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- A Lot Of Textures (ALOT) for ME2
A Lot Of Textures (ALOT) for ME2
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Version2021.14.1
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If your post is removed, you know why.
If you have a legitimate issue not answered in the FAQ :
- Make sure it's not answered in the FAQ (see description)
- Make sure it's not answered in the tutorial
If both the above don't cover your issue, please open a bug report in the Nexus bug section :
- Send the links to the log and diagnostic of your Installer. See how to upload a log and make a diagnostic.
- If the issue is texture-related, send screenshots and a save game where it can easily be seen.
- Pirated games aren't supported. They may or may not work.
A.L.O.T for ME2 2017 has entered BETA phase. You'll find a link on Discord to try it out :).
EDIT 08/12/2016
Me and AlvaroMe are working on a gigantic update / overhaul of A.L.O.T. Let's call it A.L.O.T 2017 :).
If you're in a rush, here's the short version : more textures, better textures.
Also, you can join us on Discord ! Link !
There are multiple aspects we will be improving :
- The first is creating an exhaustive database of "portable" (ie identical) textures between the entire trilogy games.
- Since Bioware downscaled many textures and upscaled others through the development of the 3 games (eg a texture could be 1024px in ME1, 512px in ME2, 256px in ME3 // I'm not making it up ! ), we'll be able to normalize the textures (same resolution everywhere). We'll have a vanilla plus base to work with, if you want. Let's call these textures vanilla upscales.
- Afterwards, we'll compare this vanilla plus base with current A.L.O.T textures. One by one. To see which modded textures are worth keeping, which would be better replaced by vanilla upscales. We'll also try to catch any remaining bugs or inconsistencies in the A.L.O.T textures.
- Then comes the most interesting, and long part. It's the manual upscale of dozens, if not hundreds of textures. I won't be doing it entirely by hand, fortunately. Upscale algorithms have greatly advanced since bicubic and bilinear, and the results I've got now are very promising.
I won't be doing any bulk upscale, as this gives very inconsistent results.
- Finally, we'll switch from ME3Explorer to MassEffect Modder for texture installation. This tool is much (!! ) faster than ME3Explorer, and fixes a few of it's glitches regarding texture installation (ie no more Aquarium TPF). The installation tutorial will be redone, in time. In the meantime, the wiki of MEM has a lot of information, if you feel like learning by yourself :).
This won't be done in a fortnight. We have a lot of work ahead of us, so please be patient ! There won't be any updates to A.L.O.T in the meantime, consider it's current state as final while waiting for the overhaul.
EDIT 23/04/2016
ME3Explorer 2.0 was just released, the new stable !!! No more bugs, yay ! Links are in the description.
EDIT 08/04/2016
There will MOST LIKELY be bugs in these release, please report anything strange you may be experiencing !
This release couldn't exist without the spreadsheet mastery of AlvaroMe, thank you for working with me on this release !
Massive update :
- Ported 373 textures from A.L.O.T ME3 and MEUITM to A.L.O.T ME2.
Basically, there is A LOT of textures that are strictly identical between the 3 games, and thus texture mods can often be used in more than one game, with just a bit of tweaking.
General cleanup :
- Includes all bugfixes from 1.5.6
- Removed 0x5D2725D5, 0xE5100929, 0x171B6F9A, 0x4A1283F8, 0x8BF84879 (Star Trek consoles that just don't look right)
- Removed 0x7EE85592 and 0xFF48AA3F, that were the same size as vanilla.
- Removed buggy 0x1CED8B2E (entirely black hair texture)
- Removed 0xE07C5310 and 0x2C0A611F, quarian retexture that strays too far from vanilla.
- Placed 0xE224ED25 in the Aquarium TPF (GUI texture that can't be upscaled)
- Fixed HMF_ARM_CTHh_Nor_Diff_Stack (0x8A5CB7F3) and HMF_ARM_CTHh_Nor_SPwr_Stack (0xC871165B) to not display 'Chief Medical Officer' on the shoulders, since the outfit is used both by Dr Chakwas and Shepard.
Misc :
- Updated mirrors, torrent links and MD5 hashes.[/b]
EDIT 04/02/2016
Weekly update, more bugfixes. Also added a bunch of hair textures from CDAMJC. Should fix all the problems reported by now.
EDIT 28/02/2016
Version 1.3.2 fixes (again) A LOT of problems, see changelog for more details. A HUGE thank you to Alvaro for his invaluable help. Having all the hashes saved me a lot of time when fixing all the textures.
EDIT 26/02/2016 :
Version 1.3 should fix A LOT of problems (pun intended). I removed the METPF version, 7z is simply much better in all ways : smaller in size, faster to install, easier for me to update, etc... If there is demand, I may bring the METPF version back.
20/02/2016 :
Initial Release !
Please stop reporting issues here, use the bugs section for that.
Then, and only then, write a comment or come on Discord if you still need help. Please. Help us keep our sanity.
[ME2] broShep High Quality textures
Femshep armour is constantly flickering, esp. in cutscenes. Her black turtleneck or whatever is constantly bleeding through and the front of her helmet also flickers periodically.
I just went through Tali treason and it was constant.
What can be done about this annoyance? I don't see it in vanilla installation youtube videos. Thanks.
https://imgur.com/a/AppXrsU
EDIT: I've done some additional research and this appears to be an issue w/ the base game. It has nothing to do w/ ALOT. Thanks for your help.