Mass Effect 2
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Lethos Thason

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  1. LethosThason
    LethosThason
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    Mass Effect 3 version is not in the works because:
    - squadmates already have more powers and can get only one additional
    - the most fitting powers to add are the multiplayer ones, i.e. from the Bonus Power Pack mod (which I don't want to make a requirement)
  2. terraJam149
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    Can this be installed using ME3tweaks mod manager?

    Nvm.
    1. LimitlessMind127
      LimitlessMind127
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      Was this nvm because you could or because you couldn't?
  3. spartasmaximus
    spartasmaximus
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    Legendary Edition?!
  4. laidback99
    laidback99
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    Legendary Editionnnn :(
  5. SilverAxe001
    SilverAxe001
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    I finished ME2 game with this mod and I had so much fun playing with new powers. You did a great mod, thank you for this.
  6. AsariMaster
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    Just tested, this does conflict with ME2 Controller.
  7. SilverAxe001
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    If you know how to replace Samara's Pull for Singularity and used weapons, can you also make a mod that gives Sentinel Shepard a shotgun as default weapon or replace Inflitrator's AI Hacking with Concussive Shot?
  8. Sepherene
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    Thank you for the mod but I seem to be running into an issue with it. Some powers are only available when you have the right companion loadout. For example, Tali only get the cryo freeze if the other companion is Mordin. Otherwise, she would not receive that skill at all.
    1. AratoSlayer
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      I seem to have a similar issue, sometimes a companion will only get 1 power instead of 2. It seems to happen sometimes when I change companion loadout, sometimes when I change locations. I'm having a hard time finding a pattern though.
  9. Rudenberuku
    Rudenberuku
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    So, I love using this mod - but I found some of the power given to some squadmates didn't make much sense or match their classes or didn't really match their character lose-wise. So I redid the powers, and made it so each squadmate was more unqiue/more useful on Insanity. I've kind of provided reasonings below/provided the edited code so if anyone feels like some of the powers didn't really fit the character - they understand the reasoning why. I also tried to limit each power to only three characters (i.e. only overload on a max 3 squadmates, same with warp, etc.)

    So here's what I did for each character + the reason why ( You can see a full chart here: https://imgur.com/ax8nKLb ):

    ------------------------------

    Garrus: Why take away Incinerate? With so many Infiltrator squadmates, there aren’t many powers that made sense to give them besides incinerate (plus Garrus never used incinerate in ME1/2/3). Also, Garrus already had ways to deal with all forms of protection, so I wanted to give him powers that would make him more unique early on in the game.

    AI Hacking: AI Hacking is also somewhat useful for a fair amount of the second game even though you aren't focused on Geth. Many of the missions against mercs will have mechs supporting them and it is nice to hack them, although obviously not completely necessary. Garrus is one of the best squadmates in ME2, so this is more of a support ability for his kit. (Infiltrators also can learn this ability in ME2). In ME1, Garrus also had access to Electronics, Damping, and Decryption – so it makes logically that he could AI hack (based on the first game). This also makes him a no-brainer to take on geth-based missions with Tali (who people probably take together a lot).

    Neural Shock: Although I wanted to give Garrus grenades, he technically neverused them in any of the games (albeit he did use proximity mines – but there is no similar power in ME2). I consider this an evolution of damping in ME1, as

    “Damping worked by deploying a tech proximity mine. The short stunning effect
    of Damping does not knock targets to the ground but merely stops them in their
    tracks briefly during which time they cannot move, attack, or use abilities.”


    This was the closest ability other than Flashbang to have a similar effect (and there were too many squadmates who had grenade powers + I wanted to avoid Kasumi, Jacob, Tali and Garrus all having flashbang grenades). Not to mention, flashbang grenades are a very good ability, and giving it to him would make it a no-brainer to take him on the majority of missions.

    ------------------------------

    Grunt: Why not give him Cryo Ammo? This would make him almost the exact same as Jacob 1:1 – atleast this makes Jacob a unique pick. Comparing Grunt/Jacob – they’re basegame skills are almost the same (except Concussive Shot is way better than Pull on Insanity). They both also have defensive abilities (barrier/fortification). Also, Shredder Ammo can be considered a biotic power, and Incinerate a tech power -> Grunt is a soldier, it makes no sense for him to have these two powers.

    Armor-Piercing Ammo: This gives him something unique from Jacob/Zaeed (neither have Armor-Piercing Ammo). With the very limited selection of soldier abilities, this was really the only thing left so he was not too like the other squadmates.

    Inferno Grenade: Inferno Grenade is godly against the early Blood Pack enemies.Combining incinerate + inferno grenade/inferno ammo = BP Warrior's armor gone. Then it is all about killing it. Also gives him a grenade attack like his Frag Grenades (like ME3) - with the very limited selection of soldier skills, this was the best skill that made the most sense.

    ------------------------------

    Jack: Jack never used Reave and can be considered a Vanguard (we’ve only seen sentinels/adept squadmates have Reave). Singularity is also an Adept power, not Vanguard so I got rid of both of those. Warp/Barrier make more sense for her class in ME2.

    Warp: Warp allows her to do massive damage to armor, and she can also trigger detonations with warp. This is very much needed as she’s useless on insanity due to her lack of protection stripping powers. She also had warp in ME3. This also makes it unnecessary to have Reave (see Miranda section).

    Barrier: A vanguard power and one that improves Jack’s survivability (considering she goes down fairly fast on Insanity, and shotguns require her to get up close and personal). This should make her a better companion to bring on Insanity and improve her kit (although squadmates tend not to use barrier/fortification well – I recommend a separate power cooldown mod).

    ------------------------------

    Jacob: Although he’s a vanguard, he has some soldier abilities. So, it makes sense lore wise that he’d have Cryo Ammo (also he is available for the “tech specialist role” so Cryo Ammo being an infiltrator/vanguard power also makes sense lore-wise for him to have as he has some tech knowledge). Also, with 3 squadmates having Concussive Shot (Garrus, Zaeed, Grunt) – it felt like he was just a worst version of these squadmates. So, to add on to the idea of him being tech proficient, I gave him Flashbang Grenades. If I could give implement the bonus changes of AssaultRifle/SMG for ONLY him, then I would. However since it alters Legion/Samara (making them way worst) – I forgoed the Bonus version of this mod.

    Flashbang Grenades: Flash grenade is unique among grenade abilities as noted forwhat it does in Tali’s section. This also makes Jacob unique among biotic companions/soldiers, as he is the only one who has flashbangs – giving players more reason to choose him. Flashbang Grenade can stun enemies, knock husks off their feet which kills them, and at higher levels overheats weapons in an area effect. The reason I didn’t choose incendiary grenades is then he’s just an inferior Zaeed/Grunt (and their powers are almost the same had I done that –all three would have had Incendiary grenades + two ammo powers).

    Cryo Ammo: This will make him an Anti-Barrier squad mate alongside Miranda's Anti-Shield and Anti-Armor, making them a fantastic baseline squad. They'd even be a better Anti-Collector squad than Miranda and Thane. Plus, giving him Cryo Ammo allows your squad to cover ALL the Ammo Powers for a Powers-based Shepard (Adept, Sentinel, Engineer). Since Zaeed is the only other one with Cryo Ammo, it now makes sense to take Jacob (even if you might dislike him).

    ------------------------------

    Kasumi: Why did I take away AI Hacking? Kasumi in ME2/3 never had this as her power –whereas Garrus in ME1 did (he had similar powers). Although Infiltrators can AI Hack as an ability, Kasumi never possessed it – where it can be argued Garrus did.

    Tactical Cloak: We’ve seen Kasumi use tactical cloak in ME2/3, and it gives her defensiveability. I’m unsure how useful it is on Insanity…

    Armor-Piercing Ammo: This gives Kasumi an ammo power, adding to her kit. She also had Armor-Piercing Ammo as a power in ME3, so this made more sense to give her than AI Hacking. This ammo power also gives 50% boost against health and armor.

    ------------------------------

    Legion: Why not give him shotgun? Shotguns and pistols are a crappy loadout for squadmates. They just don't put enough rounds downrange. He doesn't have enough offensive capability to justify that loadout. Taking away his sniper makes him way worst, and is a definite disadvantage to his kit as the Sniper is one of the best weapons for squadmates on Insanity.

    Incinerate: A tech power which devastates armor for the most part and incinerate also stops health regen which will get annoying. Incinerate is available to infiltrator classes but they can’t use overload – so it makes more sense for him to have this ability over Overload. This also makes him the only Infiltrator to have incinerate, which gives him some much-needed uniqueness compared to the other infiltrators (despite the limited amount of time you get him for). Neural Shock isn’t too useful on Insanity, whereas now he can at least deal with armors thanks to this power.

    Disruptor Ammo: This will make him an Anti-shield squadmate and add to his making him unique compared to the other Infiltrators/Engineer squadmates. Both infiltrators (Garrus/Kasumi) only have AP Ammo. This also makes him the only other squadmate other than Zaeed to have Disruptor Ammo. It also pairs well against geth/mechs to disrupt their shields.

    ------------------------------
    Liara: Since you only have her for the LOTSB DLC, it doesn’t matter if her powers overlap with the main squad. I gave her throw + warp ammo and explained the reasoning below.

    Throw: A power available to her in ME1, and probably more useful than Pull on Insanity. Both are excellent skills, but she can only have one or the other.

    Singularity makes Pull almost redundant; any enemy being focused on will invariably end up lifted up just as they would with Pull. So, it doesn't make
    much sense to invest heavily into a skill with so much overlap.

    Throw on the other hand, is more interesting. Against Husks, it'll send those pesky Abominations AWAY from you before they explode, whereas Pull brings them closer for hugs. That disruption adds up when you're being swarmed by Husks and Collectors. A single enemy lifted by Singularity is by no means dead; so, you have to either shoot him and waste bullets, Warp him and waste a long AoE cooldown on a single mook, or you could Throw him. To the moon. With your brain.

    Warp Ammo: A power she has in Mass Effect 3. Rounds her out by giving her an ammo power + gives her each a power that she had from ME1 + ME3.

    ------------------------------

    Miranda: Why Incinerate over Reave? Despite her having both powers in ME3, Miranda is already one of the best squadmates in ME2, and I wanted her to have another tech power + be more useful if paired with Jacob. Plus, Warp makes Reave kind of redundant (For Insanity, I highly recommend investing in at least one ranged offensive Power for every Class, but don't double up, for example if you already have Warp or Incinerate for example, don't bother with Reave). I usually use the separate power cooldown mod, however – if you don’t, reave has quite a long cast time. Stasis also stops you from being able to kill enemies (and AI squadmates will spam it).

    Incinerate: A power she had in ME3. Synergizes well with Jacob’s inferno ammo; use it to take out the armor on a group of husks then cast pull field to insta-kill all of them. This also will pair extremely well with anyone who uses Inferno Grenades in the early blood pack mission on Insanity if you’re taking Zaeed/Grunt/Miri to recruit Garrus. Incinerate, is also by far the most damaging anti-armor ability. Bring her when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara. This also gives her the option of a crowd-control power. Made more sense than Cryo Blast (since she actually has this ability in ME3).

    Tech Armor: Squad members who rely more on their biotic/tech powers in combat instead of their weapons, tend to spend less time shooting. These characters tend to have the lowest health bonuses. Miranda is a character who excel at bringing down defenses but is less adept at crowd control or taking/returning fire than the other squad members. This improves her survivability (one her one weakness on Insanity) so she is a much more versatile squadmate. (Plus too many squadmates had ammo powers).

    ------------------------------

    Mordin: Mordin's defenses will never be good, making the weapon damage bonus from his passive more valuable. It makes no sense to give him tech armor (he’s not a sentinel) and it feels out of character for him when there is a much better alternative…

    Tactical Cloak: We know Mordin served in the Salarian Special Task Group and we’ve seen Kirrahe use tactical cloak in ME3. It would only make sense that Mordin would have learned to use Tactical Cloak from his time with them + you could argue The Salarian Councilor using Tactical Cloak meant that all Salarians had such a gadget that allowed them to.

    Energy Drain: Energy drain serves the same function as overload with the bonus that it restores his shields, and the drawback that it doesn’t detonate flamethrowers. It is also an engineer class power (so it makes sense for him to be able to use it). This makes sense for his class.

    ------------------------------

    Morinth: Why remove Slam? Having both Shockwave and Slam makes her useless on Insanity, Samara has a way better powerset. This at least makes her a unique and viable alternative to Samara, while still retaining enough similarities so you don’t feel like “you lose out” by taking Morinth over Samara.

    Shockwave: Shockwave can stagger even protected enemies, opening them up for gunfire and allowing it to retain some use (even on Insanity). It made sense to give her this, so she has a unique ability for players who take her compared to Samara.

    Reave: Reave is effective against armor and barriers. This makes her a suitable squadmate now to take on Insanity due to her now having a multitude of options for handling protected enemies. It also makes her a suitable replacement for Samara while still keeping them similar enough (only two of their powers are different from each other, making it so you don’t “feel” as you lose out by taking one over the other).

    ------------------------------

    Samara: I’d argue Samara is an adept, despite the guns she uses. She has no Vanguard power other than Pull and matches more closely to an Adept. (I mean she has almost the exact same skillset as Morinth – it makes no sense how Morinth is an Adept with the only difference between them being Dominate/Reave and their weapons - but Samara is a Vanguard, whereas Morinth is an Adept).

    Why not give her Warp like in ME3? Too many squadmates have warp already (Thane, Miranda, Jack) and Jack needs it way more than Samara
    (since she lacks any protection stripping abilities). I also think keeping pull makes sense for her (since she has it in ME3).

    Cyro Ammo also made no sense (she’s not a soldier or Infiltrator) + squad mates use fortification/barrier horrendously even with
    powers turned off.

    See Legion about why changing her SMG -> Pistol = bad.

    Warp Ammo: Heavy Warp Ammo will make dealing with Armored / Barriered enemies even easier, as once they trapped in the Singularity, it activates the additional bonus damage. Squad Ammo is also an alternative. Warp Ammo also synergizes so incredibly well with Warp, which makes her a useful companion for companions with Warp, while also having high damage modifiers and damages three out of four types of health.

    Singularity: Singularity, despite its terrible damage especially vs Shield, can severely hamper a target's mobility. You can delay a Geth Prime's action for ages with Singularity while you rain down SMG rounds on it. It is also an exclusive adept power (which makes sense for Samara).

    ------------------------------

    Tali: Having Energy Drain makes Overload kind of redundant; you can somewhat replace Overload with Energy Drain.

    Flashbang Grenade: Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. (This is the closest to her sabotage power in ME3 and gives her some much needed versatility.) It also makes her the only engineer with a grenade ability.

    Cryo Blast: Cryo blast recharges ridiculously fast on both Shepard, and Mordin. Cryo Blast is also effective against barriers, although it isn’t quite as good as Warp. However, the cooldown is fast enough on Cryo to make it worthwhile to cast as an anti-barrier power in a pinch.

    ------------------------------

    Thane: Although Thane is an assassin and could be considered an Infiltrator – most of his powers seem to match up with the Adept class. He didn’t have any tech powers at all, and we’ve never seen him really use Tactical Cloak. Not to mention, Shredder Ammo + Throw is almost useless on Insanity because neither work until all protections are stripped. By giving him Singularity + Shockwave, he atleast has some abilities he can use to force status effects on enemies.

    Singularity: Singularity, despite its terrible damage especially vs Shield, can severely hamper a target's mobility. You can delay a Geth Prime's action for ages with Singularity while you rain down SMG rounds on it. It also gives him another power he can use on Insanity, and makes him pair with Samara quite nicely to take down Collectors.

    Shockwave: Shockwave can stagger even protected enemies, opening them up for gunfire and allowing it to retain some use (even on Insanity). It made sense to give him this, so he has a way to stagger enemies even on Insanity.

    ------------------------------

    Zaeed: For Zaeed, Fortification/Cryo Ammo make the most sense so he’s a mix of Grunt/Jacob. These powers were the ones left that would not make him a carbon copy of either Jacob/Grunt with his bonus powers. If I gave him Incendiary Ammo or Anti-Armor, he’d basically only have ammo powers.

    Cryo Ammo: Gives him a soldier power and provides more options in case you don’t want to take Jacob at all.

    Fortification: Makes him able to survive longer, although squadmates tend not to use defensive powers very well (recommended to use a separate power cooldown mod).

    ------------------------------

    So yeah - I tried to based powers:

    A) Making squadmates more useful on Insanity

    B) Trying to be as lore-friendly as possible (trying to stay within classes / what ME1/ME3 version of squadmates had)

    C) Still trying to keep each squadmate from having too many overlapping powers.

    Fortification / Warp should work with the code I put below based on the coalsced, but if they don't let me know and I can fix it.

    Hopefully if you think these powers feel more lore-friendly/better for Insanity, you can let me know. It took a couple hours to think about what best fit each squadmate (and some choices may not be the best/make sense - but I tried my best).


    Delete "//" for each corresponding line to unlock rank 2 or 3 of a power; For rank 4 (evolutions), delete "//" for both the GivePower and SetRank under one evolution


    -----------------------------Garrus-----------------------------
    AI Hacking:
    GivePower Garrus SFXPower_AiHacking
    //SetRank Garrus SFXPower_AiHacking 2
    //SetRank Garrus SFXPower_AiHacking 3
    Pick the evolution:
    IMPROVED AI HACKING
    //GivePower Garrus SFXPower_AIHacking_Heavy
    //SetRank Garrus SFXPower_AIHacking_Heavy 4
    AREA AI HACKING
    //GivePower Garrus SFXPower_AIHacking_Radius
    //SetRank Garrus SFXPower_AIHacking_Radius 4

    Neural Shock:
    GivePower Garrus SFXPower_NeuralShock_Player
    //SetRank Garrus SFXPower_NeuralShock_Player 2
    //SetRank Garrus SFXPower_NeuralShock_Player 3
    Pick the evolution:
    HEAVY NEURAL SHOCK
    //GivePower Garrus SFXPower_NeuralShock_Heavy_Player
    //SetRank Garrus SFXPower_NeuralShock_Heavy_Player 4
    NEURAL SHOCKWAVE
    //GivePower Garrus SFXPower_NeuralShock_Radius_Player
    //SetRank Garrus SFXPower_NeuralShock_Radius_Player 4

    -----------------------------Grunt-----------------------------
    Armor-Piercing Ammo:
    GivePower Grunt SFXPower_ArmorPiercingAmmo_Player
    //SetRank Grunt SFXPower_ArmorPiercingAmmo_Player 2
    //SetRank Grunt SFXPower_ArmorPiercingAmmo_Player 3
    Pick the evolution:
    SQUAD ARMOR-PIERCING AMMO
    //GivePower Grunt SFXPower_ArmorPiercingAmmo_Squad_Player
    //SetRank Grunt SFXPower_ArmorPiercingAmmo_Squad_Player 4
    TUNGSTEN AMMO
    //GivePower Grunt SFXPower_ArmorPiercingAmmo_Heavy_Player
    //SetRank Grunt SFXPower_ArmorPiercingAmmo_Heavy_Player 4

    Inferno Grenade:
    GivePower Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player
    //SetRank Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player 2
    //SetRank Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player 3
    Pick the evolution:
    HEAVY INFERNO GRENADE
    //GivePower Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved1_Player
    //SetRank Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved1_Player 4
    INFERNO BLAST GRENADE
    //GivePower Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player
    //SetRank Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player 4

    -----------------------------Jack-----------------------------
    Warp:
    GivePower Jack SFXPower_Warp
    //SetRank Jack SFXPower_Warp 2
    //SetRank Jack SFXPower_Warp 3
    Pick the evolution:
    HEAVY WARP
    //GivePower Jack SFXPower_Warp_Heavy
    //SetRank Jack SFXPower_Warp_Heavy 4
    UNSTABLE WARP
    //GivePower Jack SFXPower_Warp_Radius
    //SetRank Jack SFXPower_Warp_Radius 4

    Barrier:
    GivePower Jack SFXPower_Barrier_Player
    //SetRank Jack SFXPower_Barrier_Player 2
    //SetRank Jack SFXPower_Barrier_Player 3
    Pick the evolution:
    IMPROVED BARRIER
    //GivePower Jack SFXPower_Barrier_Damage_Player
    //SetRank Jack SFXPower_Barrier_Damage_Player 4
    HEAVY BARRIER
    //GivePower Jack SFXPower_Barrier_Heavy_Player
    //SetRank Jack SFXPower_Barrier_Heavy_Player 4

    -----------------------------Jacob-----------------------------
    Cryo Ammo:
    GivePower Jacob SFXPower_CryoAmmo
    //SetRank Jacob SFXPower_CryoAmmo 2
    //SetRank Jacob SFXPower_CryoAmmo 3
    Pick the evolution:
    IMPROVED CRYO AMMO
    //GivePower Jacob SFXPower_CryoAmmo_Evolved1
    //SetRank Jacob SFXPower_CryoAmmo_Evolved1 4
    SQUAD CRYO AMMO
    //GivePower Jacob SFXPower_CryoAmmo_Evolved2
    //SetRank Jacob SFXPower_CryoAmmo_Evolved2 4

    Flashbang Grenade:
    GivePower Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Player
    //SetRank Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Player 2
    //SetRank Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Player 3
    Pick the evolution:
    FRAG GRENADE
    //GivePower Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved1_Player
    //SetRank Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved1_Player 4
    IMPROVED FLASHBANG GRENADE
    //GivePower Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
    //SetRank Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4

    -----------------------------Kasumi-----------------------------
    Tactical Cloak:
    GivePower Kasumi SFXPower_Cloak
    //SetRank Kasumi SFXPower_Cloak 2
    //SetRank Kasumi SFXPower_Cloak 3
    Pick the evolution:
    ASSASSINATION CLOAK
    //GivePower Kasumi SFXPower_Cloak_Damage
    //SetRank Kasumi SFXPower_Cloak_Damage 4
    ENHANCED CLOAK
    //GivePower Kasumi SFXPower_Cloak_Enhanced
    //SetRank Kasumi SFXPower_Cloak_Enhanced 4

    Armor-Piercing Ammo:
    GivePower Kasumi SFXPower_ArmorPiercingAmmo_Player
    //SetRank Kasumi SFXPower_ArmorPiercingAmmo_Player 2
    //SetRank Kasumi SFXPower_ArmorPiercingAmmo_Player 3
    Pick the evolution:
    SQUAD ARMOR-PIERCING AMMO
    //GivePower Kasumi SFXPower_ArmorPiercingAmmo_Squad_Player
    //SetRank Kasumi SFXPower_ArmorPiercingAmmo_Squad_Player 4
    TUNGSTEN AMMO
    //GivePower Kasumi SFXPower_ArmorPiercingAmmo_Heavy_Player
    //SetRank Kasumi SFXPower_ArmorPiercingAmmo_Heavy_Player 4

    -----------------------------Legion-----------------------------
    Incinerate:
    GivePower Legion SFXPower_Incinerate
    //SetRank Legion SFXPower_Incinerate 2
    //SetRank Legion SFXPower_Incinerate 3
    Pick the evolution:
    HEAVY INCINERATE
    //GivePower Legion SFXPower_Incinerate_Heavy
    //SetRank Legion SFXPower_Incinerate_Heavy 4
    INCINERATION BLAST
    //GivePower Legion SFXPower_Incinerate_Radius
    //SetRank Legion SFXPower_Incinerate_Radius 4

    Disruptor Ammo:
    GivePower Legion SFXPower_DisruptorAmmo
    //SetRank Legion SFXPower_DisruptorAmmo 2
    //SetRank Legion SFXPower_DisruptorAmmo 3
    Pick the evolution:
    HEAVY DISRUPTOR AMMO
    //GivePower Legion SFXPower_DisruptorAmmo_Heavy
    //SetRank Legion SFXPower_DisruptorAmmo_Heavy 4
    SQUAD DISRUPTOR AMMO
    //GivePower Legion SFXPower_DisruptorAmmo_Squad
    //SetRank Legion SFXPower_DisruptorAmmo_Squad 4

    -----------------------------Liara-----------------------------
    Throw:
    GivePower Liara SFXPower_Throw
    //SetRank Liara SFXPower_Throw 2
    //SetRank Liara SFXPower_Throw 3
    Pick the evolution:
    HEAVY THROW
    //GivePower Liara SFXPower_Throw_Heavy
    //SetRank Liara SFXPower_Throw_Heavy 4
    THROW FIELD
    //GivePower Liara SFXPower_Throw_Radius
    //SetRank Liara SFXPower_Throw_Radius 4

    Warp Ammo:
    GivePower Liara SFXPower_WarpAmmo_Player
    //SetRank Liara SFXPower_WarpAmmo_Player 2
    //SetRank Liara SFXPower_WarpAmmo_Player 3
    Pick the evolution:
    HEAVY WARP AMMO
    //GivePower Liara SFXPower_WarpAmmo_Evolved1_Player
    //SetRank Liara SFXPower_WarpAmmo_Evolved1_Player 4
    SQUAD WARP AMMO
    //GivePower Liara SFXPower_WarpAmmo_Evolved2_Player
    //SetRank Liara SFXPower_WarpAmmo_Evolved2_Player 4

    -----------------------------Miranda-----------------------------
    Incinerate:
    GivePower Miranda SFXPower_Incinerate
    //SetRank Miranda SFXPower_Incinerate 2
    //SetRank Miranda SFXPower_Incinerate 3
    Pick the evolution:
    HEAVY INCINERATE
    //GivePower Miranda SFXPower_Incinerate_Heavy
    //SetRank Miranda SFXPower_Incinerate_Heavy 4
    INCINERATION BLAST
    //GivePower Miranda SFXPower_Incinerate_Radius
    //SetRank Miranda SFXPower_Incinerate_Radius 4

    Tech Armor:
    GivePower Miranda SFXPower_PowerArmor
    //SetRank Miranda SFXPower_PowerArmor 2
    //SetRank Miranda SFXPower_PowerArmor 3
    Pick the evolution:
    ASSAULT ARMOR
    //GivePower Miranda SFXPower_PowerArmor_Evolved1
    //SetRank Miranda SFXPower_PowerArmor_Evolved1 4
    POWER ARMOR
    //GivePower Miranda SFXPower_PowerArmor_Evolved2
    //SetRank Miranda SFXPower_PowerArmor_Evolved2 4

    -----------------------------Mordin-----------------------------
    Tactical Cloak:
    GivePower Mordin SFXPower_Cloak
    //SetRank Mordin SFXPower_Cloak 2
    //SetRank Mordin SFXPower_Cloak 3
    Pick the evolution:
    ASSASSINATION CLOAK
    //GivePower Mordin SFXPower_Cloak_Damage
    //SetRank Mordin SFXPower_Cloak_Damage 4
    ENHANCED CLOAK
    //GivePower Mordin SFXPower_Cloak_Enhanced
    //SetRank Mordin SFXPower_Cloak_Enhanced 4

    Energy Drain:
    GivePower Mordin SFXPower_ShieldJack_Player
    //SetRank Mordin SFXPower_ShieldJack_Player 2
    //SetRank Mordin SFXPower_ShieldJack_Player 3
    Pick the evolution:
    HEAVY ENERGY DRAIN
    //GivePower Mordin SFXPower_ShieldJack_Evolved1_Player
    //SetRank Mordin SFXPower_ShieldJack_Evolved1_Player 4
    AREA DRAIN
    //GivePower Mordin SFXPower_ShieldJack_Evolved2_Player
    //SetRank Mordin SFXPower_ShieldJack_Evolved2_Player 4

    -----------------------------Morinth-----------------------------
    Shockwave:
    GivePower Morinth SFXPower_Shockwave
    //SetRank Morinth SFXPower_Shockwave 2
    //SetRank Morinth SFXPower_Shockwave 3
    Pick the evolution:
    HEAVY SHOCKWAVE
    //GivePower Morinth SFXPower_Shockwave_Evolved1
    //SetRank Morinth SFXPower_Shockwave_Evolved1 5
    IMPROVED SHOCKWAVE
    //GivePower Morinth SFXPower_Shockwave_Evolved2
    //SetRank Morinth SFXPower_Shockwave_Evolved2 5

    Reave:
    GivePower Morinth SFXPower_Reave_Player
    //SetRank Morinth SFXPower_Reave_Player 2
    //SetRank Morinth SFXPower_Reave_Player 3
    Pick the evolution:
    HEAVY REAVE
    //GivePower Morinth SFXPower_Reave_Evolved1_Player
    //SetRank Morinth SFXPower_Reave_Evolved1_Player 4
    AREA REAVE
    //GivePower Morinth SFXPower_Reave_Evolved2_Player
    //SetRank Morinth SFXPower_Reave_Evolved2_Player 4

    -----------------------------Samara-----------------------------
    Singularity:
    GivePower Samara SFXPower_Singularity
    //SetRank Samara SFXPower_Singularity 2
    //SetRank Samara SFXPower_Singularity 3
    Pick the evolution:
    HEAVY SINGULARITY
    //GivePower Samara SFXPower_Singularity_Heavy
    //SetRank Samara SFXPower_Singularity_Heavy 4
    WIDE SINGULARITY
    //GivePower Samara SFXPower_Singularity_Radius
    //SetRank Samara SFXPower_Singularity_Radius 4

    Warp Ammo:
    GivePower Samara SFXPower_WarpAmmo_Player
    //SetRank Samara SFXPower_WarpAmmo_Player 2
    //SetRank Samara SFXPower_WarpAmmo_Player 3
    Pick the evolution:
    HEAVY WARP AMMO
    //GivePower Samara SFXPower_WarpAmmo_Evolved1_Player
    //SetRank Samara SFXPower_WarpAmmo_Evolved1_Player 4
    SQUAD WARP AMMO
    //GivePower Samara SFXPower_WarpAmmo_Evolved2_Player
    //SetRank Samara SFXPower_WarpAmmo_Evolved2_Player 4

    -----------------------------Tali-----------------------------
    Flashbang Grenade:
    GivePower Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Player
    //SetRank Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Player 2
    //SetRank Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Player 3
    Pick the evolution:
    FRAG GRENADE
    //GivePower Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved1_Player
    //SetRank Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved1_Player 4
    IMPROVED FLASHBANG GRENADE
    //GivePower Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
    //SetRank Tali SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4

    Cryo Blast:
    GivePower Tali SFXPower_CryoFreeze
    //SetRank Tali SFXPower_CryoFreeze 2
    //SetRank Tali SFXPower_CryoFreeze 3
    Pick the evolution:
    DEEP CRYO BLAST
    //GivePower Tali SFXPower_CryoFreeze_Evolved1
    //SetRank Tali SFXPower_CryoFreeze_Evolved1 4
    FULL CRYO BLAST
    //GivePower Tali SFXPower_CryoFreeze_Evolved2
    //SetRank Tali SFXPower_CryoFreeze_Evolved2 4

    -----------------------------Thane-----------------------------
    Shockwave:
    GivePower Thane SFXPower_Shockwave
    //SetRank Thane SFXPower_Shockwave 2
    //SetRank Thane SFXPower_Shockwave 3
    Pick the evolution:
    HEAVY SHOCKWAVE
    //GivePower Thane SFXPower_Shockwave_Evolved1
    //SetRank Thane SFXPower_Shockwave_Evolved1 5
    IMPROVED SHOCKWAVE
    //GivePower Thane SFXPower_Shockwave_Evolved2
    //SetRank Thane SFXPower_Shockwave_Evolved2 5

    Singularity:
    GivePower Thane SFXPower_Singularity
    //SetRank Thane SFXPower_Singularity 2
    //SetRank Thane SFXPower_Singularity 3
    Pick the evolution:
    HEAVY SINGULARITY
    //GivePower Thane SFXPower_Singularity_Heavy
    //SetRank Thane SFXPower_Singularity_Heavy 4
    WIDE SINGULARITY
    //GivePower Thane SFXPower_Singularity_Radius
    //SetRank Thane SFXPower_Singularity_Radius 4

    -----------------------------Zaeed-----------------------------
    Cryo Ammo:
    GivePower Zaeed SFXPower_CryoAmmo
    //SetRank Zaeed SFXPower_CryoAmmo 2
    //SetRank Zaeed SFXPower_CryoAmmo 3
    Pick the evolution:
    IMPROVED CRYO AMMO
    //GivePower Zaeed SFXPower_CryoAmmo_Evolved1
    //SetRank Zaeed SFXPower_CryoAmmo_Evolved1 4
    SQUAD CRYO AMMO
    //GivePower Zaeed SFXPower_CryoAmmo_Evolved2
    //SetRank Zaeed SFXPower_CryoAmmo_Evolved2 4

    Fortification:
    GivePower Zaeed SFXPower_Fortification_Player
    //SetRank Zaeed SFXPower_Fortification_Player 2
    //SetRank Zaeed SFXPower_Fortification_Player 3
    Pick the evolution:
    IMPROVED BARRIER
    //GivePower Zaeed SFXPower_Fortifcation_Squad_Player
    //SetRank Zaeed SFXPower_Fortification_Squad_Player 4
    HEAVY BARRIER
    //GivePower Zaeed SFXPower_Fortification_Heavy_Player
    //SetRank Zaeed SFXPower_Fortification_Heavy_Player 4
  10. TykoBrian
    TykoBrian
    • member
    • 1 kudos
    Thank you SO much for this mod! I can't believe the devs decided to give the squadmates only three powers where in ME1 they had so much more! I'm having a blast.
  11. Wolven10
    Wolven10
    • premium
    • 0 kudos
    The mod is a great idea. The only real complaint I have is that if you let your squad use powers freely, Miranda will spam Stasis on enemies, and it makes killing them really tedious
    1. TykoBrian
      TykoBrian
      • member
      • 1 kudos
      Never understood the point of stasis. So I changed that power to something more suitable.