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Arjed

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ArJed

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  1. TheBlackCaptain
    TheBlackCaptain
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    Hey,
    Firstly, thank you for your work, it is incredible !
    About everything is fine for me, except the change on the Command menu/Power wheel : I prefer to hold it instead of just pressing spacebar to open/close it, but I didn't find the line in the Coalesced.ini to change it back. Would you remember where it is ?
    Thank you ;)
    1. ArJed
      ArJed
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      Thanks, just replace:
      Bindings=( Name="PC_ExitCommandMenu", Command="ExitCommandMenu" )
      to: Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" )
      (Inside [SFXGame.SFXGameModeBase] section)
  2. ArJed
    ArJed
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    Gameplay with mod installed (old v1.5, geth shields fixed in v1.6):
    https://www.youtube.com/watch?v=kWHsrVFvUMU&list=PLHFTggZSpLqcUngw15ChcKVRWUT8ofVtm
  3. Iii974
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    Is there a way of Editing Mirandas outfit? (Custom one)
    Is there a way of playing as Miranda? (Same Hair)
    1. ArJed
      ArJed
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      Yes, use Search bar on the top of the page, keyword Miranda.
  4. Tajfun403
    Tajfun403
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    Do you plan to release your ME2 Gameplay/Weaponry/Armory tweaks as DLC mods, like you did with ME3 ones?
    1. ArJed
      ArJed
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      Perhaps, no promises. There are several differences in creation DLC mods for ME3 and ME2. For ME3, ME3 MM allow to create dlc mods fast and simple, for ME2 there is no such tool or program. Surely there are several dlc mods existed for ME2, but creation of such mods isn't so simple. If I'll have time I'll look in to this option.
    2. Tajfun403
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      Sure. PM me if you want some help.
    3. ArJed
      ArJed
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      I definitely will and thanks for Modern Weapon Pack mod, excellent and impressive work!
  5. Conan_Bacterium
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    I've run into an odd problem. On the Normandy Crash Site, I cannot place the monument. Pressing F doesn't work (which is the prompt), the melee button doesn't work as the wiki suggests (Q), and rebinding melee and holster weapon don't work with the rebound key or make the F or Q key work. Keys tried are F, Q, E, R, Space, V, Shift, Ctrl, and Alt. Any idea what key might place it?
    1. Conan_Bacterium
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      For future reference, giving up and deciding to leave the world worked great. The key that you need to press is N.
    2. ArJed
      ArJed
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      By the logic, melee attack and finish mission buttons were supposed to be separated in the first place - performing melee attack that will show finish mission dialog box is redundant.
      [ N ] - Leave world command - now used for: returning to the Normandy (finish mission) - exit current game level, exit(end) interaction (cabin invites), exit Hammerhead; place monument;
      ( F to N, btw, N is used in ME1 as default button to "Return to the Normandy" command in map menu );
      For information about buttons and corresponded actions please read mod description or readme file.

      Unlike other games, in ME2 and ME3 controls pop-up messages "press A to do something" are written in .tlk files (English: BIOGame_INT.tlk). Since in this mod default controls are changed, information in those messages became irrelevant.

      If you want to change text in pop-up messages, edit .tlk files:
      Spoiler:  
      Show
  6. whodatninja117
    whodatninja117
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    you know if there's a way to remove camera shaking when sprinting? Is there a hidden setting in the coalesced ini to remove it? It makes me dizzy frankly
    1. ArJed
      ArJed
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      I was looking for this option a while ago when updating mods and as far as I can tell, no - not just by simply .ini file editing.
      This setting is somewhere in game .pcc files (SFXGame.pcc ?). If someone interested in finding this, please read Kadra's post in
      ME1 Gameplay tweaks mod (https://www.nexusmods.com/masseffect/mods/87?tab=posts).
  7. whodatninja117
    whodatninja117
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    Would removing Shared Cooldowns make this mod incompatible with a lot? The current Remove Shared Cooldown mod doesn't work with it. Is removing shared cooldown myself hard to do?

    Another question i have is; can editing the ini fix the wasd controls? When playing on keyboard Shepard can only turn 90 degrees angles, and it just looks weird. It goes too fast. Can this fix so it's a slower smooth motion like when turning on a controller?

    Can you do so you have maxed out paragon and renengade points from the start?
    1. ArJed
      ArJed
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      About "Remove shared cooldown":
      I think you talking about this mod?
      https://www.nexusmods.com/masseffect2/mods/118
      Have you tried alt version?
      https://www.nexusmods.com/masseffect2/mods/147

      Removal of shared power cooldown can only be done by those mods - in Coalesced.ini, variable UseSharedPowerCooldown=FALSE has no effect. Power cooldown can be disabled globaly (for player, squad and enemy) in this variable: m_bSkipPowerCooldown=TRUE

      About Sherard's movementand camera turning speed:
      All you need is to set several mouse sensitivity values:
      Spoiler:  
      Show

      ME1 character's Paragon and Renegade points import:
      Spoiler:  
      Show

      If you want to max out para-rene points mid-game copy code from Mass Effect 2 Cheat Console mod:
      https://www.nexusmods.com/masseffect2/mods/3
  8. ArJed
    ArJed
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    More info, console commands:

    SaveGame DEBUGNAME- makes new save (in current career) with your description(DEBUGNAME) (CASE SENSITIVE!). Write description with even !2#$% ^&*()_+-={}[]:";'/\|<>,. symbols and Spaces between words. Useful for tagging different saves in one career, especially if you are modder and load lots of different saves. If you make a save in the middle of shooting enemies, then when you load that save - enemies from current spawn won't be there. If you make saves with exactly the same description, they will NOT overwrite. Plus, you can make save game in locations, where save option is not available.
    Example: SaveGame Illium Char test 1

    Show Dynamicshadows- hide/show dynamic shadows rendering on characters.
  9. ArJed
    ArJed
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    Great news: I found a fix for mouse sensitivity:
    open console [< ` >] Tilde and type:
    Setsensitivity 0.07
    works in combat and in exporation modes.
    [Edit] uploaded in v1.6
    1. Reve23
      Reve23
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      What is the different from the fix already included?
    2. ArJed
      ArJed
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      bEnableMouseSmoothing=false
      MouseSensitivity=0.17
      bUseMouseDampening=false

      MouseSensitivity=0.17 in Coalesced.ini works for exploration mode only, in combat mode this fix will not work. Mouse sensitivity is coded separately for exploration and combat modes, so new fix will work for both modes.
      For more info, see alphakennytime's post below.
  10. 12Vader34
    12Vader34
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    How do I implement the speed mod and levitation etc into my own coalesced.ini file? I want to to use the ME2 cheat console
    https://www.nexusmods.com/masseffect2/mods/3
    As well, yet they conflict; one overrides the other.
    I want to keep the ME2 cheat console as I find it extremely helpful, and it unlocks all the weapons despite what class I play as.
    I don't know if the combat version of this mod does the same, but when I read through the readme it mentions nothing of the unlocking of all weapons, at least not to my knowledge.
    I do find the increased speed and levitation extremely helpful.
    How can I use both the speed/levitation and the Cheat Console?
    I tried putting the code from this one into the cheat console one but it ended up causing errors within the game, and when I used the INI fixer, it did nothing, so I had to reinstall the game.
    It would be pretty awesome if this mod allowed all classes to have Snipers, ARs, Handguns, Shotguns, that way there would be lots of access.
    And this idea is probably way off the line of possibility, but maybe we can choose what abilities we want? This isn't necessary but it's a somewhat cool idea. Probably nopt possible though.
    Also, I am unsure how to install the combat version as it isn't very clear.
    Can someone help?
    1. Illius
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      You could try and use a program like KDiff3 ...

      http://kdiff3.sourceforge.net/

      Use it to load up both your own INI and the one from this mod. That way you can see the changes ArJed made, and then you can add those changes to your own INI with notepad++. Once you made those changes make sure to use the ME2 Ini file fixer on your own INI.

      https://www.nexusmods.com/masseffect2/mods/116/?
    2. ArJed
      ArJed
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      You simply need to edit cheat console's ini file:
      EDIT instruction is in mod description;
      place ME2IniFixer to: Mass Effect 2\BioGame\Config\PC\Cooked\...
      make backup of your file;
      open files with notepad++: mine and yours (cheat console or default) > use Compare plugin to compare files;
      copy desired code from my file to your (paste it to grey strings if edited code is in nearby string or to the last string in section);
      save the file and close notepad++ > launch ME2IniFixer > hit spacebar (or any key) > close inifixer > launch the game;

      notes:
      always check accuracy of code writing: commas, spaces etc is important;
      don't make duplicate strings:
      Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
      Bindings=( Name="SpaceBar",Command="set ... ")
      always comment second string (add semicolon: ;Bindings= ) or overwrite it;
      use readme file to look for edit details;

      About how to install the "combat version":
      Gameplay tweaks is the mod where described all settings related to environment and player (how player is interact with it and vice versa);
      Weaponry tweaks is all about weapons (weapon mechanics, player's and squad weapons loadouts, etc);
      so if you want to use both files download combined file from optional files (present in both mods);

      [Edit] About unlocking guns:
      Type of weapons that are available to change:
      Change: LoadoutWeapons_ ...
      AssaultRifles, AutoPistols, HeavyPistols, Shotguns, SniperRifles, HeavyWeapons;
      [SFXGame.SFXPlayerSquadLoadoutData]
      For player class:
      PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
      // to unlock all guns for specific class: just copy Loadout-s from soldier class //
      For squadmates:
      HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
      DLC squadmates: Kasumi, Zaeed, Liara:
      Kasumi: Mass Effect 2\BioGame\DLC\DLC_HEN_MT\CookedPC\BIOGame.ini
      Zaeed: Mass Effect 2\BioGame\DLC\DLC_HEN_VT\CookedPC\BIOGame.ini
      Liara: Mass Effect 2\BioGame\DLC\DLC_EXP_Part01\CookedPC\BIOGame.ini
      ME2IniFixer don't needed when you edit dlc files;

      Note: Squadmates can't use more than 2 weapon types;
      // You can give HeavyWeapons to your squadmates - unbalanced but fun! //
    3. Illius
      Illius
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      Damn forgot about the compare function ... stupid of me. For crying out loud now I remember asking you about the compare function from Notepad++ in the past ... Doh. ( Sorry 12Vader34. )
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