Mass Effect 2

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ME3Tweaks

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Mgamerz

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38 comments

  1. Mgamerz
    Mgamerz
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    Please come to the ME3Tweaks Discord for support if you are having issues with ME3Tweaks Mod Manager.

    I don't check Nexus often nor do I enjoy using it's forums.
  2. CaptainHowel
    CaptainHowel
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    I like to make my own changes to Coalesced.ini. Is it possible/is there a guide for packaging my changes as something that the mod manager can manage, if that file is the only one I change?
  3. koudevil
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    Hey, does this mod supports 32 bits? i was struggling for this for months
    1. Mgamerz
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      No, 32-bit support ended with Mod Manager 5.0.9, which was about 3 years ago.
  4. bobbaloo12
    bobbaloo12
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    why do I get A message saying "Engine.pcc" is modified? when I try to do A backup. I have not touched anything. I have the original ME2 physical media, (Not LE) patched to V1.02.
    1. Mgamerz
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      Post a link to an me3tweaks log and game diag from the help menu
    2. bobbaloo12
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      Here`s the log https://me3tweaks.com/modmanager/logservice/logviewer?logid=c30a913b5c779c7e7dca831957f825f0
    3. Mgamerz
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      Can you upload this file for me ot look at? Is this patched to 1.03 level (it still appears as 1.02 but is labeled as 1.03)
    4. bobbaloo12
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      I just found the V1.03 patch in A search. I never knew there was one. I`m on V1.02 now. I`ll install that, I`m sure that`s the problem.
  5. skynetassassin
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    So I'm getting Instalation blocked. Instalation of mods that Install packages files to targets that have a lot installed is not allowed. Package files must be installed before a lot.

    Funny thing, I don't have a lot for Mass Effect 2. I have it for Mass Effect 1, but surely that wouldn't be causing trouble for Mass Effect 2 would it
    1. Mgamerz
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      That message is a bit misleading. It triggers when any texture mods are installed, not just ALOT. It's being fixed in Mod Manager 7.
  6. DanteNero1
    DanteNero1
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    I keep getting "Game Not Supported" is the new Legendary edition of ME not being run by the Mod Manager?
  7. ThalasTheWurm
    ThalasTheWurm
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    Having issues with ME3 recognizing mods. Have Me1 and me2 with the same issue, dropping mods onto left pane gives a message that no valid files were found for a mod.
    Both games are installed from disk, windows 10, not running Origin and not managed by Steam. Me2 is updated to 1.03, with dlc from ea website. I am using xbox controller mod and dlc successfully.
    I am dropping 7zip files, not extracted folders. I am also getting errors that pop up when trying to backup. I have games installed to d: drive, me3t not installed as a subdirectory of those folders, and updated to most current version.
    I also installed ALOT successfully, but have not used yet due to avoiding conflicts and the fact that 6gig is hard to download with satellite internet connection (hence the disk installs instead of trying to download the games).

    Edit: not sure if it is relevant or not, but dlc installed by .exe file, does not show up in me3t window either.
  8. glb1207Gaming
    glb1207Gaming
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    How do I remove a backed up target? I have ME1 and ME2 in both Steam and Origin. Before I fully understood how the backups worked I ended up making ME1 and ME2 in Origin as the vanilla varieties. Since ME3 is only in Origin I finally understood that the vanilla version should be created in a separate backup folder. I am playing through Origin for all 3 now and want to mod these. Don't know if I need to remove the Steam versions now?

    Thanks
  9. M3rR13
    M3rR13
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    This is working perfectly, but I was wondering how does one uninstall a mod?
    1. Mgamerz
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      You can manage mods with the Manage Target button. You can remove installed DLC mods, or basegame files / SFARs (such as TESTPATCH) if a mod modified those (you can see what a mod modifies in the description panel of the mod). You can also do a full game restore from the backup and restore menu.
  10. Trish071113
    Trish071113
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    Is there a way to create a GUI mod for ME2 now, or is that no longer available?
    1. Mgamerz
      Mgamerz
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      Not sure what you mean a GUI mod for me2. If you mean the compatibility pack generator, it has always only been for ME3. ME2 is designed differently in a way that does not require a compatibility pack.
  11. jrman
    jrman
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    Have Mod Manager - 6.0 Preview 5 (Build 104). Wont open. Tried reinstalling but it didn't work. Help please.
    1. Mgamerz
      Mgamerz
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      Delete the folder %localappdata%\temp\.net\me3tweaksmodmanager

      This is a bug in Microsoft's .NET Core launcher that has yet to be fixed.