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Created by
ArjedUploaded by
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This page was last updated on 21 January 2019, 12:21PM
- Changelogs
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Version 1.4
- [Added]:
> BIOInput - [ End ]
Bindings=(Name="End",InputMode=BIO_INPUT_MODE_NONE,Command="Show FOG",Control=False,Shift=False,Alt=False)
- Press off/on; - Disables EngineMaterials.FogVolumeMaterial rendering, which simulates fog on the horizon;
Disabling of fog most noticeable in open terrain - on the planets with seeable horizon;
// this setting not present and cannot be disabled in .ini file; fogvolumes=false doesn't disabled fog entirely //;
> BIOParty - [BIOC_Base.BioPlayerSquad]
m_fInCombatMaxRange=5000
- Combat range - Distance between squadmates and enemy - when squad can detect enemy;
when enemy is out combat range, combat mode ends and squadmates won't detect enemies;
> BIOParty - [BIOC_Base.BioPlayerSquad]
m_fRevivalRange=3000
- Squadmates resurrection distance (between player and squadmember);
Readme files updated.
1.3
[Added]:
> BIOGuiResources - [BIOC_Base.BioSFHandler_PCSettings]
MinMouseSense=0.1
MaxMouseSense=5
- mouse sensitivity slider fix;
> BIOInput - [ Spacebar ]:
Bindings=(Name="SpaceBar",InputMode=BIO_INPUT_MODE_NONE,Command="set BioConversation m_bSkipRequested true | OnRelease set BioConversation m_bSkipRequested false | ToggleCommandMenu",Control=False,Shift=False,Alt=False)
- now you can skip conversations without accidentally choosing responses (spacebar will only skip dialog and won't auto choose response);
- command menu now can be activated by pressing button (on/off) instead of holding it;
> BIOInput - [ Escape ];
m_bDisableCinematicSkip=False
Bindings=(Name="Escape",InputMode=BIO_INPUT_MODE_NONE,Command="EndInGamePropertyEditor | ShowInGameGui | CinematicSkip | GuiKey BIOGUI_EVENT_BUTTON_START | OnRelease GuiKey BIOGUI_EVENT_BUTTON_START_RELEASE | GuiKey BIOGUI_EVENT_KEY_ESCAPE | OnRelease GuiKey BIOGUI_EVENT_KEY_ESCAPE_RELEASE",Control=False,Shift=False,Alt=False)
- Skip cutscenes and movies;
> BIOInput - [ Delete ]:
Bindings=(Name="Delete",InputMode=BIO_INPUT_MODE_NONE,Command="Quit",Control=False,Shift=False,Alt=False)
- Exit key - exit game immediately (works like Alt+F4);
[Added optional (described and not included in mod)]:
> BIOEngine - [ISACTAudio.ISACTAudioDevice]
SoundGroups=
- Sound volume master control - extended separate volume settings for all sound effects, that not present in game menu;
Options: Music; DLG - dialogs (without cinematic camera, from 3-d person view); GUI - menus sounds (clicks, selects, etc);
VFX - sound effects; GUNS - weapons firing sounds; IMPACTS - explosions!; Footsteps - sound, when player walks on surfaces;
AMBIENCE - game map ambience (water, wind, birds, etc); CUTSCENE; Conversation - (with cinematic camera); MAKO;
> BIOInput - [<RightMouseButton>];
Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="set BioCameraBehaviorFollow CAMERA_FOV 27 | OnRelease set BioCameraBehaviorFollow CAMERA_FOV 75",Control=False,Shift=False,Alt=False)
- weapon aiming hack for non-gun based player classes - added ability to aim;
{! uncomment to use and comment string with same Name="RightMouseButton" - use only one of them};
> BIOGame - [BIOC_Base.BioGamerProfile];
m_nDefaultTargetingAssistModifierHigh=2.0
m_nDefaultTargetingAssistModifierNormal=1.0
m_nDefaultTargetingAssistModifierLow=0.5
- Targeting Assistance configuration (autoaiming);
// set 0.0 to disable / set greater values to convert your weapons into "Zorg ZF-1 Pod Weapon System" from "5th Element" movie //;
[Changed]:
> BIOInput - [F11]
Command="TakeScreenShot" to "Shot";
- take screenshot; it's better to use engine build command rather then the game resources based;
> BIOInput - [F12]
Command="Stat FPS" to "Show Postprocess";
- fps counter was not accurate in compare to Fraps stats;
(still, if you want to use stat fps, use it as console command or bind to any key);
Show Postprocess - press on/off; - temporary enables/disables all postprocess effects:
Bloom, Film Grain, Motion Blur, Depth Of Field, Ambient Occlusion (except Lens Flares);
[Removed]:
> ME1_Gameplay_tweaks_gravity optional file:
- you can change gravity permanently by editing file or set temporary by console command with values at your preferences:
set gravity -981
Readme updated.
Added separate readme for controls: ME1 GT README controls.
- [Added]:
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- Author's activity
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May 2019
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15 May 2019, 1:56PM | Action by: ArJed
Permission change
Users can no longer use this file in any mods/files that are being sold.
January 2019
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16 Jan 2019, 5:57PM | Action by: ArJed
Attribute change
Description changed.
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16 Jan 2019, 5:57PM | Action by: ArJed
Attribute change
Description changed.
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16 Jan 2019, 5:56PM | Action by: ArJed
Attribute change
Description changed.
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16 Jan 2019, 5:52PM | Action by: ArJed
Attribute change
Description changed.
October 2018
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22 Oct 2018, 1:43PM | Action by: ArJed
Attribute change
Description changed.
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22 Oct 2018, 1:42PM | Action by: ArJed
Attribute change
Description changed.
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21 Oct 2018, 11:00PM | Action by: ArJed
Primary image changed
header
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21 Oct 2018, 10:58PM | Action by: ArJed
Mod image added
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07 Oct 2018, 1:03PM | Action by: ArJed
Attribute change
Description changed.
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07 Oct 2018, 12:31PM | Action by: ArJed
Changelog added
Change log added for version 1.4
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07 Oct 2018, 12:30PM | Action by: ArJed
Readme file added
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07 Oct 2018, 12:29PM | Action by: ArJed
Attribute change
File 'ME1_Gameplay_tweaks' category changed.
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07 Oct 2018, 12:28PM | Action by: ArJed
File added
ME1_Gameplay_tweaks
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04 Oct 2018, 11:37AM | Action by: ArJed
Attribute change
Description changed.
September 2018
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22 Sep 2018, 2:15PM | Action by: ArJed
Attribute change
Description changed.
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06 Sep 2018, 2:00PM | Action by: ArJed
Attribute change
Description changed.
August 2018
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26 Aug 2018, 9:35AM | Action by: ArJed
Mod image added
July 2018
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31 Jul 2018, 6:56PM | Action by: ArJed
Attribute change
Description changed.
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31 Jul 2018, 6:51PM | Action by: ArJed
Attribute change
Description changed.
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- Mod page activity
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April 2024
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13 Apr 2024, 3:41PM | Action by: VTomura
Endorsed
'ME1 Gameplay tweaks'
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12 Apr 2024, 5:18PM | Action by: deathsinferno19
Endorsed
'ME1 Gameplay tweaks'
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10 Apr 2024, 7:55AM | Action by: Ratzmoonmopes
Tracked
'ME1 Gameplay tweaks'
March 2024
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14 Mar 2024, 10:47AM | Action by: Madman100
Untracked
'ME1 Gameplay tweaks'
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11 Mar 2024, 8:49AM | Action by: Origins987
Endorsed
'ME1 Gameplay tweaks'
February 2024
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26 Feb 2024, 8:55PM | Action by: everydamnnameistaken
Endorsed
'ME1 Gameplay tweaks'
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18 Feb 2024, 6:31PM | Action by: Irkenmaniak
Tracked
'ME1 Gameplay tweaks'
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14 Feb 2024, 10:31AM | Action by: Vrillon
Endorsed
'ME1 Gameplay tweaks'
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09 Feb 2024, 12:05PM | Action by: TheDuskRaven
Endorsed
'ME1 Gameplay tweaks'
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09 Feb 2024, 3:41AM | Action by: univisionboyz
Endorsed
'ME1 Gameplay tweaks'
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05 Feb 2024, 1:03AM | Action by: sigmacross
Tracked
'ME1 Gameplay tweaks'
January 2024
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31 Jan 2024, 4:24AM | Action by: Antchuck
Endorsed
'ME1 Gameplay tweaks'
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08 Jan 2024, 11:40AM | Action by: Armageddon2142
Untracked
'ME1 Gameplay tweaks'
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04 Jan 2024, 4:18PM | Action by: GPTss
Endorsed
'ME1 Gameplay tweaks'
December 2023
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07 Dec 2023, 4:01PM | Action by: DragonSemargl
Endorsed
'ME1 Gameplay tweaks'
November 2023
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28 Nov 2023, 10:11PM | Action by: Deleted19772104User
Tracked
'ME1 Gameplay tweaks'
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23 Nov 2023, 1:42PM | Action by: Agent10893
Endorsed
'ME1 Gameplay tweaks'
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16 Nov 2023, 4:04AM | Action by: Argor57
Endorsed
'ME1 Gameplay tweaks'
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08 Nov 2023, 6:40PM | Action by: Sverson
Untracked
'ME1 Gameplay tweaks'
October 2023
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28 Oct 2023, 7:17AM | Action by: dantestrauss
Endorsed
'ME1 Gameplay tweaks'
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