Mass Effect 2
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OP Tech Armor (For Sentinel) version 1.0
Mod greatly increases the capabilities of the Sentinel's Tech Armor, to such an extent it may not be considered balanced.

:: REQUIREMENTS::
• Working version of Mass Effect 2
• ME3Tweaks Mod Manager (not required but strongly recommended)

:: CHANGES ::
• Abilities' bonuses to shields have been doubled overall.
• Range of blast on shield break now is closer to visual wave effect - overall almost tripled.
• Blast damage has been overall reduced to a third to compensate - will still stagger enemies for a very long distance.
• Blast Damage on Assault Armor final upgrade has been raised from 100 to 250 rather than reduced for you folks that like a nuke.
• Shield bonus on Power Armor final upgrade has been raised from 100% to 300% to better reflect the overall increase in power.
• Power Armor now restores 100% of shield when destroyed, to keep you feeling indestructible.
• No other changes to the class.

:: ADDITIONAL NOTES ::
• This is not intended to be balanced, but intended to at least not be broken in terms of gameplay. You will find that you'll still need to be careful on higher difficulties.
• Any other mods that alter the PCC file for the Sentinel may not work with this mod.


:: RECOMMENDED MODS ::
- No Glow Tech Armor, because the default body glow from the Tech Armor is a visual annoyance personally.
- Tech Shield Colors, so you can make the Tech Armor glow a color appropriate to your armor, or your desires.

:: KNOWN ISSUES ::
• Using this with other mods that alter the PCC file for the Sentinel may THEORETICALLY cause issues.
• The added range on the blast when the armor breaks could cause unintended effects that I haven't seen yet.

:: CREDITS ::
♦ The makers of ME3Tweaks Mod Manager, for making this possible.
♦ The maker of the Build A Class Customisation Guide, Swaggar, for also making this possible.
♦ Also, thanks to the creators to Alien Overmind, for making the No Glow Tech Armor mod, despite this being nonessential to this mod's use.