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Adept Power Boost version 1.0
Mod greatly increases the capabilities of the Adept and their powers, to such an extent it may not be considered balanced.

:: REQUIREMENTS::
• Working version of Mass Effect 2
• ME3Tweaks Mod Manager (not required but strongly recommended)

:: CHANGES ::
• Cooldown reduction from the Adept's passive doubled overall.
• Minor power damage and duration increases added to all levels of the Adept's passive.
• Final upgrades for the Adept's passive further increase damage or duration appropriately.
• Small radius added to Pull and overall increased duration, damage and force. Also increased the range by a third.
• Also increased the effects of the final upgrade paths for Pull appropriately.
• Shockwave amount increased by 2 per level, range, force, damage all also increased. Cooldown time reduced slightly.
• Also haphazardly improved both final upgrades of Shockwave. Should have more oomph either way.
• Improved Singularity overall, including added duration, range and damage. Also roughly doubled the number of targets it can lift per level, without getting into the specifics.
• Throw is now no longer limited to a single target by default, meaning that you can hit multiple enemies with the same projectile if they're close enough. Projectile is also a little bigger.
• Raised the range, impact radius, damage, force and effect duration for Throw. Also reduced the cooldown by an entire second. Plus, I added a little more projectile speed. Hopefully safe.
• Throw will also spear through multiple enemies, there may have been a reason this was disabled so tell me if anything breaks.
• Heavy Throw now delivers nearly double the Newtons and damage - Radius Throw has double the splash.
• Warp now should really hurt. Heavy Warp deals a whole 500 damage - try that for an arm cannon. Also removed two seconds from the cooldown.
• The DOT effect from Warp is untouched for now, as I'm not totally sure as to what I'm doing. Warp has been confusing to edit, to say the least.
• If you picked the optional file(s), you can now use a buffed up Biotic Charge, and/or you can use Assault Rifles from the start.

:: ADDITIONAL NOTES ::
• This is not intended to be balanced, but intended to at least not be broken in terms of gameplay. You may find that you'll still need to be careful on higher difficulties.
• Any other mods that alter the PCC file for the Adept may not work with this mod.


:: RECOMMENDED MODS ::
- For this one? No idea.
- You are now breathing manually.

:: KNOWN ISSUES ::
• Using this with other mods that alter the PCC file for the Adept may THEORETICALLY cause issues.
• Contents may be unstable, so please tell me if the changes to Shockwave cause crashes or whatever. Otherwise, have fun!

:: CREDITS ::
♦ The makers of ME3Tweaks Mod Manager, for making this possible.
♦ The maker of the Build A Class Customisation Guide, Swaggar, for also making this possible.
♦ Also, thanks to the creators to Alien Overmind, for making the No Glow Tech Armor mod, despite this being nonessential to this mod's use. Seriously, the base game glow is a friggin EYESORE.