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Vergil65

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Vergil65

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16 comments

  1. SirHavelock97
    SirHavelock97
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    Hi, I have installed the mod but I don't see any extra powers for my sentinel class? Did I install it wrong somehow?
  2. danielomas
    danielomas
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    Great job friend, I just wanted to know if you could make tech armor could be a power for all classes?
  3. Pandrup
    Pandrup
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    When downloading with ME3Tweaks Mod Manager : 
    [Improperly deployed mod]
    This archive contains a mod that was build using ME3Tweaks Mod Manager, but the archive that was distributed
    was not created by ME3Tweaks Mod Manager. The mods in this archive may not be fully supported or have other issues.
    Mods designed for ME3Tweaks Mod Manager should be deployed through it.
    Contact the developer and ask them to deploy the mod properly through mod manager.
  4. Mozgil
    Mozgil
    • BANNED
    • 0 kudos
    Writes the archive was created using another tool and may contain errors.
  5. deleted189327948
    deleted189327948
    • account closed
    • 0 kudos
    Excelent mod for Vanguards and Centinel
  6. royyeadon
    royyeadon
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    • 4 kudos
    Me3Tweakmod manager refuses to instal says something about meshes being installed before textures.
    1. Vergil65
      Vergil65
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      Not sure what's happening there. I don't get this error when installing.
    2. royyeadon
      royyeadon
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      • 4 kudos
      maybe a windows 7 thing METweaks is a windows 10 app. It says that it may not work correctly with win 7
    3. ScoobyJohn2008
      ScoobyJohn2008
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      A bit late, but had you already installed texture mods before trying to add this? You can't mod a game that's already been texture modded.
  7. DovahkiinLite
    DovahkiinLite
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    Would you consider doing this for ME3? Looking forward to using this in my next play through.
    1. Vergil65
      Vergil65
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      It should be up soon.
  8. SonOfScoundrel
    SonOfScoundrel
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    I have a dumb question, but I'm curious all the same. Does this works with the ME2 from LE?
    1. Vergil65
      Vergil65
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      Don't think it will. There must be some differences in the files, which makes it a different game, basically.
  9. SilverAxe001
    SilverAxe001
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    • 2 kudos
    What about giving Infiltrator Concussive Shot?
    1. Vergil65
      Vergil65
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      Hmm, I've kept it at two powers per class, so I'm not sure. I've added Overload to help against shields and synthetics, while AP ammo ought to help with the armour layer (especially if you like using rapid but weaker snipers like the Viper).

      These two layers are often annoying as hell on Hardcore and Insanity.
  10. CawCrowche
    CawCrowche
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    I really love these changes! I'll definitely use them in a next playthrough, so thanks for making the mod!

    Im also curious though, what might happen when transferring your character over from ME2 to ME3... I'm assuming any points you invest in the new powers end up sort of missing since they don't normally exist for that class in ME3.
    Though that's not the end of the world since you could probably just add them back through console. But a ME3 version would be really exciting and I think super helpful for that reason, if you were ever considering making one of course!