole pack?

Yes, but you'll have to create the necessary TPF files for yourself. Sorry, but I won't be able to provide any tutorials or support for custom packages (there should be plenty of information available online, though).


2. Nothing for Ashley?

Basically, no. As far as I'm concerned, Ashley RIP Virmire 2183.


3. Will there be a Female Shepard version of the Male Shepard replacement in this mod?

Currently there are no plans to include that. I wonder whether there is any interest at all in the Shepard replacement in general. If there is, and someone would like to volunteer to do a Female version, I'd be happy to include it in this mod (with credit), or to link to an independent upload.


4. Why not permanently replace textures like in TRAM for ME1 and ME2?

For compatability reasons outlined in the 'Foreword' earlier on this page, the permanent replacement option has been avoided for TRAM (ME3). It can still be done using ME3Explorer, and advantages would be elimination of the delay when launching ME3 and the texture 'leak' problem and minor stutter outlined in the 'Known issues'. On the other hand, the TexMod route is certain not to break anything and will ensure that your default files remain unaffected.



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Thank you


Ottemis, for the TexMod tutorials. These were a one-stop source for the entirety of my knowledge and workflow around the ME3 TexMod process, and the basis for this mod's instructions.
 
JeanLuc761 on the BioWare forums, for creating and freely sharing the original ALT OUTFIT for Miranda, back in 2012.

Melllin on deviantart, for providing a render of the EDI hologram.

NimbleJack3 on deviantart, for providing convenient access to the Grissom Academy Insignia.



And of course, all of those repsonsible for TexMod and ME3Explorer.