Modifies Central Command's paths so agent movement makes sense, while preserving its role for battle royales. Also includes a modding tool to allow deletion of 'edges.'
I still recommend version 5.2, linked in the mod details.
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Ever had your Central Command agents die to a Violet Noon 'cause they can’t go through the top left door? Ever been confused as to why your Agents only sometimes need to go to the lower layer of central command to access a hallway?
This mod prevents that confusion by reworking Central Command’s structure. The new paths are drawn in blue on the attached image.
Don’t worry - Central Command still remains the best place to watch Abnormalities duke it out while you stay safe in lower Information.
Oh, and this mod also includes a tool for modders that allows them to delete certain map edges (read: connections between rooms). Documentation's inside Replace.xml. How to Install 0. Ensure that Basemod is installed. (I recommend the version used by WonderLab, version 5.2) 1. Unzip archive. 2. Put the folder contained in the archive into your Basemods folder, inside where you installed Lobotomy Corporation. (If you installed LC via Steam, it has a shortcut to your LC files. I'd recommend searching online for a guide, try 'steam game find local files') 3. Ensure that there are no other mods installed that modify Central Command's architecture, as they will conflict. 4. Play!