Items

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This part mainly deals with value adjusting with a few production ratios changed. The idea is to make trading basic goods less profitable and trading higher quality goods more enticing.

  • Iron Tools
    • Changed value to 2
  • Wooden Parts
    • Changed value to 1
  • Cloaks
    • Changed value to 7
    • Recipe changed to 2 yarn and 1 dye
  • Shoes
    • Changed value to 5
    • Fixed cobblers generating leather from air
  • Charcoal
    • Changed value to 1.5
  • Iron ore
    • Changed value to 1
  • Ale
    • Changed value to 5
  • Iron Slab
    • Changed value to 1.5
  • Clothes
    • Changed value to 7
    • Recipe changed to 2 linen and 1 dye
  • Berries
    • Changed value to 1
  • Spears
    • Changed value to 5
  • Mail Armour
    • Changed value to 5
  • Sidearms
    • Changed value to 6
    • Recipe changed to 2 iron 1 leather
  • Polearm
    • Changed value to 7
    • Recipe changed to 2 iron 2 plank
  • Warbow
    • Changed value to 5
    • Recipe changed to 1 plank 1 yarn
  • Small Shield
    • Changed value to 3
  • Large Shield
    • Changed value to 4

Warfare

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This part is very experimental due to the lack of information on how damage and accuracy is internally calculated. The idea I’ve gone for is increasing defense, shield, and damage by a magnitude to emphasize how much more vulnerable non-armoured targets are. Archers will counter lightly armoured flanking, spearmen will counter archers, and polearms will be devastating if they get behind you. Basic militia will be generally ok at everything but specialize in nothing. It's important to note that helmets, gambesons and mail are all extremely important now. Battles are typically much shorter when the walls clash and even the victor will have many more casualties.

  • Spears
    • Attack 1 to 10
  • Gambesons
    • Defense 2 to 5
  • Mail
    • Defense 10 to 15
  • Sidearm
    • Attack 2 to 13
  • Polearm
    • Attack 2 to 18
    • Armor Pierce 2 to 20
  • Small Shield
    • Defense 2 to 10
    • Shield 3 to 15
  • Large Shield
    • Defense 4 to 20
    • Shield 8 to 30
  • Helmet
    • Defense 1 to 3
  • Archer Sidearm
    • Damage 2 to 10
  • Retinue Polearm
    • Attack 5 to 20
    • Armor Pierce 2 to 24
  • Retinue Sidearm
    • Attack 3 to 15
  • Retinue Small Shield
    • Defense 3 to 5
    • Shield 3 to 10
  • Retinue Plate Armour
    • Defense 60 to 45
    • Shield 60 to 45

Buildings

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These changes are mostly to storage to reduce bottlenecks, due to the AI sometimes not moving goods, with a few touch ups to buildings that under produce.

  • Manor
    • Storage 250 to 1000
    • Pantry 250 to 1000
    • Garrison Limit to 20
    • Maximum Watchtower increase to 4
  • Apiary
    • Storage 5 to 50
    • Pantry 5 to 50
    • Honey output increased by 250%
  • Stable
    • Increased stable size 2 to 4 animals
  • Logging Camp
    • Log storage 28 to 100
    • Output increased by 25%
    • Purpose to keep up with plank production consuming all logs
  • Burgage lvl 1
    • Storage 15 to 30
    • Pantry 25 to 50
  • Burgage lvl 2
    • Storage 30 to 50
    • Pantry 50 to 100
  • Burgage lvl 3
    • Cost 25 to 50
  • Blacksmith burgage
    • Cost 5 to 50
  • Bakery Burgage
    • Cost 5 to 15
  • Brewery Burgage
    • Cost 5 to 15
  • Tailor Burgage
    • Cost 5 to 15
  • Cobbler Burgage
    • Cost 5 to 15
  • Joiner Burgage
    • Cost 0 to 15
  • Armourer Burgage
    • Cost 10 to 25
  • Fletcher Burgage
    • Cost 0 to 15
    • Corrected job description from "bowyer" to "fletcher"
  • Mining pit
    • Storage 50 to 150
  • Hunting Camp
    • Pantry 24 to 50
  • Sawpit
    • Storage 50 to 100
    • Log storage 1 to 10
  • Windmill
    • Storage 250 to 2500
  • Tailor’s Workshop
    • Storage 50 to 100
  • Cobbler
    • Storage 50 to 100
  • Smithy
    • Storage 50 to 100
  • Communal Oven
    • Pantry 50 to 100
  • Tannery
    • Storage 50 to 100
  • Charcoal Kiln
    • Storage 50 to 100
  • Forager
    • Pantry 50 to 150
  • Stonecutter
    • Storage 50 to 150
  • Bloomery
    • Storage 50 to 100
  • Deep Mine
    • Storage 50 to 150
  • Malt House
    • Storage 50 to 150
  • Large Granary
    • Pantry 2500 to 5000
  • Small Storehouse
    • Storage 250 to 500
  • Large Storehouse
    • Storage 2500 to 5000
  • Woodcutter
    • Storage 50 to 150
  • Clay Furnace
    • Storage 250 to 500
  • Dyer’s Workshop
    • Storage 50 to 150
    • Pantry 50 to 150
  • Weaver
    • Storage 50 to 150

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ichris22