Mod articles
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Major Changes
Increased crop harvest animation speed by 20%
Doubled all item costs, exceptions in the items section
Double all upgrades costs, exceptions in the buildings section
Doubled all animal prices
Added a new game preset
New Game Preset
The purpose of this preset is to add changes to game rules that can't normally be selected by the player. To choose a custom preset, first click the unofficial patch scenario, then your preferred difficulty. When using a custom preset, do not change the settings listed below if you wish to keep the custom values.
Default
King's tax: 2/person/settlement level
Challenging
King's tax: 3/person/settlement level
20% more loyalty loss -
Items
Leather
Value 4 to 3
Cloaks
Recipe changed from 1 yarn and dye to 2 yarn and 1 dye
Spears
Value 3.5 to 5
Recipe from 1 plank 1 iron to 2 planks 1 iron
Shoes
Fixed cobblers generating leather from air
Warfare
Warbow
Attack 4 to 12
Buildings
Market Stalls
Storage 50 to 100
This gives a larger range to markets that fill up and should help prevent random “shortages”
Tavern
Pantry 50 to 100
Consumption rate of ale decreased by 70%
Apiary
Storage 5 to 50
Pantry 5 to 50
Honey output increased by 250%
Logging Camp -
Items
This part mainly deals with value adjusting with a few production ratios changed. The idea is to make trading basic goods less profitable and trading higher quality goods more enticing.
Iron Tools
Changed value to 2
Wooden Parts
Changed value to 1
Cloaks
Changed value to 7
Recipe changed to 2 yarn and 1 dye
Shoes
Changed value to 5
Fixed cobblers generating leather from air
Charcoal
Changed value to 1.5
Iron ore
Changed value to 1
Ale
Changed value to 5
Iron Slab
Changed value to 1.5
Clothes
Changed value to 7
Recipe changed to 2 linen and 1 dye
Berries
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