I recommend you get the one linked in the Mod Details instead.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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This mod adds functionality to the 'invoke fear damage' console command that allows it to swap abnormality positions while on the Management Screen... and maintain its original use mid-workday.
Here's the command: agent iamyourfather firstAbnoID secondAbnoID
Abnormality IDs can be found in this Google Sheet. Ctrl+F is your friend, here. If you need to know the ID of a modded Abnormality, head to the abnormality mod's folder, following this path: \AbnoModFolderName\Creature\CreatureInfo\en. The .xml files contained within have the abnormality ID right after the commented lines between <!-- and -->
(If you have Basemod installed, you have access to the console with `, the key to the left of 1)
How to Install 0. Ensure that Basemod is installed. (I recommend the version used by WonderLab, version 5.2) 1. Unzip archive. 2. Put the folder contained in the archive into your Basemods folder, inside where you installed Lobotomy Corporation. (If you installed LC via Steam, it has a shortcut to your LC files. I'd recommend searching online for a guide, try 'steam game find local files') 3. Play!