So the mod works flawlessly for me (host) but not my partners, any reason why? We're all using thunderstore and sharing the same mods. Is it because I uploaded HC to the manager myself and it didn't share all files?
Its client side mod. If its not working, there is a problem with other player. Maybe he didnt install it correctly or something else... Just checked it with my friends, and it works with all players (Every player installed it). I cant understand why it doesnt work with your guys :(
BepInEx/config/RickArg.lethalcompany.helmetcameras.cfg (if you didnt copy cfg from downloaded zip, its generated automatically when you will start the game with Helmet Cameras mod. There are options and their descriptions. For example, default value monitorResolution = 0 and you can change it with 1, 2, 3, 4 0 - vanilla (48x48) 1 - vanilla+ (128x128) 2 - mid quality (256x256) 3 - high quality (512x512) 4 - Very High Quality (1024x1024)
"Where do you go to change this number" 1. If you want to hear about mjavascript-event-stripped 0, i cant help with it. Dont know this setting. 2. If you want to hear about quality setting in my mod. You can find it in BepInEx/Config/RickArg.lethalcompany.helmetcameras.cfg. Check big comment above. I have 3 settings. monitorResolution = 0 (or you can set 1,2,3,4) renderDistance = 20 cameraFps = 30
no I think I'm just stupid lmao, I was looking at the wrong config folder. for some reason I had another config folder in my main directory instead of the bepinex directory. disregard what I said. apologies for the trouble.
Its very strange situation. Nobody report about it earlier. You can leave here your discord, and send me your log, config and little video with fps counter in ship and outside ship.
Is it possible to have the cameras viewed on the Comouter also? Could it be activated with a command such as "View Camera" and use "Switch Camera" to cycle through them?
No, but for this case already exists another mod from another developer which is compatible with mine. https://thunderstore.io/c/lethal-company/p/darmuh/darmuhsTerminalStuff/
Can you please remove icon and manifest from the archive? As far as i understand they are not relevant to the mod itself but they add file conflict with other mods that for some reason include those too, which would have been fine but sometimes this conflict causes me to miss some actually relevant file conflict.
Just checked some ways to add it as upgrade in ship. Ways: 1. Use libs/api from thunderstore (for example, LethalLib) 2. Or make it myself, but its will be very hard work to do it from zero. Unfortunately, its not just simple config setting and its need a lot of time and knowledge for it :( BUT, I will try to implement LethalLib for it and check how it will work with helmet cameras.
Would it be possible to use the monitors at the top of the console? They don't seem to be used for anything and there's five of them. Could use the top four screens for each player simultaneously. Or is that asking for to much?
They are not implemented yet in game by developer. I wanted to use them earlier, too... But Its just a texture now without any canvas or render texture or something. And its not usable for 4+ players. I think its not rational to add it now.
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Just checked it with my friends, and it works with all players (Every player installed it). I cant understand why it doesnt work with your guys :(
There are options and their descriptions.
For example, default value monitorResolution = 0 and you can change it with 1, 2, 3, 4
0 - vanilla (48x48)
1 - vanilla+ (128x128)
2 - mid quality (256x256)
3 - high quality (512x512)
4 - Very High Quality (1024x1024)
1. If you want to hear about mjavascript-event-stripped 0, i cant help with it. Dont know this setting.
2. If you want to hear about quality setting in my mod. You can find it in BepInEx/Config/RickArg.lethalcompany.helmetcameras.cfg. Check big comment above. I have 3 settings.
monitorResolution = 0 (or you can set 1,2,3,4)
renderDistance = 20
cameraFps = 30
renderDistance
cameraFps
There are my settings in my config file (RickArg.lethalcompany.helmetcameras.cfg)
Sorry for that misunderstanding. Really didnt notice that.
EDIT: It was BetterSecurityCameras
Hope it becomes compatible or a patch is released soon.
nexus convert some strings to strange browser's javascript strings.
change monitor quality setting to other value. there are hints in config file
You can leave here your discord, and send me your log, config and little video with fps counter in ship and outside ship.
I will delete it for nexus when I will update mod.
Ways:
1. Use libs/api from thunderstore (for example, LethalLib)
2. Or make it myself, but its will be very hard work to do it from zero. Unfortunately, its not just simple config setting and its need a lot of time and knowledge for it :(
BUT, I will try to implement LethalLib for it and check how it will work with helmet cameras.
And its not usable for 4+ players.
I think its not rational to add it now.