This mod adds 2 receptions against The Head. Both consist of three units, Garion, Zena and Baral. Normal reception is moderately more difficult than base game. But Hard one is so difficult that you will be able to have hope with base game resources. I recommend STRONGLY that you install other mods providing strong pages.
Need the newest one, known as BongBong Enterprises.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.7.4
Fix a bug that sound effects are not be played from second reception.
Increase the number of "The Cracked Mask of the Arbiter" served at load save to 50000 from 9999.
Change "Fairy" Combat page that Incomplete Page of Garion uses to the one that Binah uses at last battle from the one that normal enemy Garion uses
Version 1.7.3
Nerf "Degraded Chain" and "Degraded Birdcage" not to overlap "Sealed" buf.
Fix a bug that a sound effect of motion is not play properly when pages of this mod are used.
Version 1.7.2
Fix a bug that names of Key page and Combat page are not displayed properly in English
Version 1.7.1
Change stats of Baral's Combat pages(Only hard mode)
Adjust guests' AI because of adjustment of Combat pages at v1.7 and v1.7.1 updates
Version 1.7
Fix the bug that the image name of Key page's thumbnail is wrong.
Change effect of Passive ability "Garion, The Arbiter"
New: Untransferable. Only Binah can equip this. All dice gain 1 Power per 5 opponent's Fairy. All opponent's dice lose 1 Power per 3 opponent's Bind.(Max. 3)
Change effects of Combat page "Shockwave"
First die: [On Hit] Inflict 3 Bind next Scene
Second die: [On Hit] Inflict 3 Fairy this Scene
Page effect: [On Use] Give 3 Protection, 3 Stagger Protection and 1 Resilience to all allies this Scene
Change effects of Combat page "Pillar"
First die: [Deterrence] [On Hit] Weaken random resistance next Scene
Second die: [On Hit] Inflict 2 Fairy this Scene
Change effect of Combat page "Chain"
New: Dice clashing against this Combat Page lose 1 Power per 3 Bind
Version 1.6.4
Fix the bug not to display UI when use Combat pages of The Head, and the bug to freeze when use their pages.
Handle the function of MapIconManager in BongBong Enterprises. Now, The Icon is displayed used for send the invitation.
Change images to prepared images.(Displays same images)
Version 1.6.3
Fix the bug not to play sound effects at using Combat pages when the character equips The Head Key page and changes appearance with workshop skin.
CustomBufUtility.dll now requires version 4.6.2 of .NET Framework.(v4.8 before)
Version 1.6.2
Fix the bug not to activated The Head Units' AI.
Fix the bug that the head of BGM is too big at the reception.
Version 1.6.1
Fix the bug to conflict mods using "Vulnerable_break" buf in base game.
Fix the bug to display white image when use The Head pages in a reception.
Version 1.6
Add StageModInfo.xml because BongBong Enterprises implemented to load StageModInfo.xml.
In connection with above, add the unique id to Key pages, Combat pages and Drop books of this mod.
Add the function to transfer IDs from old IDs to new IDs because old IDs no longer cannot use this mod.
The transfer is executed at first load automatically.
Version 1.5.4
Fix the bug that cannot load "CustomBufUtility.dll" because of the installation folder path of Library of Ruina.
Version 1.5.3
Minor bug fix and code refactoring.
Version 1.5.2
Migrate from base game mod environment to BongBong Enterprises.
And many changes.
Version 1.4.1
Initial Upload.
This project has migrated to Workshop! So, this project no longer update here. Please subscribe Workshop Version.
WARNING This mod runs normally on base game of ver 1.1.0.6 or above. it DO NOT runs on beta version. This mod also needs BongBong Enterprises to correctly work. Install BongBong Enterprises before playing this mod.
Overview This mod adds 2 receptions against The Head. If you win the reception, you can get Key pages and Combat pages of The Head. Both receptions consist of three units, Garion, Zena and Baral. Garion uses Battle pages used by Binah at final base game reception. Zena and Baral use pages likewise. One of receptions is normal mode. Units use Battle pages as strong as final base game receptions' but are reinforced by addition to Passive ability. You will be able to win them with base game resources through a hard fight. Another is hard mode. Enemies are reinforced extremely. You ABSOLUTELY need other strong mod contents. But, you can get their extraordinary power if you defeat The Head with full power.
Books to invite Normal Mode: The Cracked Mask of the Arbiter(Civitas Impuritas, Automatically added) Hard Mode: All of them are rewards of normal mode
Incomplete Book of Garion
Incomplete Book of Zena
Incomplete Book of Baral
Information for Garion's Page You can get "Garion's Page" or "Incomplete Page of Garion" as a reward. They are exclusive Key page of Binah. This mod enable Binah to change her Keypage, but only 2 Garion's Page.
How to contact with author Use Discord at Rimse#2208