Mods
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A modding tool for Lobotomy Corporation.
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Shows the following:Work experience gainedAbnormality HP numbersWork success rate in percentagesAgent ID
- 4KB
- 2.8k
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Shows the following:Work experience gainedAbnormality HP numbersWork success rate in percentagesAgent ID
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Customization of employee’s appearance is free now
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Adds Sephirah character as an employee and other story-related character up to 27
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Adds the missing E.G.O
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Now agent will get xp during supression
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It will disable clerk spawn but department bonus still be
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Allows employees to automatically work on one abnormality and allows you to tell an employee to repeat their previous work.
- 7KB
- 670
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Allows employees to automatically work on one abnormality and allows you to tell an employee to repeat their previous work.
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Dead agents will now be resurrected after finishing days, added a downside to make it more balanced
- 5KB
- 616
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Dead agents will now be resurrected after finishing days, added a downside to make it more balanced
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This mod allows you to use pause during White Night, Apocalypse Bird, Binah, Hokma fights
- 5KB
- 477
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This mod allows you to use pause during White Night, Apocalypse Bird, Binah, Hokma fights
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Agents get random stats during hiring.
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Modifies Central Command's paths so agent movement makes sense, while preserving its role for battle royales. Also includes a modding tool to allow deletion of 'edges.'
- 5KB
- 228
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Modifies Central Command's paths so agent movement makes sense, while preserving its role for battle royales. Also includes a modding tool to allow deletion of 'edges.'
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Character skin module based on Blue Archive
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Restores the Final Observation mechanic from Legacy to the latest version with all the new anomalies added in.
- 147KB
- 142
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Restores the Final Observation mechanic from Legacy to the latest version with all the new anomalies added in.
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This mod fixes broken gift scripts, like those of the Red Shoes and all the gifts that give a percent bonus to work success chance. (Companion mod to Gift Effects Fix)
- 3KB
- 124
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This mod fixes broken gift scripts, like those of the Red Shoes and all the gifts that give a percent bonus to work success chance. (Companion mod to Gift Effects Fix)
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Our Dark Night abnormality mod
(EN, RU, KR, CN, PT-BR, JP) Adds the ALEPH abnormality "Our Dark Night" to the game
- 1.9MB
- 101
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Our Dark Night abnormality mod
(EN, RU, KR, CN, PT-BR, JP) Adds the ALEPH abnormality "Our Dark Night" to the game
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Fixes scrolling of managerial tips.
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(EN, RU, KR, JP, CN) Adds the WAW abnormality "Witch's Brew" to the game. A Melting Love Aberration.
- 26.6MB
- 37
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(EN, RU, KR, JP, CN) Adds the WAW abnormality "Witch's Brew" to the game. A Melting Love Aberration.
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Add the Ego of Chainsawman. If you add a given ID to the console, you get weapons and armor. If you wear both at the same time, the gift is also automatically worn. The gift has a unique effect and a balanced addition. The performance of weapons and armor is standard, and the comparison target is close to Mimicry.
- 461KB
- 35
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Add the Ego of Chainsawman. If you add a given ID to the console, you get weapons and armor. If you wear both at the same time, the gift is also automatically worn. The gift has a unique effect and a balanced addition. The performance of weapons and armor is standard, and the comparison target is close to Mimicry.
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Changes the texture of the Mimicry EGO suit.