Does this work also if dowloaded from the Xbox App? If so, would it go in the same folder Paks - Mods. Or does it go with the other mods on the ue4ss folder for the mod loader?
I don't know anything about Xbox App, but it's a .pak mod so it goes to the same folder as your other .pak mods: Manor Lords\ManorLords\Content\Paks\~mods
Do you have plans to provide an MLToolbox installer? It seems to be a transitional replacement for Vortex and I really like to keep my mod management in just one tool. Thx!
Works Gr8. Thanks for the much awaited mod. BTW if u can help me how do u get UAssetGUI working? No matter what file I try to open, it gives me an error. I would love to update the timber (Larger) storage capacity to 250 and granarie & marketstall capacities to 5k and 100. I can unpak .pak files, but UAssetGUI giving an error on opening .uasset files. I try to save (ignoring the error) it as .json and edit it, then it gives an error again when I try to open that in UAssetGUI. Can you guide me on this? 1st time I am trying to mod something but from last 2-3 months I cant pass thru this error. No one helped me too in that. But I am still optimistic.. will find a way sooner or later I know. I hope you can help me in this.. Thanks in advance brother. TC. And yes, Congrats for a wonderful mod once again. (Actually there used to be a Overkill mod named SuperBoosterMod but that is abandened now. So I was trying to change it, add missing new buildings like large tavern etc and get it working again.)
You need Hex editor. UAssetGUI is outdated and doesn't work well with UE5 files (there's no newer version yet). You need to manually change binary size of .uexp file and (depending on what changes you make in .json) also .uasset file.
If you just want to change already existing values do this: -Export buildingStats raw file again and rename the original to something like buildingStats0 or buildingStats-original do tat to both .uexp and .uasset -Use UAssetGUI to convert it into .json, edit it to your liking and save it as plain "buildingStats.uasset. Ignore UAssetGUI errors about binary inequality. -Open the modified .uexp with HxD. At the beginning paste 8 zeros "00 00 00 00" so the first line looks something like this: 00 00 00 00 00 02 01 05 9C FF FF FF 01 01 00 00 and not this: 00 02 01 05 9C FF FF FF 01 01 00 00 00 00 68 00 -save - Place your modified .uexp and original .uasset into your UnrealPak mod folder with the correct path (Mod_name\Manorlords\Content\NotStronghold\Data). I assume you are familiar with the process. -Compress the folder into .pak, place it into your ~mods folder, done.
If you want to add/remove some lines to/from the .json you also need to edit modified .uasset in a different way.
Thats where the issue is, UAssetGUI isnt opening the file only, giving error with a blank window so I cant go ahead and save it as a json. Even FModel isnt opening it too.. just downloaded again n tried.. thought there might b a file corruption.. but no that isnt a case. even d file I downloaded just now from this mods page is also not working.. IDK how to do this.. damm.
In UAssetGUI top-right corner change the veriosn to 5.4 and you also need a mapping file. When you open UAssetGUI go to Utils>Import mappings and select a mapping file (.usmap).
And you also have to chnge settings for Fmodel. Settings>General:change UE version to "GAME_UE5_6"
First of all thanks a lot for spending your valuable time for me. There is some progress now, after mapping file input UAssetGUI opened a file with some error, I saved it as JSON, changed whatever I wanted and saved it. Opened it with UAssetGUI and saved as required. Successfully created a .pak file but when I tried to run the game it Crashed. (If I cange the 1st line to 00 00 00 00 then UAssetGUI wont open it after showing the error. Tried skipping this hex thing and tried but game is crashing. What I am missing here? Sorry for asking silly questions may b, but I m very new in modding, so dunno many things. And thanks in advance once again for all ur time & efforts for making me understand.
Guys, why build a tax collector? It doesn’t serve any function? Also, according to the picture, not only the towers but also the main building is also being built many times, is this to create something like walls? Also, this mod was definitely created for the Adaptive Baron mod. It turns out that if we field 1000 foot knights, then what will the adaptive baron field? I really don't think my laptop will take out my thousand foot knights and 2 thousand baron army
You can place only 1 main building and there only one of it in the picture - the rest are tax collectors. I haven't tested it with Adaptive Baron mod so I don't know what will happen.
20 comments
Manor Lords\ManorLords\Content\Paks\~mods
Make sure you place the mod file in the correct folder: \steamapps\common\Manor Lords\ManorLords\Content\Paks\~mods
UAssetGUI is outdated and doesn't work well with UE5 files (there's no newer version yet).
You need to manually change binary size of .uexp file and (depending on what changes you make in .json) also .uasset file.
If you just want to change already existing values do this:
-Export buildingStats raw file again and rename the original to something like buildingStats0 or buildingStats-original
do tat to both .uexp and .uasset
-Use UAssetGUI to convert it into .json, edit it to your liking and save it as plain "buildingStats.uasset. Ignore UAssetGUI errors about binary inequality.
-Open the modified .uexp with HxD. At the beginning paste 8 zeros "00 00 00 00" so the first line looks something like this:
00 00 00 00 00 02 01 05 9C FF FF FF 01 01 00 00
and not this:
00 02 01 05 9C FF FF FF 01 01 00 00 00 00 68 00
-save
- Place your modified .uexp and original .uasset into your UnrealPak mod folder with the correct path
(Mod_name\Manorlords\Content\NotStronghold\Data). I assume you are familiar with the process.
-Compress the folder into .pak, place it into your ~mods folder, done.
If you want to add/remove some lines to/from the .json you also need to edit modified .uasset in a different way.
When you open UAssetGUI go to Utils>Import mappings and select a mapping file (.usmap).
And you also have to chnge settings for Fmodel.
Settings>General:change UE version to "GAME_UE5_6"
Try doing something simple first, like only increasing pantry of GranarySmol and see if it works.
I haven't tested it with Adaptive Baron mod so I don't know what will happen.