There may be some issues with the texture .mod files. All three work fine on my end, so I'm not sure what's going on. If anyone has problems with the textures overwriting each other (science textures on the Ajax or vice versa) please let me know right away.
In the meantime, if you are having issues I have a couple things that should get them to work. First, install your chosen science textures .mod, clear the job list, then install the Ajax textures .mod. I suspect they're just overwriting each other in Mod Maker. If that doesn't work, install your chosen science textures, clear the job list, then navigate to your BIOGame/CookedPCConsole folder and find BioH_Liara_00_NC.pcc. Copy that file to your desktop and install the Ajax textures. Put the copied BioH_Liara_00_NC.pcc back into your CookedPCConsole folder and let it overwrite. Run the TOCBin Updater and it should work.
I'm actually having an issue somewhat like this. The default textures are being applied to the ajax mesh. It doesn't seem to affect any other textures. But it started happening after installing the ME3 Spectre Store.
If you're still having difficulties, try installing the .tpf in the downloads, but be sure to follow the readme exactly! If it still doesn't work, try reinstalling me3explorer. Save only the me3tree.bin file in the exec folder and delete everything else, redownload the program from Sourceforge, replace the me3tree.bin file, then reinstall the mods.
I can't port anything to ME:LE at all since I don't own it. However if someone out there would like to take it on instead just shoot me a message and we can hopefully work something out. I just can't allow all of the textures or the helmet mesh to be used as of now since I don't have permission to port them.
Ottemis and smarteck for the textures and getorex for the helmet, though I think his permissions might be open for that. But regardless, I have no time to make mods myself anymore
Project Variety appears to be causing problems with this mod for me, but ONLY during the Citadel DLC. It's been fantastic everywhere else.
I started the DLC and had the Ajax armor selected in squad selection, but she would only wear her default armor. Strangely, outfits added by EGM and Alliance Warpack have the same problem, but only this mod started working again after I disabled PV.
Damn this looks good, it always bothered me a bit that Liara's *casual* outfit is basicaly normal light armor with cape thing.
Is there any chance of this coming to LE anytime soon? God I would kill for that full helmet. If anyone knows of a way to get the helmet mesh working in LE, I would love to hear all about it
It should, but I haven't and won't be able to update it to current modding practices. I would recommend trying out Getorex's original version instead since it's been updated far more recently.
The mod uses her default head texture. If you're using the dlc version, you have to scan it into whatever program you are using to replace textures for it to replace the file. Once that's done it'll be completely compatible with any Liara retextures, as long as they don't touch her outfit. The old .mod file version is compatible by default since it only replaces the meshes and textures of her outfit
Mod worked like a charm but I wish the Ajax Armor worked with the Power Recharge speed mod instead of Power Damage; I always run speed, always need more Singularities! If you see this princessdemeter maybe add it to the description that it provides the Power Damage modifier.
I have had no problems with the mod at all, and I love it. Liara looks so much more professional and dignified. Thank you! I feel as the uniform makes her fit in better with the crew, and I like the alternate armor very much. Thank you!
So, I installed this mod and then restarted a new game, because I wanted to see Liara in the new armor and science outfit from the beginning. I preferred the helmet (the breather mask looked damn silly, not to mention inefficient especially in no atmosphere environments.) I also prefer black over green, so I chose the black science outfit. I installed the 'optional files' for both of these in the "DLC_CON_LAJAX" folder per the included instructions, overwriting as needed. then, I copied the contents of the "DLC_CON_LAJAX" and placed it into the "...BIOGame\DLC" also per the included instructions. However, Liara still appears in her default set when meeting her on the Mars station, both in the cutscene and in the ensuing confrontation. I DID create a new folder to put these files into, as everything else in the "...BIOGame\DLC" folder was in a sub-folder and also as I wanted to keep the files neat. Any help would be appreciated.
You need to put the entire DLC_CON_LAJAX folder itself into the dlc folder after you've added the optionals you want. It's not reading the files in the new folder. You should be able to just rename your new folder to DLC_CON_LAJAX too, as long as the internal file structure is intact.
But may i ask you on how can i only install the Ajax armor without affecting the Casual outfit (not replacing the Lair of the Shadow Broker's outfit with the ME1 looking one)?
If you're running the dlc version, just delete the BioH_Liara_00_NC.pcc from the dlc's CookedPCConsole folder and run ME3Explorer's AutoTOC utility on the dlc. If you're doing the .mod version, only run the Ajax .mod files and ignore the science uniform ones. She'll keep her lab coat on the Normandy and Citadel and wear the Ajax everywhere else.
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In the meantime, if you are having issues I have a couple things that should get them to work. First, install your chosen science textures .mod, clear the job list, then install the Ajax textures .mod. I suspect they're just overwriting each other in Mod Maker. If that doesn't work, install your chosen science textures, clear the job list, then navigate to your BIOGame/CookedPCConsole folder and find BioH_Liara_00_NC.pcc. Copy that file to your desktop and install the Ajax textures. Put the copied BioH_Liara_00_NC.pcc back into your CookedPCConsole folder and let it overwrite. Run the TOCBin Updater and it should work.
I started the DLC and had the Ajax armor selected in squad selection, but she would only wear her default armor. Strangely, outfits added by EGM and Alliance Warpack have the same problem, but only this mod started working again after I disabled PV.
Is there any chance of this coming to LE anytime soon? God I would kill for that full helmet.
If anyone knows of a way to get the helmet mesh working in LE, I would love to hear all about it
But may i ask you on how can i only install the Ajax armor without affecting the Casual outfit (not replacing the Lair of the Shadow Broker's outfit with the ME1 looking one)?
Thx & safe lad.