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  1. mainegor
    mainegor
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    Hello there. I've started a replay of the entire trilogy and have really been enjoying these mods that have made my experience better. I just started on me2 and I'm having an issue with the controls. I'm using the controls you created and I set the keybinds to default in the game menu as instructed. Sprint isn't working, left shift does nothing, the rest of the keybinds as far as I've seen work fine. Is there a way to fix this? Do you need more information? It makes it impossible to get through the sprint section in the prologue.

    Edit: Nevermind it apparently simply needed a restart to the game. Either way you've made some great mods here so thank you for them.
    1. ArJed
      ArJed
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      I'm glad you like it and thanks for the note, I'll update the description.
      In ME2 current controls settings from main menu are stored in player profile: Player1.prf (encrypted, can't be edited).
      So apparently when you reset controls by default (to apply mod controls settings) the game needs to be restarted to apply them and save to profile file.
      Also don't forget that each control key you assign for command in main menu must be unique (excluding Hammerhead commands) and not duplicated in Coalesced.ini file (for example do not set "Open command menu" to "LeftShift" because in Coalesced.ini this key is assigned to sprint command);
      And as always all info provided in readme files, for controls specifically - ME2 GT README Controls.
  2. Rekombo
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    What exactly it changes about blood veins? Incidentally, is there a way to remove drawing weapons at the start of a combat?
    1. ArJed
      ArJed
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      Blood veins: http://gamedesignreviews.com/wp-content/uploads/2012/02/me2_veins.jpg
      - low health warning, mod reduces the amount of health that required to display this veins.
      i.e. with mod settings if Shep has less than ~5% remaining health, the veins will be shown; in default settings, if it less then ~10%
      [SFXGame.SFXSFHandler_HUD]
      m_fLowHealthWarning=0.05
      To remove completely: https://www.nexusmods.com/masseffect2/mods/10
      or set:m_fLowHealthWarning=0details in readme file.
      Auto weapon draw - this cannot be turned off, it is scripted event on game level load.
  3. TheBlackCaptain
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    Hey,
    Firstly, thank you for your work, it is incredible !
    About everything is fine for me, except the change on the Command menu/Power wheel : I prefer to hold it instead of just pressing spacebar to open/close it, but I didn't find the line in the Coalesced.ini to change it back. Would you remember where it is ?
    Thank you ;)
    1. ArJed
      ArJed
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      Thanks, just replace:
      Bindings=( Name="PC_ExitCommandMenu", Command="ExitCommandMenu" )
      to: Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" )
      Inside [SFXGame.SFXGameModeBase] section.
  4. ArJed
    ArJed
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    Gameplay with mod installed (old v1.5, geth shields fixed in v1.6):
    https://www.youtube.com/watch?v=kWHsrVFvUMU&list=PLHFTggZSpLqcUngw15ChcKVRWUT8ofVtm
  5. Iii974
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    Is there a way of Editing Mirandas outfit? (Custom one)
    Is there a way of playing as Miranda? (Same Hair)
    1. ArJed
      ArJed
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      Yes, use Search bar on the top of the page, keyword Miranda.
  6. Tajfun403
    Tajfun403
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    Do you plan to release your ME2 Gameplay/Weaponry/Armory tweaks as DLC mods, like you did with ME3 ones?
    1. ArJed
      ArJed
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      Perhaps, no promises. There are several differences in creation DLC mods for ME3 and ME2. For ME3, ME3 MM allow to create dlc mods fast and simple, for ME2 there is no such tool or program. Surely there are several dlc mods existed for ME2, but creation of such mods isn't so simple. If I'll have time I'll look in to this option.
    2. Tajfun403
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      Sure. PM me if you want some help.
    3. ArJed
      ArJed
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      I definitely will and thanks for Modern Weapon Pack mod, excellent and impressive work!
  7. Conan_Bacterium
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    I've run into an odd problem. On the Normandy Crash Site, I cannot place the monument. Pressing F doesn't work (which is the prompt), the melee button doesn't work as the wiki suggests (Q), and rebinding melee and holster weapon don't work with the rebound key or make the F or Q key work. Keys tried are F, Q, E, R, Space, V, Shift, Ctrl, and Alt. Any idea what key might place it?
    1. Conan_Bacterium
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      For future reference, giving up and deciding to leave the world worked great. The key that you need to press is N.
    2. ArJed
      ArJed
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      By the logic, melee attack and finish mission buttons were supposed to be separated in the first place - performing melee attack that will show finish mission dialog box is redundant.
      [ N ] - Leave world command - now used for: returning to the Normandy (finish mission) - exit current game level, exit(end) interaction (cabin invites), exit Hammerhead; place monument;
      ( F to N, btw, N is used in ME1 as default button to "Return to the Normandy" command in map menu );
      For information about buttons and corresponded actions please read mod description or readme file.

      Unlike other games, in ME2 and ME3 controls pop-up messages "press A to do something" are written in .tlk files (English: BIOGame_INT.tlk). Since in this mod default controls are changed, information in those messages became irrelevant.

      If you want to change text in pop-up messages, edit .tlk files:
      Spoiler:  
      Show
  8. whodatninja117
    whodatninja117
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    you know if there's a way to remove camera shaking when sprinting? Is there a hidden setting in the coalesced ini to remove it? It makes me dizzy frankly
    1. ArJed
      ArJed
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      I was looking for this option a while ago when updating mods and as far as I can tell, no - not just by simply .ini file editing.
      This setting is somewhere in game .pcc files (SFXGame.pcc ?). If someone interested in finding this, please read Kadra's post in
      ME1 Gameplay tweaks mod (https://www.nexusmods.com/masseffect/mods/87?tab=posts).
  9. whodatninja117
    whodatninja117
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    Would removing Shared Cooldowns make this mod incompatible with a lot? The current Remove Shared Cooldown mod doesn't work with it. Is removing shared cooldown myself hard to do?

    Another question i have is; can editing the ini fix the wasd controls? When playing on keyboard Shepard can only turn 90 degrees angles, and it just looks weird. It goes too fast. Can this fix so it's a slower smooth motion like when turning on a controller?

    Can you do so you have maxed out paragon and renengade points from the start?
    1. ArJed
      ArJed
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      About "Remove shared cooldown":
      I think you talking about this mod?
      https://www.nexusmods.com/masseffect2/mods/118
      Have you tried alt version?
      https://www.nexusmods.com/masseffect2/mods/147

      Removal of shared power cooldown can only be done by those mods - in Coalesced.ini, variable UseSharedPowerCooldown=FALSE has no effect. Power cooldown can be disabled globaly (for player, squad and enemy) in this variable: m_bSkipPowerCooldown=TRUE

      About Sherard's movementand camera turning speed:
      All you need is to set several mouse sensitivity values:
      Spoiler:  
      Show

      ME1 character's Paragon and Renegade points import:
      Spoiler:  
      Show

      If you want to max out para-rene points mid-game copy code from Mass Effect 2 Cheat Console mod:
      https://www.nexusmods.com/masseffect2/mods/3
  10. ArJed
    ArJed
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    More info, console commands:

    SaveGame DEBUGNAME- makes new save (in current career) with your description(DEBUGNAME) (CASE SENSITIVE!). Write description with even !2#$% ^&*()_+-={}[]:";'/\|<>,. symbols and Spaces between words. Useful for tagging different saves in one career, especially if you are modder and load lots of different saves. If you make a save in the middle of shooting enemies, then when you load that save - enemies from current spawn won't be there. If you make saves with exactly the same description, they will NOT overwrite. Plus, you can make save game in locations, where save option is not available.
    Example: SaveGame Illium Char test 1

    Show Dynamicshadows- hide/show dynamic shadows rendering on characters.
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