Mass Effect 2

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ME3Tweaks

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Mgamerz

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26 comments

  1. Mgamerz
    Mgamerz
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    Please come to the ME3Tweaks Discord for support if you are having issues with ME3Tweaks Mod Manager.

    Mass Effect 3 Mod Manager = ME3MM/ME3CMM = MM5 = Java Mod Manager = Mod Manager 5
    ME3Tweaks Mod Manager = M3 = C# Mod Manager = Mod Manager 6.
  2. glb1207Gaming
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    How do I remove a backed up target? I have ME1 and ME2 in both Steam and Origin. Before I fully understood how the backups worked I ended up making ME1 and ME2 in Origin as the vanilla varieties. Since ME3 is only in Origin I finally understood that the vanilla version should be created in a separate backup folder. I am playing through Origin for all 3 now and want to mod these. Don't know if I need to remove the Steam versions now?

    Thanks
  3. M3rR13
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    This is working perfectly, but I was wondering how does one uninstall a mod?
    1. Mgamerz
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      You can manage mods with the Manage Target button. You can remove installed DLC mods, or basegame files / SFARs (such as TESTPATCH) if a mod modified those (you can see what a mod modifies in the description panel of the mod). You can also do a full game restore from the backup and restore menu.
  4. Trish071113
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    Is there a way to create a GUI mod for ME2 now, or is that no longer available?
    1. Mgamerz
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      Not sure what you mean a GUI mod for me2. If you mean the compatibility pack generator, it has always only been for ME3. ME2 is designed differently in a way that does not require a compatibility pack.
  5. jrman
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    Have Mod Manager - 6.0 Preview 5 (Build 104). Wont open. Tried reinstalling but it didn't work. Help please.
    1. Mgamerz
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      Delete the folder %localappdata%\temp\.net\me3tweaksmodmanager

      This is a bug in Microsoft's .NET Core launcher that has yet to be fixed.
  6. friffy
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    Hi! Don't know what to do, Tweaks stoped working and even with a fresh download and installation it won't run anymore. Tried it als admin, too. Any idea why?
    Edit: Downloaded the old .102 version and this is running fine. No idea why the .103 don't.
    1. Mgamerz
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      Clear folders from %appdata%\temp\.net\me3tweaksmodmanager. it's a bug in Microsoft's loader for .net core, they have fix planned for this month or next.
  7. DONKEYMILK
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    Anyway to do a simply import from your old M3 mod manger into the new ME3tweaks one ?

    I have gigabytes of ME3 mods all setup perfectly in V.5.19 ,seems a bit crazy to have to go through all those mods again installing the main mods ,addons ,compatibility patches to fix other mods and stuff like that.e.t.c.
    I updated the mods many times through the mod manager so don't have original archives stored.

    I had a quick look and it seems to be a slight difference with the ini file that sits in each mod folder ,cmmver = 6 and hash for archive.
    I had just one error with a mod failing to load ,Miranda Mod .
    https://www.nexusmods.com/masseffect3/mods/512?tab=files
    moddesc = Miranda on the Normandy - add on for Expanded Galaxy Mod





    1. Mgamerz
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      I plan to have an upgrade migration in build 105. It will migrate your existing mods and settings into the new mod manager. Right now build 104 is done but needs localized and tested first.

      You must move me3cmm mods into the me3 subfolder. You do not need to update any moddesc.ini files. EGM had an update a few months ago to make it work with the new M3, but without a log I could not tell you more.
    2. DONKEYMILK
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      Oh ,good news all round ,thanks.

      Yep ,i moved everything to the ME3 folder in mods folder.
      The error i had with the Miranda mod seems to be the same after a re-install .i had an old version i installed ,then let it download a 30mb update .

      All mods loaded ok expect that miranda mod
      2020-02-06 22:49:33.164 +00:00 [Error] Alternate DLC directory (ModAltDLC) does not exist: Alternates\End
      I think i'll remove it for now and maybe ask the mod author as i'm not sure where that error is coming from.
      Maybe the new mod manager is picking up an error that was there before but wasn't picked up by the old mod manager.
      It is possible i'm needing another mod''s file or patch maybe and i missed it.
      edit: logfile removed
    3. Mgamerz
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      You'd need to post a link. I don't read logs pasted by users, it is too hard to read and some users modify them.
    4. DONKEYMILK
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      No prob. would be nice if nexus had spoiler tags and/or better functions when posting stuff.
      I usually refrain from posting lengthy log files e.t.c as it fills up the comments section and looks a bit unsightly.

      edit:
      DOH! I didn't realise that you can click on the red "1mod failed to load" warning in ME3TWEAKS .
      It opened a new panel with more easily understandable info about why.
      It said :
      "Alternate DLC (Use End DLC files if Leviathan DLC is not present) is specified, but source for alternate DLC directory does not exist: Alternates\End"

      So it's a prob with or related to Leviathan DLC ,though i don't see any error like that with my current ME3MM v.5.19.

      I tried applying the EGM mod and a lot of options are greyed out as if it's not seeing my ME3 dlc folders.
      ie: No Citadel .Leviathan dlc.
      I used a backup rar file to copy the game files over ,checked it with an sfv file and ran it once till the reapers landed ,saved and quit.
      I'm thinking i might need to do an official game install and see if it fixes the problem.

      I swear this stuff gets harder the older one gets. :)

    5. Mgamerz
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      You should come to the discord so we can work this out.
  8. Taipay
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    Hallo, erstmal Entschuldigung das ich in deutsch schreibe, da ich kein englisch kann, und deswegen die Frage;
    Wird es eine deutsche Oberfläche geben?
    1. Mgamerz
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      Yes there will be. I have someone working on it, but it is going to take some time as there is a lot of text they need to translate

      Ja, das wird es geben. Ich habe jemanden, der daran arbeitet, aber es wird einige Zeit dauern, da eine Menge Text zu übersetzen ist.
    2. Mgamerz
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      Just in case you weren't aware, the current build of 103 has full support for german now.
  9. darkwolf855
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    can you tell me how do I add my mods to ME2
  10. Shohman2
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    Can this be used to replace Texmod in order to insert textures?
    1. Mgamerz
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      No, this is for content mods. You can use ALOT Installer of MEM (both available in the tools menu from this program) to install textures.

      We are working on making it so ALOT Installer can install textures without ALOT being required. It's going to take some time and testing (and user feedback) to get it right. While it would be nice (and possible) to install textures through M3, it doesn't really make sense for me to maintain two separate tools that can do the same thing.

      I would never recommend using texmod. It's ancient.
    2. darkwolf855
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      can you tell me how do I add my mods to ME2
  11. aaron1698
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    is upgrading from the old me3 version straight forward? because i have a few mods installed with that one that I'd like to still use.
    1. Mgamerz
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      You can move your mod library contents to the new library's ME3 folder. Once I have feature parity I will have an upgrade mechanism in place that will migrate your contents, but we're not there yet. I'm not sure what settings will transfer.