Mods
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Shows the following:Work experience gainedAbnormality HP numbersWork success rate in percentagesAgent ID
- 4KB
- 2.9k
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Shows the following:Work experience gainedAbnormality HP numbersWork success rate in percentagesAgent ID
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Re-setting to day one will carry over all agents from previous playthrough
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This mod will make receiving gifts more easily
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Customization of employee’s appearance is free now
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Improving optimization
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Now agent will get xp during supression
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Display the attack range and the attack speed of EGO weapons in numbers.
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It will disable clerk spawn but department bonus still be
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Allows employees to automatically work on one abnormality and allows you to tell an employee to repeat their previous work.
- 7KB
- 713
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Allows employees to automatically work on one abnormality and allows you to tell an employee to repeat their previous work.
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Dead agents will now be resurrected after finishing days, added a downside to make it more balanced
- 5KB
- 642
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Dead agents will now be resurrected after finishing days, added a downside to make it more balanced
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Reveal today's ordeal list at the beginning of the day.Suppor all built-in languages since this mod gets the ordeal name from the game built-in Localization module.
- 4KB
- 620
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Reveal today's ordeal list at the beginning of the day.Suppor all built-in languages since this mod gets the ordeal name from the game built-in Localization module.
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This mod allows you to use pause during White Night, Apocalypse Bird, Binah, Hokma fights
- 5KB
- 496
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This mod allows you to use pause during White Night, Apocalypse Bird, Binah, Hokma fights
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Stacks HP bars on top of each other whenever the agents are close to each other. Useful during suppressions with lots of agents.
- 3KB
- 399
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Stacks HP bars on top of each other whenever the agents are close to each other. Useful during suppressions with lots of agents.
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Shows a bar above your employee to show the remaining shield life.
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Modifies Central Command's paths so agent movement makes sense, while preserving its role for battle royales. Also includes a modding tool to allow deletion of 'edges.'
- 5KB
- 251
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Modifies Central Command's paths so agent movement makes sense, while preserving its role for battle royales. Also includes a modding tool to allow deletion of 'edges.'
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Apparently someone must have left out this information.... literally. This mod only adds the information about the special effects that specific EGOs can do.
- 4KB
- 231
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Apparently someone must have left out this information.... literally. This mod only adds the information about the special effects that specific EGOs can do.
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This mod fixes broken gift scripts, like those of the Red Shoes and all the gifts that give a percent bonus to work success chance. (Companion mod to Gift Effects Fix)
- 3KB
- 134
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This mod fixes broken gift scripts, like those of the Red Shoes and all the gifts that give a percent bonus to work success chance. (Companion mod to Gift Effects Fix)
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Fixes scrolling of managerial tips.
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Allows players to swap the position of two Abnormalities via a console command.
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Changes the texture of the Mimicry EGO suit.