The reception contain 4 new keypages that each have 2 unique passive and 2 shared new passives. The enemy also each have 5 unique combat pages. Each focused on a different gimmick.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.11
-Fixed Sucker punch giving strenght instead of Damage Up. -Changed Sucker punch to cost 3 charge instead of 4. -Changed the priority at which the AI will use Sucker Punch. Callisto should now use Overcharge more frequently. -Fixed The 2 health and stagger heal effect not working.
Version 1.1
First version published on the Nexus.
The mod has a workshop port/rework. So this version will not be updated anymore.
Update : Some quick bugfixing. Next update might take some time if there isn't any critical flaw with the mod. As I am currently working on a followup reception for that mod.
This reception is the reception of a small office composed of 4 Grade 1 fixer. They are here to get their books and won't go down without a fight. And they know how to fight.
This reception was first designed with SoTC 2 in mind and is possible by that point. But it was made to be chalenging so it is better done at the end of SoTC 2 or early SoTC 3. Their cards also contain custom AI scripts making them smarter in their use of cards than most enemy, Cards that require a high speed will only be used on a slow dice as a last resort, Card that use charge will make sure to have the charge before being used, if they lack light at the start of a turn they are more likely to use cards to regain it, if they don't have a lot of cards they will use their pages to draw...
The modded reception is invited with : Book of Nemo + Book of Something
This mod is only in english as I don't have any experience in any of the other language that Library of Ruina support. Though if you want to translate it I would gladly add the translation onto the main file with credits.