for Manor Lords version 0.7.965
The purpose of this patch is to give a comprehensive rebalance of buildings, economy, production, and warfare. This is NOT a mod that redesigns the game or any underlying systems. The key takeaways are fixing bottlenecks, encouraging production of late game goods, and making each militia feel unique and have a purpose. Passive wealth generation makes up significantly less of your regional wealth and having a steady flow of trade makes up a larger portion. This patch is intended to be played with the unofficial preset, but it is optional.
MAKE SURE YOU HAVE THE LATEST VERSION OF MANOR LORDS BY FOLLOWING THE INSTRUCTIONS FOUND AT THIS LINK: Manor Lords Pre Release Patch
There is an optional file that is for the stable release of Manor Lords, check the initial release article to see it's changes
Major Changes
- Increased crop harvest animation speed by 20%
- Doubled all item values, exceptions in the items section
- Doubled all upgrades costs, exceptions in the buildings section
- Doubled all animal prices
- Rebalanced warfare
- Added a new game preset
The purpose of this preset is to add changes to game rules that can't normally be selected by the player. To choose a custom preset, first click the unofficial patch scenario, then your preferred difficulty. When using a custom preset, do not change the settings listed below if you wish to keep the custom values.
Default
- King's tax: 2/person/settlement level
- King's tax: 3/person/settlement level
- 20% more loyalty loss
- 20% more consumption rate
- King's tax: 1/person/settlement level
- 20% less consumption rate
- 50% more tree growth
- Iron Tools
- Changed value to 4
- Changed value to 4
- Wooden Parts
- Changed value to 2
- Changed value to 2
- Cloaks
- Changed value to 14
- Recipe changed to 2 yarn and 1 dye
- Shoes
- Changed value to 10
- Fixed cobblers generating leather from air
- Charcoal
- Changed value to 3
- Changed value to 3
- Iron ore
- Changed value to 2
- Changed value to 2
- Ale
- Changed value to 10
- Changed value to 10
- Iron Slab
- Changed value to 3
- Changed value to 3
- Clothes
- Changed value to 14
- Recipe changed to 2 linen and 1 dye
- Berries
- Changed value to 2
- Changed value to 2
- Spears
- Changed value to 10
- Changed value to 10
- Mail Armour
- Changed value to 10
- Changed value to 10
- Sidearms
- Changed value to 12
- Recipe changed to 2 iron 1 leather
- Polearm
- Changed value to 14
- Recipe changed to 2 iron 2 plank
- Warbow
- Changed value to 10
- Recipe changed to 1 plank 1 yarn
- Small Shield
- Changed value to 6
- Changed value to 6
- Large Shield
- Changed value to 8
- Changed value to 8
Warfare
- Spears
- Attack 1 to 10
- Attack 1 to 10
- Gambesons
- Defense 2 to 5
- Defense 2 to 5
- Mail
- Defense 10 to 15
- Defense 10 to 15
- Sidearm
- Attack 2 to 13
- Attack 2 to 13
- Polearm
- Attack 2 to 18
- Armor Pierce 2 to 20
- Small Shield
- Defense 2 to 10
- Shield 3 to 15
- Large Shield
- Defense 4 to 20
- Shield 8 to 30
- Helmet
- Defense 1 to 3
- Defense 1 to 3
- Archer Sidearm
- Damage 2 to 10
- Damage 2 to 10
- Retinue Polearm
- Attack 5 to 20
- Armor Pierce 2 to 24
- Retinue Sidearm
- Attack 3 to 15
- Attack 3 to 15
- Retinue Small Shield
- Defense 3 to 5
- Shield 3 to 10
- Retinue Plate Armour
- Defense 60 to 45
- Shield 60 to 45
Buildings
- Manor
- Storage 250 to 1000
- Pantry 250 to 1000
- Garrison Limit to 20
- Maximum Watchtower increase to 4
- Apiary
- Storage 5 to 50
- Pantry 5 to 50
- Honey output increased by 250%
- Stable
- Increased stable size 2 to 4 animals
- Increased stable size 2 to 4 animals
- Logging Camp
- Log storage 28 to 100
- Output increased by 25%
- Purpose to keep up with plank production consuming all logs
- Burgage lvl 1
- Storage 15 to 30
- Pantry 25 to 50
- Burgage lvl 2
- Storage 30 to 50
- Pantry 50 to 100
- Burgage lvl 3
- Cost 25 to 100
- Cost 25 to 100
- Blacksmith burgage
- Cost 5 to 100
- Cost 5 to 100
- Bakery Burgage
- Cost 5 to 30
- Cost 5 to 30
- Brewery Burgage
- Cost 5 to 30
- Cost 5 to 30
- Tailor Burgage
- Cost 5 to 30
- Cost 5 to 30
- Cobbler Burgage
- Cost 5 to 30
- Cost 5 to 30
- Joiner Burgage
- Cost 0 to 30
- Cost 0 to 30
- Armourer Burgage
- Cost 10 to 50
- Cost 10 to 50
- Fletcher Burgage
- Cost 0 to 30
- Corrected job description from "bowyer" to "fletcher"
- Mining pit
- Storage 50 to 150
- Storage 50 to 150
- Hunting Camp
- Pantry 24 to 50
- Pantry 24 to 50
- Sawpit
- Storage 50 to 100
- Log storage 1 to 10
- Windmill
- Storage 250 to 2500
- Storage 250 to 2500
- Tailor’s Workshop
- Storage 50 to 100
- Storage 50 to 100
- Cobbler
- Storage 50 to 100
- Storage 50 to 100
- Smithy
- Storage 50 to 100
- Storage 50 to 100
- Communal Oven
- Pantry 50 to 100
- Pantry 50 to 100
- Tannery
- Storage 50 to 100
- Storage 50 to 100
- Charcoal Kiln
- Storage 50 to 100
- Storage 50 to 100
- Forager
- Pantry 50 to 150
- Pantry 50 to 150
- Stonecutter
- Storage 50 to 150
- Storage 50 to 150
- Bloomery
- Storage 50 to 100
- Storage 50 to 100
- Deep Mine
- Storage 50 to 150
- Storage 50 to 150
- Malt House
- Storage 50 to 150
- Storage 50 to 150
- Large Granary
- Pantry 2500 to 5000
- Pantry 2500 to 5000
- Small Storehouse
- Storage 250 to 500
- Storage 250 to 500
- Large Storehouse
- Storage 2500 to 5000
- Storage 2500 to 5000
- Woodcutter
- Storage 50 to 150
- Storage 50 to 150
- Clay Furnace
- Storage 250 to 500
- Storage 250 to 500
- Dyer’s Workshop
- Storage 50 to 150
- Pantry 50 to 150
- Weaver
- Storage 50 to 150
- Storage 50 to 150
Installation
Simply extract UMLBP.pak from the zip file and place it in [your game installation]/ManorLords/Content/Paks/~mods
If the folder doesn't exist, create it
Uninstallation
It's as easy as deleting the file from your mods folder, safe to do mid save
Compatibility
When using this mod with YinjiD's adaptive bandit difficulty, the following values are recommended for its config
x0_calc = 6000
k_calc = 0.0003
x0_calc_bandits = 15000
k_calc_bandits = 0.0003
The balance patch conflicts with anything that changes buildingStats.uasset, DT_Items.uasset, DT_Upgrades.uasset, DT_GameSetupPresets.uasset, or DT_AnimsetWork.uasset